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November 30, 2021
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Updates » Production
Steam demo showcases: officially good for sales!  
by Gamasutra Staff [08.09.21]
We can now see official Valve data that shows that Steam Next Fest is 'good for you'. So what does that mean? And how about all those antitrust suits? This, and much, much more...
VR, Console/PC, Indie, Design, Production, Business/Marketing

IGDA Foundation executive director Nika Nour is departing after two years  
by Chris Kerr [08.09.21]
The International Game Developers Association Foundation (IGDA Foundation) executive director Nika Nour is departing after two years.
Production, Business/Marketing

Sustained development on Kerbal Space Program has ended after over a decade 1
by Chris Kerr [08.09.21]
Kerbal Space Program developer Squad is ending sustained development on the space exploration sim after over a decade.
Console/PC, Production, Business/Marketing

Analysis: Epic advances, Steam reviews and discovery  
by Gamasutra Staff [08.04.21]
We lok at Epic court documents to analyze EGS advances, take another look at Steam 'reviews to sales' ratios, and lots more besides.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Colopl will pay Nintendo $30 million to settle copyright infringement lawsuit  
by Chris Kerr [08.04.21]
Japanese developer Colopl has agreed to pay Nintendo 3.3 billion yen ($30 million) to settle a copyright infringement lawsuit.
Smartphone/Tablet, Production, Business/Marketing

Hardware grants Sony marginal sales boost as software sales and PS Plus subscribers dip  
by Chris Kerr [08.04.21]
Hardware and peripherals drove a modest net sales increase within Sony's Game & Network Services segment during the first quarter of the fiscal year.
Console/PC, Production, Business/Marketing

Spanish mobile studio Unusuall nets $3.6 million from Free Fire publisher Garena  
by Chris Kerr [08.04.21]
Singaporean game company Garena has invested €3 million ($3.6 million) into Spanish mobile studio Unusuall.
Smartphone/Tablet, Production, Business/Marketing

Multiplayer tech developer Exit Games nets $50 million from esports platform Skillz  
by Chris Kerr [08.03.21]
Mobile exports platform Skillz has sunk $50 million into synchronous multiplayer gaming technology developer, Exit Games, as part of a new strategic partnership.
Programming, Production, Business/Marketing

Tencent to impose new restrictions after online gaming branded 'spiritual opium' in China  
by Chris Kerr [08.03.21]
Tencent will further restrict how young children engage with its games after Chinese state media described online gaming as 'spiritual opium.'
Smartphone/Tablet, Design, Production, Business/Marketing

Niantic names director of developer relations ahead of Lightship ARDK launch  
by Chris Kerr [08.02.21]
Pokemon Go maker Niantic has appointed Oculus veteran Dan Morris as its new director of developer relations.
VR, Production, Business/Marketing

Plarium acquires Finnish mobile studio Futureplay to diversify game portfolio  
by Chris Kerr [08.02.21]
Mobile and PC game company Plarium has agreed to acquire Finnish mobile studio Futureplay for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Riot opening new Shanghai studio to 'double down' on development in China  
by Chris Kerr [08.02.21]
"In China, we have a lot of passionate players for League of Legends and Riot Games. There's a reason we would like to double down in China and continue to invest here."
Console/PC, Production, Business/Marketing

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [07.30.21]
Take a look back at our chat with Final Fantasy XIV producer Naoki Yoshida about the successful relaunch of Final Fantasy XIV.
Console/PC, Production

Blog: Directing virtual characters in Wayward Strand - Part 1  
by Gamasutra Community [07.30.21]
Exploring the design and tech behind directing Wayward Strand's character animations in Unity, including how we've set up our animator controllers to allow for continuous, complex character animation.
Console/PC, Programming, Production

VR company nDreams opens fully-remote development studio to diversify portfolio  
by Chris Kerr [07.30.21]
VR game company nDreams has opened a second development studio called nDreams Studio Orbital. 
VR, Production, Business/Marketing

PS5 software beta will finally let some console owners expand their SSD storage  
by Chris Kerr [07.29.21]
Sony is finally getting ready to let PlayStation 5 owners upgrade their SSD storage, although it seems the SSD requirements themselves will be rather specific.
Console/PC, Production, Business/Marketing

The faces of 'the creator economy' for DIY games  
by Gamasutra Staff [07.29.21]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Resident Evil Village and digital sales help Capcom deliver record Q1 net sales  
by Chris Kerr [07.29.21]
First quarter net sales reached record levels at Capcom thanks to new releases like Resident Evil Village and bumper digital sales.
Console/PC, Production, Business/Marketing

Sponsored Content
Gaining observability over multiplayer games  
by Improbable [07.28.21]
Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Console/PC, Social/Online, Programming, Production, Sponsored Article

Sponsored Content
What the 'data explosion' means for game production in the next decade  
by Staff [07.27.21]
Sponsored: Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead.
Production, Video, Sponsored Article, Video Q&A