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August 14, 2020
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Updates » Production
It's not just you, COVID-19 is making remote work challenging everywhere  
by Bryant Francis [04.29.20]
It's now clear that remote work under the threat of COVID-19 isn't the same your average work-from-home process.
Console/PC, Production

Blog: A/B tests for analyzing live ops - Part 3  
by Gamasutra Community [04.28.20]
In the third part of my blog series on the A/B testing of live ops, I discuss statistical significance, approaches to the interpretation of results, and some conclusions.
Production, Business/Marketing

DayZ developer Bohemia Interactive shutters Bratislava studio  
by Chris Kerr [04.28.20]
DayZ developer-publisher Bohemia Interactive has shut down its Bratislava studio, although it claims development on the survival shooter will proceed as planned.
Production, Business/Marketing

Developing your game's community for maximum pre-release fans 1
by Simon Carless [04.28.20]
It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job!
Console/PC, Indie, Design, Production, Business/Marketing

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19  
by Bryant Francis [04.24.20]
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19.
Console/PC, Production

Video: The Kine game dev postmortem 1
by Staff [04.22.20]
In this GDC 2020 virtual talk Gwen Frey discusses her journey taking her recently-released game Kine from an after-work passion project to a fully realized multi-platform puzzler.
Indie, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting 5
by Staff [04.22.20]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.

Blog: Prioritizing accessibility considerations  
by Gamasutra Community [04.22.20]
A common question around accessibility is where to start. This post shares a look at feature usage data (with suggested top 5) and other methods for prioritizing, particularly on small budgets.
Design, Production

Don't Miss: The secret history of Donkey Kong 9
by Staff [04.21.20]
This 2011 feature takes a look back at Donkey Kong's complex history of secret development contracts and protracted legal battles.

Video: What you should know before making a cross-platform game  
by Staff [04.21.20]
In this GDC 2020 virtual talk AccelByte's Raymond Arifianto explains why making a cross-platform game is not for the faint of heart and shares 9 things you need to know before making the big jump. 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Blog: The production data and tools I used to develop Hang Line 4
by Gamasutra Community [04.21.20]
I the third part of my Hang Line postmortem, I offer a complete project breakdown that covers budget, timeline, production data, tools and plugins used.
Design, Production

Get a job: Join Infinity Ward as a QA Manager  
by Staff [04.20.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team.
Production, Recruitment

Blog: Anatomy of a failed Kickstarter 4
by Chris Kerr [04.20.20]
Thinking about making a kickstarter? Read on to learn my thought process, strategy and how it came crashing to the ground.
Production, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sega shuttering two mobile games after parting ways with developer Demiurge 1
by Chris Kerr [04.17.20]
Sega is shutting down its Sega Heroes and Crazy Taxi Tycoon mobile titles after its split from developer Demiurge Studios. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Charting The Pathless - Part 1  
by Gamasutra Community [04.17.20]
The first in a multi-blog series exploring the development of the score to Giant Squid's follow-up to their underwater hit ABZU: THE PATHLESS.
Console/PC, Audio, Production

Video: Less stressful game development via DevOps 1
by Staff [04.16.20]
In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [04.16.20]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Art, Design, Production

Riot Games acquires Hytale developer Hypixel Studios  
by Chris Kerr [04.16.20]
Hypixel is the studio behind Hytale, a community-powered block game that "combines the scope of a creative sandbox with the depth of a roleplaying game."
Production, Business/Marketing