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May 29, 2020
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Updates » Programming
Learn how the Just Cause 4 physics systems were built at GDC 2020!  
by Staff [12.23.19]
From boat physics to weather systems, enjoy a rare postmortem look at the design of Just Cause 4's physics systems during GDC 2020 in San Francisco this March!
Console/PC, Programming, GDC

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: WildWorks is hiring an Infrastructure Engineer  
by Alissa McAloon [12.18.19]
WildWorks is looking for a Site Reliability Engineer to maintain and build upon the existing server infrastructure and continuous delivery pipelines for our applications.
Programming, Recruitment

Video Game Deep Cuts: (More Of) The Best Games Of 2019 1
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Building a fantasy VR world in Unity  
by Gamasutra Community [12.12.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
VR, Programming, Design

Get a job: Hades dev Supergiant Games is looking for an Engine Programmer  
by Staff [12.11.19]
Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Indie, Programming, Recruitment

Best of 2019: How GoldenEye 007 set a new standard for video game AI 1
by Tommy Thompson [12.10.19]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Console/PC, Programming, Design

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, GDC

Blog: How do bullets work in video games? 1
by Gamasutra Community [12.09.19]
A high-level introduction to how game engines implement projectile logic.
Programming, Production

Oculus is rolling out controller-free hand tracking for the Quest this week  
by Chris Kerr [12.09.19]
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
VR, Console/PC, Programming

See Death Stranding's AI deconstructed at GDC 2020!  
by Staff [12.09.19]
Kojima's Death Stranding is defined by hard-to-traverse landscapes, and few devs know that better than those responsible for the game's AI and pathfinding systems. Learn how they did it at GDC 2020!
Console/PC, Programming, GDC

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Best of 2019: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [12.05.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

Get a job: Schell Games is hiring an Experienced Graphics Engineer  
by Staff [12.04.19]
We are seeking an experienced Graphics Programmer to be a key contributor to our team.
Programming

Best of 2019: Downscaling, upscaling, same-scaling - Porting to Switch and under-powered consoles 2
by Andrew King [12.04.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Programming, Design, Production

Get a job: Snowcastle is hiring a Gameplay Programmer  
by Staff [12.03.19]
Snowcastle is looking for a talented, versatile and passionate Gameplay programmer to join its code team in Oslo, Norway.
Programming, Recruitment

Designing strategically intelligent AI in Halo Wars 2 1
by Tommy Thompson [12.03.19]
Let's explore the AI Commander system in Halo Wars 2 that enables Atriox to not only exhibit strategic intelligence, but be capable of defeating players on various difficulty levels without cheating.
Console/PC, Programming, Design

Sponsored Content
Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production, Sponsored Article, Whitepaper

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing