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May 29, 2020
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Updates » Production
Plague Inc. pulled from Chinese App Store over 'illegal' content 4
by Chris Kerr [02.27.20]
The Cyberspace Administration of China has removed Plague Inc. from the country's App Store over the inclusion of "illegal" content.
Production, Business/Marketing

Blog: My full-time indie developer life - Year 3 3
by Gamasutra Community [02.26.20]
My name is Kevin Giguère and I am the founder and sole member of Dragon Slumber. 2019 was my third year as a full-time independent game developer, and I wanted to chronicle my experiences.
Design, Production, Business/Marketing

Xbox boss Phil Spencer: Game streaming won't hinder home consoles  
by Chris Kerr [02.26.20]
Xbox boss Phil Spencer doesn't think the emergence of game streaming platforms like the company's own Project xCloud will spell the end for home consoles.
Console/PC, Production, Business/Marketing

Blog: A critical analysis of The Outer Wilds  
by Gamasutra Community [02.26.20]
No Code programmer Andrew Haining explores the nature of The Outer Wilds open world design in this critical analysis.
Console/PC, Production, Business/Marketing

Drew McCoy departs Apex Legends developer Respawn after 10 years  
by Alissa McAloon [02.25.20]
Drew McCoy, one of Respawn's founding developers, has announced his departure from the studio.
Production

Esports company Tempo Storm nets $3.3 million to start making games  
by Chris Kerr [02.24.20]
Esports company Tempo Storm has raised $3.3 million in funding to expand into game development.
Production, Business/Marketing

Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs 1
by Chris Kerr [02.24.20]
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A decade-spanning retrospective of the Indonesian games industry  
by Gamasutra Community [02.21.20]
In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Production, Business/Marketing

Take-Two forms new internal studio to finish Kerbal Space Program 2  
by Chris Kerr [02.21.20]
Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
Production, Business/Marketing

The Outer Worlds, Outer Wilds, and more named Nebula Award finalists  
by Alissa McAloon [02.20.20]
This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
Console/PC, Indie, Production

Around 20 employees laid off at mobile studio Kixeye  
by Chris Kerr [02.20.20]
There have been around 20 layoffs at mobile developer Kixeye following its acquisition by Stillfront Group last year. 
Smartphone/Tablet, Production, Business/Marketing

Scottish studio Tag Games will expand workforce by 50 percent in 2020  
by Chris Kerr [02.20.20]
Scottish studio Tag Games has relocated to a new office in its home city of Dundee so it can expand its workforce by 50 percent in 2020.
Production, Business/Marketing

UK studio Ultimatum Games has shut down after four years  
by Chris Kerr [02.20.20]
UK developer Ultimatum Games has shut down after four years. The news was shared on Twitter by founder and managing director Shahid Ahmad.
Production, Business/Marketing

Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production

Get a job: Join the team at Remedy Entertainment as a Lead Producer  
by Staff [02.19.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Embracer-owned Koch Media acquires Let's Sing developer Voxler  
by Chris Kerr [02.19.20]
Koch Media has agreed to acquire French music game developer Voxler for an undisclosed fee. 
Production, Business/Marketing

THQ Nordic approves Gothic remake and confirms plans to open Barcelona studio  
by Chris Kerr [02.19.20]
THQ Nordic has approved its proposed Gothic remake after receiving "unambiguous feedback" from those who played its recently released prototype.
Console/PC, Production, Business/Marketing

Blog: What is reward fatigue? 3
by Gamasutra Community [02.19.20]
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation.
Design, Production