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July 25, 2021
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Updates » Programming
Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC

Get a job: Egosoft is hiring a Senior Game Programmer  
by Staff [07.23.21]
Egosoft, the creators of the popular X space simulation game series, are looking for an experienced Game Programmer.
Console/PC, Programming, Recruitment

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Console/PC, Programming, Design, Production, GDC

Get a job: Legends of Learning is looking for a Senior Systems Designer  
by Staff [07.22.21]
The team at Legends of Learning is looking for a Senior Systems Designer to help build fun educational games.
Console/PC, Programming, Recruitment

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Console/PC, Indie, Programming, Art, Audio

The Microsoft Game Development Kit is now available for free on GitHub  
by Chris Kerr [07.22.21]
Microsoft said it wants to "enable any creator, anywhere on the planet, to make games for our ecosystem."
Console/PC, Programming, Design, Production, Business/Marketing

That time World of Warcraft's servers buckled under thousands of players in a single zone  
by Bryant Francis [07.21.21]
Take a walk down memory lane with Blizzard's Joseph Cochran and Kurtis McCathern to the time a global World of Warcraft event invited players to gather by the thousands--and positively wrecked the game's servers.
Console/PC, Programming, GDC

How Naughty Dog defined melee attacks and behaviors in The Last of Us Part II  
by Chris Kerr [07.21.21]
"A melee attack contains animations to be played by the attacker and the defender, or the target. Then we have starting and ending conditions for each melee attack."
Console/PC, Programming, Design, GDC

Get a job: Remedy is hiring a Lead DevOps Engineer  
by Staff [07.20.21]
Remedy Entertainment, one of the leading independent game studios in the world is looking for a Lead DevOps Engineer.
Console/PC, Programming, Recruitment

In Death Stranding, navigating the world was harder for NPCs than players  
by Bryant Francis [07.19.21]
Kojima Productions' Eric Johnson explained why NPCs had a harder time navigating Death Stranding's treacherous terrain than players did—and how they worked around that difficulty.
Console/PC, Programming, GDC

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disbelief is hiring a programmer  
by Staff [07.19.21]
Disbelief, a game development studio focusing on contracting and consulting services, is hiring a programmer.
Console/PC, Programming, Recruitment

Q&A: Make your game a social platform and retain players with Agora (spons.)  
by Staff [07.19.21]
Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Head in the cloud: Flight Simulator's cutting-edge tech, today and tomorrow 1
by Kris Graft [07.15.21]
With the console release of Flight Simulator on the horizon, we speak with Microsoft Flight Simulator head Jorg Neumann about how the game aspired to "twin" the planet, and potential for cloud computing in future games.
Console/PC, Programming, Art, Production, Video

A playable version of id Software's Super Mario Bros. 3 PC port has been unearthed  
by Bryant Francis [07.14.21]
An anonymous donor has gifted a demo of Super Mario Bros. 3 developed by id Software to the Strong Museum of Play.
Console/PC, Programming

Sponsored Content
Six key tools to help break into the game industry
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Get a job: Join the Xbox team as a Sr. Software Engineer (Performance Tooling)  
by Staff [07.08.21]
The PIX team is hiring experienced graphics programmers and GPU engineers.
Console/PC, Programming, Recruitment

Sponsored Content
Learn how data-driven personalization can drive player engagement in this free webinar  
by Staff [07.08.21]
Sponsored: Personalization is critical to driving player engagement, but this comes with real-time performance and scalability challenges. Learn how to address those concerns in this free webinar.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Business/Marketing, Sponsored Article

Get a job: Health Scholars is hiring a Unity Software Engineer  
by Staff [07.06.21]
Health Scholars is looking for an experienced Unity Software Engineer to help develop virtual reality simulations on multiple platforms including PC and Android devices.
Console/PC, Programming, Recruitment

Amazon's Lumberyard game engine is now open source 1
by Bryant Francis [07.06.21]
Amazon’s Lumberyard game engine is now fully available as an open source project under the newly organized Open 3D Foundation.
Console/PC, Programming, Business/Marketing