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July 24, 2019
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Updates » Programming
See how God of War's combat evolved to match its new camera system at GDC!  
by Staff [03.12.19]
When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it!
Console/PC, Programming, Design, GDC

Come to GDC and see how For Honor's multiplayer is built on time travel  
by Staff [03.11.19]
Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco!
Console/PC, Social/Online, Programming, GDC

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Square Enix, Crystal Dynamics, and more are hiring now!  
by Staff [03.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Indie, Programming, Design, Production, Recruitment

EA will be at GDC to share an inside look at building tools for Frostbite  
by Staff [03.08.19]
Come to GDC 2019's Tools Tutorial Day for a rundown of the high-level technical challenges EA's Frostbite team faced as they adapted their workflows to work with everything from FIFA to Dragon Age to Battlefield!
Console/PC, Programming, GDC

Get a job: Join the Mythical Games team as a Sr. 3D Engineer/Technical Artist  
by Staff [03.07.19]
We are looking for a talented and driven 3D C++ Engineer or Technical Artist who will be responsible for designing, building, and maintaining Mythical’s 3D creation studio platform.
Programming, Recruitment

See how Ubisoft made Starlink ships handle like real toys at GDC 2019  
by Staff [03.07.19]
Come out to GDC in San Francisco this month for a rare look at how Ubisoft Toronto designed and coded Starlink: Battle for Atlas so that it feels like playing with toy spaceships!
Console/PC, Programming, GDC

Get a job: Game Mechanic Studios is hiring a Gameplay Engineer  
by Staff [03.06.19]
Game Mechanic Studios is looking for a Gameplay Engineer to join our team to assist in the engineering and design process.
Programming, Recruitment

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Blog: Move or Die and its four year journey to the PS4 2
by Gamasutra Community [03.06.19]
From "flashy" beginnings to the development swamp and finally launching a console game, this is the story of how Move or Die was made.
Programming, Design, Production

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The animation pipeline of Mario + Rabbids Kingdom Battle 1
by Staff [03.01.19]
In this GDC 2018 talk, Ubisoft Milan's Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle.
Console/PC, Programming, Art, Design, Video

Get a job: Ascendant Studios, Insomniac Games, and more are hiring now!  
by Staff [03.01.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

Get a crash course in using neural networks for game dev at GDC 2019  
by Staff [03.01.19]
This cool talk from Unity about using neural networks in game dev is part of the Math for Game Developers Tutorial, a unique day-long look at the mathematical foundations of modern games!
Console/PC, Programming, GDC

Get a job: Embodied is hiring a Junior Scripter  
by Staff [02.28.19]
Embodied is looking to add a talented and creative Jr. Scripter to its growing technical team.
Programming, Recruitment

Video: Making magic with textures in the vertex shader  
by Staff [02.26.19]
At GDC 2017 game coder Mario Palmero demonstrates how using textures in the vertex shader is a viable and potentially cheaper alternative that more studios should be considering.
Console/PC, Programming, Art, Video, Vault

Get a job: Skydance Interactive is after a Sr. Gameplay Engineer  
by Staff [02.26.19]
In this position you'll be responsible for working with the design team to implement ideas while providing technical and creative feedback.
Programming, Recruitment

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades  
by Gamasutra Staff [02.24.19]
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wizards of the Coast, Techland, and more are hiring now!  
by Staff [02.22.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Technical deep dive: The wild and windy aerodynamics of Just Cause 4 8
by Gamasutra Community [02.22.19]
Avalanche Studios senior software engineer Jacques Kerner dives deep into the incredible aerodynamics introduced for the first time in Just Cause 4.
Console/PC, Programming