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July 19, 2019
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Updates » Production
Former Paradox CEO defends studio's continuous DLC model as 'fair and balanced' 1
by Chris Kerr [07.05.19]
Former Paradox CEO and president Fredrik Wester has defended the company's approach to DLC as "fair and balanced."
Production, Business/Marketing

Research lessons from the making (and near-breaking) of Halo 2  
by Chris Kerr [07.04.19]
"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren’t innovating enough."
Console/PC, Production, Business/Marketing

Blog: The design trade-offs behind Way of Rhea's entity system  
by Gamasutra Community [07.03.19]
Here's an explainer detailing some of the trade-offs I made when designing Way of Rhea's entity system.
Design, Production

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
VR, Serious, Audio, Design, Production, Business/Marketing, XRDC

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Nexon becomes majority owner of fledgling Swedish studio Embark  
by Chris Kerr [07.01.19]
Tokyo-headquartered publisher Nexon has grabbed a majority stake in Stockholm-based studio Embark, which was established by DICE founder and EA's former chief design officer Patrick Söderlund.
Production, Business/Marketing

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

The complicated process of porting Graveyard Keeper to consoles and mobile 3
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Don't Miss: The Game Outcomes Project: Learning how teams succeed and fail 21
by Staff [06.27.19]
Though now on hiatus, the 2014-15 study has a lot to offer developers on how to build effective teams, why teams succeed or fail, how studio culture affects outcome, and what factors contribute to the success of a team or project.
Console/PC, Production, Business/Marketing

The Game Outcomes Project isn't returning for its 2018-19 edition  
by Alissa McAloon [06.27.19]
In light of the project's cancellation, the team behind it has released a ton of new interactive charts exploring the findings of the 2014-15 study.
Social/Online, Production, Business/Marketing

Blog: Simple solutions for satisfying post-game content 2
by Gamasutra Community [06.27.19]
Using Final Fantasy VII Remake as a framework for discussion, this post examines some of the ways developers can add value to their RPG beyond the core narrative.
Design, Production, Business/Marketing

Video: Rapid-fire animation insights from the GDC 2019 Animation Microtalks  
by Staff [06.26.19]
In this GDC 2019 microtalk session 11 experts from Blizzard, BioWare and other industries present a series of rants, raves, observations and wild musings on animation and the game industry as a whole.
Console/PC, Indie, Art, Production, Video, Vault

Get a job: New World Interactive is hiring a Community Manager  
by Staff [06.26.19]
New World Interactive is looking for a Community Manager to create, edit, and publish content as well as manage and engage its social media community.
Production, Recruitment

Watch a breakdown of the design and planning that keeps Dauntless running  
by Bryant Francis [06.26.19]
The developers behind Behemoth-slaying online game Dauntless share stories and insight from the game's development.
Console/PC, Design, Production, Video

QA bears the brunt of Treyarch's crunch and culture issues, say staff 3
by Alissa McAloon [06.26.19]
The article shares stories about crunch across the studio, but the brunt of the issues brought up in Kotaku’s story are faced on a day to day basis by those working in Treyarch's QA department.
Console/PC, Production

Sledgehammer co-founder Glen Schofield will lead PUBG Corp's new studio  
by Chris Kerr [06.26.19]
PlayerUnknown's Battlegrounds developer PUBG Corp has appointed industry veteran Glen Schofield as the CEO of its new California studio, Striking Distance. 
Production, Business/Marketing

Blog: Localizing your game without making it suck 1
by Gamasutra Community [06.25.19]
Don't fall into the trap of underestimating the complications of localization. Here are some tips and lessons I learned from localizing Kenshi in seven languages.
Production

Bungie pushes back Destiny 2 fix to maintain dev work-life balance  
by Alissa McAloon [06.24.19]
Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream.
Console/PC, Social/Online, Production

How id built Wolfenstein 3D using Commander Keen tech 3
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing