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October 20, 2019
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Updates » Production
Don't Miss: The Chinese Room's Amnesia: A Machine for Pigs postmortem 22
by Staff [08.05.19]
This classic feature reveals how Amnesia: A Machine for Pigs was born of an ethos shared by Swedish indie (and Amnesia franchise creator) Frictional Games and British indie developer The Chinese Room.
Console/PC, Social/Online, Design, Production, Business/Marketing

Layoffs at Nexon America as two California-based offices are closed 2
by Alissa McAloon [08.05.19]
According to a post from one of the developers affected, the restructuring of Nexon America has resulted in the closure of Nexon’s Division Partners Office and a number of layoffs.
Social/Online, Smartphone/Tablet, Production

Nexon to acquire Swedish game developer Embark Studios  
by Alissa McAloon [08.05.19]
Nexon has once again increased its investment in Embark Studios, this time setting the stage for a full acquisition of the Stockholm-based game developer.
Production, Business/Marketing

Rift surpasses Vive as VR devs' top platform in new XRDC Innovation Report  
by Staff [08.05.19]
The free XRDC 2019 Innovation Report offers nuanced, wide-reaching perspective on the AR/VR/MR industries: verything from what platforms devs are focusing on right now to how they’re being funded!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Got a great pitch for a GDC 2020 Production & Team Management talk? Submit it now!  
by Staff [08.05.19]
GDC 2020 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Giving players the ability to bump off any NPC in The Outer Worlds was 'insanely hard' 1
by Chris Kerr [08.05.19]
What happens when a studio decides to give players total control over life and death? According to The Outer Worlds senior designer Brian Heins, it can present one or two hurdles.
Console/PC, Design, Production

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Russian dev My.Games and Chinese publisher iDreamSky partner for global expansion  
by Chris Kerr [08.01.19]
Russian developer-publisher My.Games has announced a strategic partnership with Chinese game company iDreamSky that will allow both to expand their businesses globally. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Automation enters administration and cancels Mavericks: Proving Grounds  
by Chris Kerr [07.31.19]
UK developer Automation Games has canceled its upcoming battle royale title Mavericks: Proving Grounds after entering administration.
Console/PC, Production, Business/Marketing

Get a job: Sucker Punch Productions is looking for a Producer  
by Staff [07.30.19]
The Producer will work with the production team and team leads across all areas of the project to manage the development process.
Production, Recruitment

The 2020 Independent Games Festival submissions are now open!  
by Staff [07.30.19]
Informa Tech, organizer of GDC 2020, is now accepting submissions for the 22nd annual Independent Games Festival (IGF), the longest running festival, summit and showcase of independent games!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Making the bizarre, hilarious world of Trover Saves the Universe  
by John Harris [07.30.19]
Trover Saves the Universe was created by Rick and Morty creator Justin Roiland and shows off much of his show's bizarre humor. We talk to Squanch Games to learn about world-building and judgment-free ideation.
VR, Indie, Art, Design, Production, Video

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability  
by Gamasutra Staff [07.28.19]
This week's roundup includes Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, & articles looking at 198X's debut and The Division 2's latest updates.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: FoxNext Games, HB Studios, and more are hiring now!  
by Staff [07.26.19]
From graphic design to programming, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Unity valuation hits $6 billion following latest investment deal  
by Chris Kerr [07.26.19]
Unity's valuation has climbed to $6 billion after the company signed an investment deal that will finance a $525 million tender offer to common shareholders.
Programming, Design, Production, Business/Marketing

Apple acquires the bulk of Intel's smartphone modem business for $1 billion  
by Chris Kerr [07.26.19]
The deal is expected to close in the fourth quarter of 2019, and will see Apple take on roughly 2,200 employees from Intel along with some of the company's equipment and intellectual property.
Smartphone/Tablet, Production, Business/Marketing

Get a job: Hi-Rez Studios is hiring an experienced QA Analyst  
by Staff [07.25.19]
Hi-Rez Studios is hiring an experienced QA Analyst to work at our studio in Brighton, UK to work on an Unannounced Project. 
Production, Recruitment

Video: How 20XX survived and thrived in Early Access  
by Staff [07.25.19]
In this 2019 GDC talk 20XX devChris King discusses concrete tactics for building, maintaining, and leveraging a game's Early Access community to maximize your game's opportunity for success.
Indie, Production, Business/Marketing, Video, Vault

Bigben Interactive acquires French development studio Spiders  
by Chris Kerr [07.25.19]
Bigben Interactive has acquired French game studio Spiders with a view to expanding its internal development capabilities.
Console/PC, Production, Business/Marketing

Blog: The one metric you SHOULD care about when launching your game 2
by Simon Carless [07.24.19]
I have good news for you. There’s already a way to work out if your premium, non-F2P game launching on Steam is going to be a success or not. And I really feel like many people don’t understand this.
Console/PC, Design, Production, Business/Marketing