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September 29, 2020
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Updates » Production
Does your game have 'staying power'?  
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [09.28.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like with interest in Jackbox at an all-time high.
Console/PC, Design, Production, Business/Marketing

Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability  
by Simon Carless [09.28.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: A Space Moguls map screen retrospective  
by Gamasutra Community [09.28.20]
A technical article describing the development of the map screen of Space Moguls for Commodore 64.
Design, Production

Q&A: Lair of the Clockwork God devs on the infinite hustle of indie development  
by Chris Kerr [09.28.20]
"I think peoples' expectations of the quality of even a basic, entry-level indie game is now so high that it's becoming near-impossible to remain a one-man-band."
Console/PC, Production, Business/Marketing

Get a job: Join Insomniac Games as a Story Lead  
by Staff [09.25.20]
Insomniac Games is searching for our next great leader in our Story department. The Story Lead is responsible for the role of writing game narrative at Insomniac.
Design, Production, Recruitment

Video: Using side projects to battle burnout  
by Staff [09.25.20]
In this 2020 GDC Summer talk, Microsoft's Laralyn McWilliams discusses how the ritual of solo game development can help you win the battle against burnout.
Console/PC, Production, Video

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.25.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Social/Online, Indie, Design, Production, Business/Marketing

Video: Building teams that can prevent abuse  
by Staff [09.24.20]
Double Loop Games' Emily Greer explains how you can stop abuse in the workplace before it starts.
Console/PC, Production, Business/Marketing, Video

Innersloth cancels Among Us 2 because the first game has become so popular  
by Chris Kerr [09.24.20]
Innersloth has canceled Among Us 2 to continue supporting the first Among Us, which has become hugely popular in recent weeks.
Console/PC, Production, Business/Marketing

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem 1
by Staff [09.23.20]
In honor of BioWare's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Console/PC, Programming, Design, Production

Blizzard co-founder Mike Morhaime forms new game company Dreamhaven  
by Chris Kerr [09.23.20]
Blizzard co-founder Mike Morhaime has established a new game company called Dreamhaven to develop and publish original games. 
Console/PC, Production, Business/Marketing

Video: How company leaders can tackle systemic inequality in the game industry  
by Staff [09.22.20]
In this 2020 GDC Summer session, Niantic's Trinidad Hermida looks at how company leaders can tackle the problem of systemic inequality in the video game industry.
Console/PC, Production, Business/Marketing, Video

Bethesda x Xbox - what does it mean for 'regular' game devs? 1
by Simon Carless [09.21.20]
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?
Console/PC, Indie, Design, Production, Business/Marketing

Google debuts first Stadia Makers recipients in pitch for indie support  
by Bryant Francis [09.21.20]
Google has announced the first seven indie studios to be included in the Stadia Makers program.
Console/PC, Production, Business/Marketing

Microsoft buys ZeniMax Media and The Elder Scrolls dev Bethesda for $7.5 billion 11
by Chris Kerr [09.21.20]
Microsoft is moving to acquire Bethesda Softworks parent company ZeniMax Media for $7.5 billion in cash. 
Console/PC, Production, Business/Marketing

Get a job: Remedy is hiring a Development Director  
by Staff [09.18.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Bandai Namco acquires Unknown 9 developer Reflector Entertainment  
by Chris Kerr [09.18.20]
The deal includes both the Canadian studio and its subsidiary Reflector Interactive Productions, and is expected to close in Q4 2020.
Console/PC, Production, Business/Marketing

Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Console/PC, Design, Production

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video