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July 17, 2019
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Updates » Programming
Don't Miss: Obduction let Cyan experiment with VR in a non-Myst universe 1
by Staff [06.26.19]
Obduction is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.
Console/PC, Programming, Design

Get a job: Electronic Arts is hiring a UI Software Engineer  
by Staff [06.25.19]
EA Sports Madrid is looking for a UI Software Engineer to focus on UI and feature programming for multiple game modes for the NBA Live/Madden franchises.
Programming, Recruitment

Get a job: New World Interactive is hiring a Full Stack Game Programmer  
by Staff [06.24.19]
New World Interactive is looking for a programmer to develop and maintain high-volume, highly scalable distributed systems, both player-facing and internal and more as part of its Calgary-based team.
Programming, Recruitment

How id built Wolfenstein 3D using Commander Keen tech 3
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Square Enix, and more are hiring now!  
by Staff [06.21.19]
From Software Engineers to VFX Artists, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Creating natural looking geometry in Unexplored 2: The Wayfarer's Legacy 6
by Gamasutra Community [06.20.19]
For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.
Programming, Design, Business/Marketing

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Creating the the AI of Sea of Thieves - Part 2 1
by Gamasutra Community [06.14.19]
In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Console/PC, Programming

Get a job: Backflip Studios is hiring a Senior Cloud Software Engineer  
by Staff [06.12.19]
Backflip is looking for a dev to join its server team comprised of talented and passionate software engineers focused on writing high availability golang microservices for client teams.
Programming, Recruitment

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Yacht Club Games, Deep Silver Volition, and more are hiring now!  
by Alissa McAloon [06.07.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Gamasutra Community [06.07.19]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming

Video: Efficient texture streaming in Titanfall 2  
by Staff [06.07.19]
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
Console/PC, Social/Online, Programming, Art, Video, Vault

Inside the work to get Doom on the Super Nintendo  
by Fabien Sanglard [06.07.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM" examines the trials and triumphs of porting DOOM to the SNES, and the pivotal role played by Star Fox developer Argonaut Games.
Console/PC, Programming, History

Get a job: Genies Inc is hiring a Principal Graphics Engineer  
by Alissa McAloon [06.05.19]
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale.
Programming, Recruitment

Blog: Creating the the AI of Sea of Thieves - Part 1  
by Gamasutra Community [06.05.19]
In this first of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game.
Programming, Design

Get a job: InnoGames is hiring a Frontend Developer 1
by Alissa McAloon [06.03.19]
Our agile cross-functional team is searching for a Frontend Developer who will implement features and most importantly, share the passion for our games!
Programming, Recruitment