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April 20, 2021
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Updates » Production
Report: Amazon cancels Lord of the Rings game over dispute with Tencent 1
by Chris Kerr [04.19.21]
Amazon Game Studios has cancelled an upcoming Lord of the Rings title over a contractual dispute between itself and Tencent.
Production, Business/Marketing

Get a job: Join Airship Syndicate as a Producer  
by Staff [04.16.21]
Airship is currently seeking a skilled Producer to help drive the schedule and quality across its games.
Production, Recruitment

Hitman and Project 007 developer IO Interactive opens Barcelona studio 1
by Chris Kerr [04.16.21]
Hitman developer IO Interactive has opened a new studio in Barcelona as it continues to scale up.
Console/PC, Production, Business/Marketing

Get a job: Join Immutable as a Game Producer  
by Staff [04.14.21]
The studio is looking for a Producer to join its team on Guild of Guardians.
Production, Recruitment

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
VR, Production, Business/Marketing

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Smartphone/Tablet, Production, Business/Marketing

Blog: Recounting a successful failure - The Spaceslingers postmortem 3
by Gamasutra Community [04.14.21]
So what does a successful failure look like? Well, first, let's talk about success...
Production, Business/Marketing

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

Epic nets $1 billion in funding, including $200 million investment from Sony 1
by Chris Kerr [04.13.21]
Epic Games has secured $1 billion in funding to support its "long-term vision for the metaverse."
Console/PC, Production, Business/Marketing

Total War developer Creative Assembly opens third UK studio  
by Chris Kerr [04.13.21]
Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
Console/PC, Production, Business/Marketing

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

French court overturns unfair dismissal ruling for ex-Quantic Dream dev  
by Chris Kerr [04.12.21]
Detroit: Become Human and Heavy Rain developer Quantic Dream has issued a statement after the Paris Court of Appeals invalidated one unfair dismissal ruling.
Production, Business/Marketing

The Epic Games Store is hemorrhaging cash to deliver exclusives and free games  
by Chris Kerr [04.12.21]
Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
Console/PC, Production, Business/Marketing

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Smartphone/Tablet, Production, Business/Marketing

Blog: Charting the 10-year journey of Ultima Ratio Regum  
by Gamasutra Community [04.09.21]
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Design, Production

Don't Miss: Devs reflect on the influence and impact of Star Fox  
by Staff [04.08.21]
An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
Console/PC, Design, Production, History

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Embracer completes $1.38 billion acquisition of Borderlands dev Gearbox  
by Chris Kerr [04.07.21]
Embracer Group has completed its $1.38 billion purchase of Borderlands and Brothers in Arms developer Gearbox Entertainment.
Production, Business/Marketing

Apple's Arcade shifts, Steam's cookies & more  
by Gamasutra Staff [04.05.21]
We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Console/PC, Indie, Design, Production, Business/Marketing