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July 25, 2021
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Updates » Production
Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Blog: Getting excellent voice acting into your indie game - Part 4 5
by Gamasutra Community [07.23.21]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Design, Production, Business/Marketing, GDC

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC

Blog: A step-by-step guide to game localization  
by Gamasutra Community [07.23.21]
Modern game developers understand that it's not enough just to create an awesome game -- you have to make it accessible to the broader public. That's where localization comes in.
Production, Business/Marketing

Sports Interactive is bringing women's football to Football Manager  
by Chris Kerr [07.23.21]
Football Manager developer Sports Interactive is bringing the women's game to the popular soccer simulator for the first time.
Console/PC, Production, Business/Marketing

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
VR, Art, Design, Production, Business/Marketing

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Console/PC, Programming, Design, Production, GDC

The Microsoft Game Development Kit is now available for free on GitHub  
by Chris Kerr [07.22.21]
Microsoft said it wants to "enable any creator, anywhere on the planet, to make games for our ecosystem."
Console/PC, Programming, Design, Production, Business/Marketing

EA partners with LPGA to better represent women golfers in EA Sports PGA Tour  
by Chris Kerr [07.22.21]
EA is partnering with the Ladies Professional Golf Association to bring an "in-depth [and] authentic" representation of women's golf to EA Sports PGA Tour.
Console/PC, Production, Business/Marketing

Chappie and District 9 director Neill Blomkamp joins Gunzilla as chief visionary officer  
by Chris Kerr [07.22.21]
Gunzilla Games has named District 9, Elysium, and Chappie direct tor Neill Blomkamp as its new chief visionary officer.
Production, Business/Marketing

Discovering your game's regional appeal, pre-launch?  
by Gamasutra Staff [07.21.21]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our discovery latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Ubisoft CEO says Steam Deck support depends on sales, lauds Netflix's game ambitions  
by Chris Kerr [07.21.21]
"We're happy to see Steam Deck coming to the industry. It shows that there's a continuous flow of very innovative new hardware coming to the market."
Console/PC, Production, Business/Marketing

Ubisoft wants to create a 'virtuous circle' between free-to-play and premium games  
by Chris Kerr [07.21.21]
"It should allow us to create a virtuous circle with players, enjoying different experiences across different game modes and business models."
Console/PC, Production, Business/Marketing

Portal Knights dev Keen Games nets $10 million from Hiro Capital and Tencent  
by Chris Kerr [07.21.21]
Portal Knights developer Keen Games has raised $10 million to create a new multiplayer sandbox RPG.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Konami is turning PES into a digital-only, free-to-play franchise called eFootball  
by Chris Kerr [07.21.21]
Konami is rebranding its Pro Evolution Soccer (PES) franchise after over two decades and turning the soccer sim into a digital-only, free-to-play series.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

The collaborative process behind Miles Morales' iconic Bodega Cat Suit 1
by Chris Kerr [07.21.21]
"While it may just seem like another suit, this symbolized the team spirit we have at Insomniac and serves as a great example of our collaborative nature."
Console/PC, Art, Design, Production, GDC

Designing biomes to create memorable adventures in Assassin's Creed Valhalla  
by Chris Kerr [07.20.21]
"From all the sources, and after a lot of iteration separating mountain biomes, grasslands, forests, we were able to boil it down to two main biomes: essentially lush and dry."
Console/PC, Art, Design, Production, GDC

Tencent opens another AAA studio in North America through its Timi subsidiary  
by Chris Kerr [07.20.21]
Tencent has opened a new triple-A studio in Montreal, Canada, through its Timi Studios subsidiary.
Console/PC, Production, Business/Marketing

Tim Schafer on crunch: 'Change the mentality that it's just part of the system'  
by Chris Kerr [07.20.21]
Double Fine founder Tim Schafer believes studios must do more to dispel the entrenched view that crunch is an unavoidable part of game development.
Console/PC, Production, Business/Marketing