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November 30, 2021
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Updates » Production
Team17 buys education app developer StoryToys for initial $26.5 million  
by Chris Kerr [07.02.21]
Worms creator Team17 has acquired Irish educational app developer StoryToys for an initial $26.5 million.
Smartphone/Tablet, Production, Business/Marketing

Fast Travel Games secures $4 million to develop more VR projects  
by Chris Kerr [07.01.21]
Swedish virtual reality studio Fast Travel Games has raised $4 million in funding to develop new titles.
VR, Console/PC, Production, Business/Marketing

Blog: What do we mean by 'believable' NPC behavior? 2
by Gamasutra Community [07.01.21]
This post outlines why developers should should strive to create NPCs that are "believable," and discusses psychological research that backs up that claim.
Design, Production, Business/Marketing

Take-Two acquires Red Dead Redemption 2 facial effects studio Dynamixyz  
by Chris Kerr [07.01.21]
Take-Two Interactive has acquired facial effects studio Dynamixyz after working with the company on Red Dead Redemption 2.
Console/PC, Production, Business/Marketing

PlayStation has acquired Dutch technical development studio Nixxes Software 1
by Chris Kerr [07.01.21]
PlayStation has acquired Dutch technical game development studio Nixxes Software for an undisclosed fee.
Console/PC, Production, Business/Marketing

Singularity 6 has raised $30 million to develop its community MMO Palia  
by Chris Kerr [07.01.21]
U.S. game studio Singularity 6 has secured $30 million to create its cozy community MMO, Palia.
Console/PC, Production, Business/Marketing

Drop Fake nets $9 million to create multiplayer social games that move people  
by Chris Kerr [07.01.21]
Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Wildlife taps former Marvel Strike Force director to lead new studio Foxbear Games  
by Chris Kerr [07.01.21]
Wildlife Studios has opened a new Los Angeles studio called Foxbear Games that will be led by former Marvel Strike Force game director Jonathan Durr.
Smartphone/Tablet, Production, Business/Marketing

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Room 8 Group opens Montreal studio to offer external support to more developers  
by Chris Kerr [06.30.21]
Room 8 Group has opened a new studio in Canada to provide creative, development, and management services to development partners working on free-to-play mobile titles and console games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Former Riot Games devs band together to establish new studio Amihan Entertainment  
by Chris Kerr [06.30.21]
A group of former Riot Games developers have established a new studio called Amihan Entertainment.
Production, Business/Marketing

Blog: When is it time to rewrite your code? 3
by Gamasutra Community [06.30.21]
A working system is a valuable asset. It works. It lets you test new ideas cheaply. Don’t take that for granted.
Design, Production, Business/Marketing

Vela Games raises $17.3 million to create debut co-op title codenamed 'Project-V'  
by Chris Kerr [06.30.21]
Vela Games, the Dublin-based studio established in 2018 by a group of former Riot and EA developers, has raised $17.3 million in Series A funding to build out its debut title.
Console/PC, Production, Business/Marketing

Blog: How to pitch a video game  
by Gamasutra Community [06.29.21]
A summary of my experience and knowledge on video game pitching I gathered over the course of years in the games industry.
Design, Production, Business/Marketing

Iron Galaxy hires diversity, equity and inclusion program lead to build inclusive teams  
by Chris Kerr [06.29.21]
Wreckateer and Killer Instinct Season 2 and 3 developer Iron Galaxy Studios has named Rejess Marshall as its new program lead of diversity, equity and inclusion.
Production, Business/Marketing

Sony accidentally said it acquired Demon's Souls dev Bluepoint for a hot second 1
by Chris Kerr [06.29.21]
As the rest of the world learned about Sony's acquisition of Returnal developer Housemarque, PlayStation Japan also welcomed Demon's Souls maker Bluepoint Games into the fold.
Console/PC, Production, Business/Marketing

Blog: Getting excellent voice acting into your indie game - Part 1 2
by Gamasutra Community [06.29.21]
Don't be afraid to put voice into your game. I'll show you how to do it cheaply and get exceptional results by running a professional casting call yourself.
Audio, Design, Production

Sony acquires Returnal developer Housemarque to expand PlayStation Studios 1
by Chris Kerr [06.29.21]
"After more than 15 years of successfully collaborating, we’re excited to amplify our potential even further and join PlayStation Studios."
Console/PC, Production, Business/Marketing

Opinion: what's the best timing to release your game?  
by Gamasutra Staff [06.28.21]
We never really talked about which week and month it’s best to debut your game in. There’s a contrarian, over-simplistic answer on this, and then a more nuanced answer. You get both.
Console/PC, Indie, Design, Production, Business/Marketing

Indian game streaming app Loco nets $9M from investors including PUBG owner Krafton  
by Chris Kerr [06.28.21]
South Korean company Krafton, which owns popular battle royale shooter PlayerUnknown's Battlegrounds, took part in the investment round alongside others.
Production, Business/Marketing