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May 29, 2020
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Updates » Programming
Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Obsidian Entertainment, Insomniac Games, and more are hiring now!  
by Staff [10.25.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

Don't Miss: Double Fine's postmortem of Brutal Legend 25
by Staff [10.25.19]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.24.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Smartphone/Tablet, Programming, Recruitment

Video: Inside the graphics tech of Remedy's Northlight engine 1
by Staff [10.24.19]
In this 2018 GDC talk Remedy's Taatu Aalto discusses the in-engine implementation and results of some recent rendering tech advances in the Northlight engine, which powers Quantum Break and Control.
Console/PC, Programming, Art, Video, Vault

Hop on down to GDC 2020 for a Classic Game Postmortem of Q*bert!  
by Staff [10.23.19]
GDC organizers are excited to announce that one of the creators of the iconic Q*Bert is coming to GDC 2020 in March to give you the inside story on the making of this arcade classic! 
Console/PC, Programming, Art, Design

Get a job: Bit Fry Game Studios is looking for a Gameplay Engineer  
by Staff [10.21.19]
Bit Fry Game Studios is looking for a Gameplay Engineer to join its team in Portsmouth, New Hampshire.
Programming, Recruitment

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles 2
by Andrew King [10.18.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Indie, Programming, Design, Production

Get a job: The Pokemon Company is hiring a Software Engineer  
by Staff [10.17.19]
The Software Development Engineer in Online Services will work with other engineers on selection, customization, and integration of a multi-tenant Content Management System (CMS) solution.
Programming, Recruitment

Blog: My three year journey to create Don't Give Up 5
by Chris Kerr [10.17.19]
I spent three years making my first commercial game, a 7-hour RPG that told a very charming and personal story. In this blog, I reflect on my efforts from start to finish.
Programming, Design, Production

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [10.16.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The simple difficulty of bringing Frostpunk to consoles 3
by Gamasutra Community [10.14.19]
Here's one short tale about how UX design theory can get you out of a hole when bringing a survival-city builder designed for a mouse and keyboard to consoles.
Console/PC, Programming, Production

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.10.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Programming, Recruitment

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 12
by Staff [10.10.19]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming