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May 29, 2020
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Updates » Production
Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Microsoft launches DirectX 12 Ultimate to support next-gen graphics  
by Chris Kerr [03.20.20]
Microsoft has lifted the lid on DirectX 12 Ultimate, and claims the next iteration of its gaming API will forge an "unprecedented alignment between PC and Xbox Series X."
Console/PC, Production

Square Enix implements work-from-home policy due to COVID-19  
by Chris Kerr [03.20.20]
Square Enix has followed the lead of other large studios like EA and Ubisoft and implemented work-from-home policies across all locations to combat the coronavirus.
Console/PC, Production, Business/Marketing

Blog: Building a historical game based on real-world struggles  
by Gamasutra Community [03.19.20]
Jörg Friedrich of Paintbucket Games discusses the process behind the studio's historical strategy title Through the Darkest of Times.
Console/PC, Design, Production

Blog: Project management in the time of COVID-19 2
by Gamasutra Community [03.19.20]
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Production, Business/Marketing

Razer will start manufacturing surgical masks to help fight COVID-19 2
by Chris Kerr [03.19.20]
Game peripheral maker Razer, best known for creating neon-drenched keyboards, mice, and headsets, will start making surgical masks to assist in the fight against COVID-19.
Production, Business/Marketing

Thatgamecompany opening new San Francisco office to support Sky  
by Chris Kerr [03.19.20]
Journey and Flower developer thatgamecompany is preparing to expand with the opening of a new office in the San Francisco Bay Area.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Miniclip acquires UK mobile studio Eight Pixels Square  
by Chris Kerr [03.18.20]
Miniclip has acquired UK mobile studio Eight Pixels Square from Outplay Entertainment for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Ubisoft, EA, Bethesda, and more enact remote working policies due to COVID-19 1
by Alissa McAloon [03.17.20]
UPDATE: More and more sizable studios have now put policies in place to allow developers to continue their usual day-to-day office activities from the comfort and safety of their own homes.
Console/PC, Social/Online, Production, Business/Marketing

Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback  
by Chris Kerr [03.17.20]
Khronos hopes the release will go some way towards establishing the "first open, cross-vendor, cross-platform standard for ray tracing acceleration."
Programming, Production

Mobile studio Bazooka Tango raises $2.5 million to expand portfolio  
by Chris Kerr [03.16.20]
Mobile game studio Bazooka Tango has raised $2.5 million in seed funding to create new titles based on original and existing properties.
Smartphone/Tablet, Production, Business/Marketing

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [03.13.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Art, Production

Aragami developer Lince Works nets $3.4 million to fund next project  
by Chris Kerr [03.13.20]
Aragami developer-publisher Lince Works has received $3.4 million in funding to push ahead with the development of its sophomore title. 
Console/PC, Production, Business/Marketing

A look at how different-sized studios approach the challenges of QA 3
by Jack Yarwood [03.13.20]
We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Crunching devs share the human cost of development at Naughty Dog 11
by Alissa McAloon [03.12.20]
A recent Kotaku story speaks with a number of developers working at The Last of Us developer Naughty Dog about the work-life conditions in the lead up to TLOU II’s release.
Console/PC, Production

Blog: Our data, experiences, and key takeaways from PAX Rising  
by Gamasutra Community [03.12.20]
PAX Rising marks our most successful show to date, breaking our previous best show’s record in the first two days alone. In this article, we’ll explore the data, our experience, and my key takeaway.
Production, Business/Marketing

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Development agency Amber snaps up PositronX dev Scorpious Games  
by Chris Kerr [03.11.20]
Work-for-hire development agency Amber has acquired Scorpius Games for an undisclosed fee.
Production, Business/Marketing