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May 29, 2020
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Updates » Programming
Video: Bringing replays to World of Tanks: Mercenaries  
by Staff [04.28.20]
In this GDC 2020 virtual talk Wargaming Sydney's Andrew Glover educates devs about the potential problems and solutions of integrating a server-side record and replay system into a multiplayer game.
Console/PC, Social/Online, Programming, Design, Video, Vault

Blog: Examining floating point combat systems 4
by Gamasutra Community [04.28.20]
An in depth examination of combat systems that have scaling, floating point value based progression. This is a continuation of my recent blog post about Integer Based Combat Systems.
Programming, Design

Get a job: Infinity Ward is hiring an AI Engineer  
by Staff [04.27.20]
Infinity Ward is currently seeking an AI Engineer to work on Call of Duty Modern Warfare alongside the team at its Woodland Hills, CA offices.
Console/PC, Programming, Recruitment

Video: Better animation through machine learning  
by Staff [04.27.20]
In this GDC 2020 virtual talk Ubisoft's Simon Clavet shows off a new animation system that combines physical and data-driven animation methods to create a more convincing effect.
Console/PC, Programming, Art, Video, Vault

Blog: Using machine learning to create AI opponents 2
by Gamasutra Community [04.27.20]
A technical walk through of how I made AI opponents for the party fighting game Riposte! using Unity's ML-agents.
Programming

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Industrial Toys as a Senior Software Engineer  
by Staff [04.22.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences to reach billions of mobile players around the world we would like to hear from you!
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stardock Entertainment is hiring a Graphics Programmer  
by Staff [04.16.20]
Stardock is currently seeking a Graphics Programmer to work on its next-generation game engine for both announced and unannounced titles.
Programming, Recruitment

Video: Understanding the rules of Baba Is You  
by Staff [04.14.20]
In this GDC 2020 virtual talk Arvi Teikari, developer of the innovative and award-winning puzzle game Baba Is You, describes how the game's unique sentence-based rule system was implemented.
Indie, Programming, Design, Video, Vault

Don't Miss: Firaxis Games' classic postmortem of XCOM: Enemy Unknown 4
by Staff [04.14.20]
After this week's surprise announcement of XCOM: Chimera Squad, reflect back on this classic postmortem of XCOM: Enemy Unknown, Firaxis Games' X-COM reimagining which launched a new franchise.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History

Blog: Using property drawers for active frames of animation in Unity  
by Gamasutra Community [04.14.20]
How to make a PropertyDrawer to check active frames of an animation.
Programming, Art

Blog: The making of Warcraft II 1
by David Craddock [04.14.20]
Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically acclaimed strategy titles of all time.
Console/PC, Programming, Art, Audio, Design, Production

Get a job: Join Skydance Interactive as a Senior Software Engineer  
by Staff [04.13.20]
Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners – is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems.
Programming, Recruitment

Blog: Inside the development of The Riftbreaker's AI system 1
by Gamasutra Community [04.13.20]
In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some unexpected twists and turns!
Indie, Programming, Design

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Visual Concepts is hiring an Online Software Engineer  
by Staff [04.10.20]
Visual Concepts is looking for an Online Software Engineer to join its team in Novato, California.
Social/Online, Programming, Recruitment

Deep Dive: The subtle art of building tension in Yes, Your Grace  
by Brave At Night [04.10.20]
Yes, Your Grace developer Brave At Night discusses what went into designing one of the most important, tense moments of the game with limited resources.
Console/PC, Programming, Design, Production, Business/Marketing

Get a job: Blue Marble Health is hiring a Programmer  
by Staff [04.08.20]
Blue Marble Health is an app developer focused on creating fun, immersing, engaging, and motivating digital games/apps for physical and cognitive wellness and rehabilitation.
Programming, Recruitment

Video: Lessons learned about matchmaking for engagement in Halo 5  
by Staff [04.08.20]
In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
Console/PC, Social/Online, Programming, Design, Video, Vault