Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Don't Miss: A postmortem of Treyarch's Tony Hawk's Pro Skater for the Dreamcast  
by Staff [05.12.20]
Former Treyarch developer Jamie Fristrom opens up in this classic 2000 feature about the ups and downs of porting one of the most successful PlayStation games of 1999 to Sega's Dreamcast console.
Programming, Design

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Skydance Interactive is hiring a Senior Software Engineer  
by Staff [05.11.20]
Skydance Interactive is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games.
Programming, Recruitment

Sponsored Content
Sponsored: Learn to build fast, secure, and reliable game servers in this free webinar  
by Cloudflare [05.11.20]
Now more than ever, ensuring the security, performance, and reliability of game servers is important to the success of online gaming companies.
Social/Online, Programming, Business/Marketing, Sponsored Article, Whitepaper

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Tripwire Interactive is looking for a lead gameplay engineer  
by Staff [05.08.20]
Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team.
Console/PC, Programming, Recruitment

Building the AI of F.E.A.R. with goal oriented action planning 2
by Gamasutra Community [05.08.20]
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.
Programming, Production

Get a job: Join Game Closure as a Backend Engineer  
by Staff [05.07.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day.
Programming, Recruitment

Video: How NetEase applied reinforcement learning to build game AI  
by Staff [05.06.20]
In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product.
Console/PC, Social/Online, Programming, Production, Video, Vault

Get a job: Ori developer Moon Studios is hiring a remote Senior Character TD  
by Staff [05.05.20]
Moon Studios is looking for Senior Character TDs. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.
Programming, Design, Recruitment

Blog: Developing games for the Sinclair Spectrum Plus 10
by Gamasutra Community [05.05.20]
A trip to the past by an indie game developer who started his game-dev days back in the '80s with a Sinclair Spectrum Plus, and now has found great tools to create games for the 'Speccy' again.
Console/PC, Programming, Design

Get a job: Tripwire Interactive is hiring a Lead Gameplay Engineer  
by Alissa McAloon [05.04.20]
Join the team in Roswell, Georgia and collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences.
Programming, Recruitment

Video: How 343 uses machine learning for optimal matchmaking  
by Staff [05.04.20]
In this GDC 2020 virtual talk 343 Industries' Josh Menke presents TrueMatch, a new matchmaking approach that lets devs use machine learning to automatically optimize for desired metrics in real-time.
Console/PC, Programming, Design, Video, Vault

Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic 2
by Staff [05.04.20]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic, released 14 years ago today.
Console/PC, Programming, Art, Design, Production

Unity has acquired visual scripting solution Bolt 1
by Chris Kerr [05.04.20]
Unity has acquired visual scripting solution Bolt from Ludiq for an undisclosed fee.
Programming, Production, Business/Marketing

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo 3
by Gamasutra Community [05.01.20]
David Lightbown, UX director for the technology group at Ubisoft Montreal, offers an in-depth account of the people and events behind the Gamebryo engine and tools that powered games including Oblivion, Civilization IV, and many more.
Console/PC, Programming, Production, History

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [04.30.20]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 12
by Staff [04.29.20]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Video: Optimizing game server performance for The Division 2  
by Staff [04.29.20]
In this GDC 2020 virtual talk Ubisoft's David Lind walks you through the challenges faced and solutions found to optimize game server performance in Tom Clancy's The Division 2.
Console/PC, Social/Online, Programming, Design, Video, Vault