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August 14, 2020
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Updates » Programming
Get a job: Disbelief is hiring a Programmer  
by Staff [07.21.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Get a job: Join Yacht Club Games as a Gameplay Programmer  
by Staff [07.20.20]
We are on the lookout to hire a capable mid to senior level gameplay programmer with a desire to build great gameplay experiences in a small, team-centered environment!
Programming, Recruitment

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
Sponsored: How to get a job in games during a pandemic  
by CG Spectrum [07.20.20]
AI Programmer Firas Hosn and Career Specialist Maxine Schnepf discuss what's changed in the game industry and how to stand out in today's job market.
Console/PC, Programming, Design, Sponsored Article

Get a job: Join the Mountaintop Studios team as a remote Graphics Engineer  
by Staff [07.13.20]
We're looking for a Graphics Engineer who's passionate about building extraordinary new experiences that inspire others. You'll play a crucial role in bringing our first title to life.
Programming, Art, Recruitment

Don't Miss: Inside Steam Diving Bell, a tool for 'wikipedia binging' Steam games 8
by Lars Doucet [07.13.20]
Designing a tool for browsing Steam games "Wikipedia binge" style.
Console/PC, Indie, Programming, Design, Business/Marketing

Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [07.10.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
VR, Console/PC, Smartphone/Tablet, Programming, Art

Get a job: Klang Games is hiring an AI Engineer  
by Staff [07.09.20]
Klang is looking for an AI Engineer (f/m/x) who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!
Programming, Recruitment

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Remedy as a Technical Director  
by Staff [07.08.20]
As the Technical Director, you will be part of the project's core leadership team and own and drive all technical areas and aspects of the project from vision to execution.
Console/PC, Programming, Recruitment

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [07.08.20]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Programming, Design, Production

Get a job: Join Game Closure as a Backend Engineer  
by Staff [07.07.20]
As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry.
Programming, Recruitment

Get a job: Join Yacht Club Games as a Mid to Senior Gameplay Programmer  
by Staff [07.06.20]
We are on the lookout to hire a capable mid to senior level gameplay programmer with a desire to build great gameplay experiences in a small, team-centered environment.
Indie, Programming, Recruitment

Understanding how to implement a prototype (or 'template') system in The Machinery  
by Niklas Gray [07.03.20]
In The Machinery, we call our templates prototypes and in this blog post, I’ll describe how our prototype system works and try to explain why we made the choices we did.
Programming

Don't Miss: Blizzard's postmortem of Diablo II 5
by Gamasutra Community [06.29.20]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Programming, Design

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Using deep learning to combat cheating in Counter-Strike  
by Staff [06.24.20]
In this GDC 2018 talk Valve's John McDonald discusses how the company has utilized deep learning machine learning techniques to combat cheating in Counter-Strike: Global Offensive.
Console/PC, Programming, Video, Vault

Don't Miss: What went right (and wrong) during Deadly Premonition's development 2
by Staff [06.24.20]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [06.23.20]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke walks through early concepts for the game, outlines production difficulties, including in-progress screens and video.
Programming, Art, Design, Production