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October 20, 2019
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Updates » Production
Australian studio Defiant Development is ceasing development of new titles 1
by Chris Kerr [07.24.19]
Defiant Development, the Australian studio behind Hand of Fate 2, is effectively shutting down after nine years.
Production, Business/Marketing

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [07.23.19]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

Miyamoto remembers the late Nintendo president Satoru Iwata in new book 2
by Chris Kerr [07.23.19]
Mario and Zelda creator Shigeru Miyamoto has opened up about his relationship with late Nintendo president Satoru Iwata in a new book called 'Iwata-san,' and it makes for emotional reading.
Console/PC, Production

NetEase opens R&D studio in Montreal  
by Alissa McAloon [07.22.19]
According to local agencies, this makes NetEase the first major Chinese game company to set up a studio in the city.
Production

Video: An actor's advice on getting great mocap performances in games  
by Staff [07.22.19]
In this 2017 GDC talk, actor Andrew Ray shares techniques developed over time to improve motion capture performances for video games.
Console/PC, Indie, Production, Video, Vault

Tencent and The Pokemon Company are making games together 1
by Chris Kerr [07.22.19]
Tencent and The Pokemon Company have formed something of a power couple after agreeing to make games together.
Production, Business/Marketing

5 tips for surviving and thriving in game design 5
by Jai Kristjan [07.22.19]
This excerpt of "We Deserve Better Villains: A Video Game Design Survival Guide" by Jai Kristjan offers up 5 detailed pieces of advice for how to effectively manage your game design career!
Indie, Production

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Indie, Audio, Production, Video, Vault

Sega ends publishing partnership with narrative studio Interior Night  
by Chris Kerr [07.19.19]
Sega has scrapped its publishing deal with Interior Night, the narrative studio founded by former Quanitc Dream and Sony Entertainment Europe designer Caroline Marchal back in 2017.
Production, Business/Marketing

Different Tales is a new studio from two of the devs behind The Witcher  
by Chris Kerr [07.19.19]
Founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzezinski, Different Tales intends to tell slow burning stories "rooted in the common human experience."
Production, Business/Marketing

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Smartphone/Tablet, Indie, Design, Production, Video, Vault

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Console/PC, Serious, Programming, Design, Production, GDC

id Software studio director Tim Willits is stepping down after 24 years  
by Chris Kerr [07.18.19]
Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.
Console/PC, Production, Business/Marketing

Oculus Quest teardown shows how the standalone VR headset was built  
by Chris Kerr [07.18.19]
If you're curious to learn how Oculus squeezed a mountain of tech into its standalone Quest virtual reality headset, you'll want to check out these pictures.
VR, Production, Business/Marketing

Blog: Turning my grandmother's childhood memories into a game  
by Gamasutra Community [07.18.19]
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so.
Audio, Design, Production

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production

Outsourcing studio Pole to Win expands with Montreal office  
by Alissa McAloon [07.17.19]
The game and tech outsourcing company Pole to Win is opening up an office in Montreal, the sixteenth studio the company has opened up to date.
Programming, Production

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing