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August 14, 2020
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Updates » Production
The Ubisoft paradox: How the publisher enabled a culture of abuse and control 8
by Chris Kerr [07.01.20]
"It is such a well-functioning system of control, because there is a lot of conversation happening in the company. It just leads nowhere. An audit in Ubisoft leads nowhere 9 times out of 10."
Console/PC, Production, Business/Marketing

Sinespace dev partners with Unity to let Asset Store creators sell models in-game  
by Chris Kerr [07.01.20]
A new partnership will let Unity Asset Store creators sell their 3D models to players in free-to-play MMO Sandbox, Sinespace.
Console/PC, Production, Business/Marketing

Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features  
by Alissa McAloon [06.30.20]
In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options.
Console/PC, Design, Production

Ubisoft CEO sanctions formation of 'multidisciplinary working group' to tackle abuse  
by Chris Kerr [06.30.20]
Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company.
Production, Business/Marketing

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Indie, Production, Business/Marketing

EA pledges to investigate allegations of abuse and support victims 1
by Chris Kerr [06.30.20]
EA has asked employees to come forward if they've ever experienced abuse or harassment during their time at the company, and outlined its position by reiterating "these behaviors are never okay." 
Production, Business/Marketing

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Klang Games GmbH is hiring a Technical Producer  
by Bryant Francis [06.26.20]
Klang is looking for a Technical Producer who enjoys a collaborative and creative work environment to join them in one of the most exciting cities on the planet!
Console/PC, Production, Recruitment

What are Steam Points? What were Summer Festival's lessons?  
by Gamasutra Staff [06.26.20]
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.
Console/PC, Indie, Design, Production, Business/Marketing

Keywords buys development engineering provider Coconut Lizard for $2.47M  
by Chris Kerr [06.26.20]
Keywords Studios has acquired specialized game development company Coconut Lizard for a fee that could rise to $2.47 million. 
Console/PC, Production, Business/Marketing

Discoverability by design: Rethinking how video games get noticed 1
by Simon Carless [06.26.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

The Last of Us Part II sold over 4 million copies in three days  
by Chris Kerr [06.26.20]
The Last of Us Part II has become the fastest-selling PlayStation 4 exclusive in history after selling over 4 million copies in three days.
Console/PC, Production, Business/Marketing

Get a job: Join Testronic as a QA Project Lead  
by Staff [06.24.20]
Quality matters to us, and stretches to all aspects of our company culture.  With key operations in London, Warsaw, and Los Angeles, Testronic is now expanding to the heart of New Orlean
Production, Recruitment

Don't Miss: What went right (and wrong) during Deadly Premonition's development 2
by Staff [06.24.20]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production

Unity's Learn Premium suite of game dev courses is now available for free  
by Chris Kerr [06.24.20]
Unity has decided to make its Learn Premium educational platform free to everyone, which is good news for developers looking to get to grips with the game engine.
Console/PC, Production, Business/Marketing

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [06.23.20]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke walks through early concepts for the game, outlines production difficulties, including in-progress screens and video.
Programming, Art, Design, Production

How playtesting influenced the last days of Control's development 4
by Gamasutra Community [06.22.20]
Fine-tuning Remedy's award-winning game design in the playtest lab, and a look at how the observations there helped inform the game dev decisions made in Control's final months of development.
Console/PC, Design, Production

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Gamasutra Staff [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tonic Games Group is the new parent company of UK dev Mediatonic  
by Chris Kerr [06.19.20]
The Tonic Games Group has been announced as the new parent company of developers Mediatonic and Fortitude, and publishing label The Irregular Corporation.
Console/PC, Production, Business/Marketing

Get a job: Join HB Studios as a Senior Producer  
by Staff [06.17.20]
We have an opportunity for a Senior Producer to join our team of developers, creators and fans, who are passionate about the art and process involved in video game development.
Production, Recruitment