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Updates » Smartphone/Tablet
Tencent's online game revenue surpasses $4 billion in Q3  
by Alissa McAloon [11.13.19]
Tencent’s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period.
Console/PC, Social/Online, Smartphone/Tablet

Steam search suggestions & premium positioning 1
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Voodoo opens Canadian studio to expand beyond hypercasual market 1
by Chris Kerr [11.13.19]
French mobile game maker Voodoo has cut the ribbon on a new studio in Montreal, Canada, with a view to expanding beyond the hypercasual market.
Smartphone/Tablet, Production, Business/Marketing

Atlas Empires dev Cerberus acquires marketplace platform Tastebud 1
by Chris Kerr [11.12.19]
Cerberus Interactive, the mobile studio behind location-based title Atlas Empires, has purchased marketplace platform Tastebud for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Q&A: Designing the foreboding Apple Arcade Soulslike Bleak Sword  
by John Harris [11.12.19]
We speak with more8bit's Luis Jimenez about his excellent minimalistic Soulslike Bleak Sword.
Smartphone/Tablet, Indie, Design, Video

Blog: Analysing the success of Free Fire, the other king of battle royale  
by Gamasutra Community [11.11.19]
An analysis on Free Fire, the leading mobile battle royale in South East Asia and South America.
Smartphone/Tablet, Design, Business/Marketing

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Console/PC, Smartphone/Tablet, Business/Marketing

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

CoD and WoW push Activision Blizzard to better-than-expected Q3 1
by Alissa McAloon [11.07.19]
Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft.
Console/PC, Social/Online, Smartphone/Tablet

China details new play time and spending restrictions for minors playing online games  
by Alissa McAloon [11.07.19]
A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games.
Console/PC, Social/Online, Smartphone/Tablet

Revenue down at Nexon as Dungeon&Fighter works to win back players  
by Alissa McAloon [11.07.19]
Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.
Console/PC, Social/Online, Smartphone/Tablet

Turning love into a cooperative game mechanic in The Game Bakers' Haven  
by Aron Garst [11.07.19]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Smartphone/Tablet, Indie, Design, Video

So far, game spending is over $27 billion for 2019 in the US  
by Alissa McAloon [11.06.19]
Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Niantic opens up Pokemon Go sponsored location program for smaller businesses  
by Alissa McAloon [11.06.19]
Niantic’s location-based AR game Pokemon Go will soon let a wider variety of businesses set up sponsored in-game Pokestops.
Smartphone/Tablet, Business/Marketing

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Supercell scraps upcoming title Rush Wars after failing to find the fun 1
by Chris Kerr [11.06.19]
Supercell has scrapped upcoming "build and battle" title Rush Wars after the beta was met with a  lukewarm reception. 
Smartphone/Tablet, Design, Production, Business/Marketing

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet