Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Console/PC, Programming, Design, Video

Get a job: Nintendo, Wizards of the Coast, and more are hiring now!  
by Staff [02.15.19]
Here are just some of the companies looking to fill positions in programming, marketing, and more on the Gamasutra Job Board.
Programming, Business/Marketing, Recruitment

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Console/PC, Programming, Design, GDC

Blog: Rendering process in Shadow Fight 3 2
by Gamasutra Community [02.15.19]
Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3.
Programming, Design

BOY, God of War won big at the DICE Awards
by Brandon Sheffield [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Get an inside look at The Division 2's advanced rendering tech at GDC 2019  
by Staff [02.13.19]
At GDC 2019's Advanced Graphics Techniques Tutorial AMD and Ubisoft will present a practical, in-depth talk on how The Division 2 team squeezed maximum rendering efficiency out of the Snowdrop engine!
Console/PC, Programming, Art, GDC

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Ubisoft aims to help machine learning find a place in every stage of game dev  
by Alissa McAloon [02.12.19]
The role AI and machine learning play in game development is changing, and Ubisoft is eager to explore the possibilities that evolving tech introduces. 
Console/PC, Programming, Art

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: PlayStation, FoxNext Games, and more are hiring now!  
by Staff [02.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Get a job: Wizards of the Coast is looking for a Senior Software Engineer  
by Staff [02.07.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help build and maintain scalable cloud services that will support vast legions of players.
Programming, Recruitment

Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Blog: Grabbing objects in VR with Unity3D  
by Gamasutra Community [02.07.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
VR, Programming

Behind the AI of Horizon Zero Dawn - part 2 2
by Gamasutra Community [02.07.19]
In the final entry in his two-part series on Guerrilla Games' Horizon: Zero Dawn, AI researcher Tommy Thompson takes a closer look at the systems that dictate the behavior of individual enemy machines.
Console/PC, Programming, Design

DeepMind releases an AI learning environment for the card game Hanabi  
by Alissa McAloon [02.05.19]
Working alongside Google's AI division Google Brain, researchers at DeepMind have released an open-source AI training environment for the cooperative card game Hanabi.
Programming

Blog: Software challenges and effective game design  
by Chris Kerr [02.05.19]
Specialists in every industry needs professional tools to do their job right. There are special IDEs for devs, pro software for artists, but there aren't any for game designers. So, what can we do?
Programming, Design

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Deep Silver Volition, Giant Squid, and more are hiring now!  
by Staff [02.01.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Behind the AI of Horizon Zero Dawn - part 1 6
by Gamasutra Community [01.31.19]
AI researcher Tommy Thompson takes an in-depth look at Horizon Zero Dawn, exploring the gameplay and decision-making systems that bring the game's creatures to life.
Console/PC, Programming, Design