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August 14, 2020
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Updates » Production
Video: Balancing visuals and performance while art directing Forza  
by Staff [05.11.20]
In this GDC 2020 virtual talk, Turn 10's Matt Collins discusses the process of creating art assets for the Forza games, which need to run at 60 FPS while players zoom along at 100 miles per hour. 
Console/PC, Art, Production, Video, Vault

Here's the surprisingly sweet origin story behind New Horizons' sea bass gag 1
by Chris Kerr [05.11.20]
Anyone who's played Animal Crossing: New Horizons will be familiar with that Sea Bass gag, but they might not know the surprisingly sweet origin story behind the diabolical dad joke.
Console/PC, Design, Production

Q&A: Re-imagining 1998's Half-Life for a 2020 audience in Black Mesa  
by John Harris [05.11.20]
We speak with Crowbar Collective's Chris Horn, lead designer on Half-Life remake Black Mesa about the long history of the project and how Valve let the project live instead of shutting it down.
Console/PC, Design, Production

Rogue Games nets $2 million to expand publishing business  
by Chris Kerr [05.11.20]
Sociable Soccer and Super Impossible Road publisher Rogue Games has raised $2 million in funding to expand its business.
Production, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Chris Crawford wants game devs to do long-term planning 12
by Staff [05.08.20]
Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds.
Console/PC, Design, Production

Building the AI of F.E.A.R. with goal oriented action planning 2
by Gamasutra Community [05.08.20]
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.
Programming, Production

Q&A: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [05.07.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high.
Console/PC, Design, Production, Business/Marketing

Video: How NetEase applied reinforcement learning to build game AI  
by Staff [05.06.20]
In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product.
Console/PC, Social/Online, Programming, Production, Video, Vault

Finnish studio Dazzle Rocks nets $6.8 million to build social sandbox MMO  
by Chris Kerr [05.06.20]
Finnish mobile studio Dazzle Rocks has secured $6.8 million in Series A funding to boost development on its unnamed social sandbox MMO.
Smartphone/Tablet, Production, Business/Marketing

The latest Unreal Engine update adds initial support for next-gen consoles  
by Chris Kerr [05.06.20]
Epic has updated Unreal Engine to add support for the PlayStation 5 and Xbox Series X.
Console/PC, Production, Business/Marketing

Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic 2
by Staff [05.04.20]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic, released 14 years ago today.
Console/PC, Programming, Art, Design, Production

Unity has acquired visual scripting solution Bolt 1
by Chris Kerr [05.04.20]
Unity has acquired visual scripting solution Bolt from Ludiq for an undisclosed fee.
Programming, Production, Business/Marketing

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Phil Spencer says COVID-19 could delay Xbox Series X launch titles  
by Bryant Francis [05.01.20]
Phil Spencer acknowledged yesterday that COVID-19 might impact game releases for the Xbox Series X's scheduled launch later this year, though the console itself is expected to launch on time.
Console/PC, Production, Business/Marketing

Indivisible publisher 505 Games says release tool mishap caused surprise launch 1
by Chris Kerr [05.01.20]
Indivisible publisher 505 Games has explained how the title managed to launch on the Switch without it or developer Lab Zero Games' knowledge. 
Console/PC, Production, Business/Marketing

Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo 3
by Gamasutra Community [05.01.20]
David Lightbown, UX director for the technology group at Ubisoft Montreal, offers an in-depth account of the people and events behind the Gamebryo engine and tools that powered games including Oblivion, Civilization IV, and many more.
Console/PC, Programming, Production, History

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [04.30.20]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

My.Games launches $10 million publishing program for hyper-casual developers  
by Chris Kerr [04.30.20]
My.Games has launched a new $10 million publishing program geared towards hyper-casual game developers.
Production, Business/Marketing

Get a job: Visual Concepts is hiring a Producer  
by Staff [04.29.20]
In the role of Producer, you’ll drive initiatives to improve our gameplay, visuals, technology, and game features to help make the next iteration of WWE 2K the best ever. 
Production, Recruitment