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August 14, 2020
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Updates » Production
Take-Two tried to poach entire Kerbal 2 dev team as it cancelled deal with their studio 2
by Alissa McAloon [06.03.20]
Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team.
Console/PC, Indie, Production

Video: Building intrinsically motivated teams via self-determination theory  
by Staff [06.03.20]
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Paradox to sign collective bargaining agreement with Swedish labor unions 1
by Chris Kerr [06.03.20]
Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities.
Console/PC, Production, Business/Marketing

Double Fine winding down Presents publishing label following Microsoft purchase  
by Chris Kerr [06.02.20]
Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year.
Console/PC, Production, Business/Marketing

Paradox opens studio in Barcelona to focus on grand strategy development  
by Chris Kerr [06.02.20]
Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
Console/PC, Production, Business/Marketing

Blog: Understanding open world level design - Part 4  
by Gamasutra Community [06.02.20]
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.
Design, Production

The Outer Worlds writing team honored with Nebula Award  
by Chris Kerr [06.01.20]
The Science Fiction and Fantasy Writers of America has honoured the scribes behind The Outer Worlds with a Nebula Award for best game writing.
Console/PC, Production, Business/Marketing

Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Smartphone/Tablet, Production, Business/Marketing

Codemasters secures FIA World Rally Championship license from 2023  
by Chris Kerr [06.01.20]
Dirt Rally developer Codemasters has secured the rights to the FIA World Rally Championship license from 2023.
Production, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony says after July 13th, new PS4 games must be PS5 compatible 2
by Bryant Francis [05.29.20]
Developers looking to ship PS4 games later this year should be prepared to make them compatible with the PlayStation 5, according to Sony documentation.
Console/PC, Production

Just Cause developer Avalanche is opening a new UK studio  
by Chris Kerr [05.29.20]
The Swedish developer-publisher, which also worked on Mad Max and Rage 2, currently has offices in Malmo, New York, and Stockholm. 
Production, Business/Marketing

Life is Strange developer Dontnod opens new studio in Canada  
by Chris Kerr [05.29.20]
Life is Strange and Vampyr developer Dontnod Entertainment has opened a new studio in Montreal, Canada.
Console/PC, Production, Business/Marketing

HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in  
by Bryant Francis [05.28.20]
HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
VR, Production, Business/Marketing

Don't Miss: Inside the narrative design of Star Wars Battlefront 2  
by Staff [05.28.20]
Gamasutra chats with writer Mitch Dyer about the process of doing narrative development for the Star Wars universe.
Console/PC, Design, Production

The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Console/PC, Production

Don't Miss: A postmortem look at how Blizzard built Diablo II 5
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast