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May 29, 2020
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Updates » Indie
Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6  
by Kris Graft [01.31.20]
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death.
Indie, Art, Podcast, GDC

Video: Using chance to enhance fun  
by Staff [01.30.20]
In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality.
Console/PC, Indie, Design, Video, Vault

Come to GDC to better understand the challenges of game industry unionization  
by Staff [01.30.20]
Come to GDC 2020 and see a panel conversation about recent efforts to unionize the game industry, featuring experts from Game Workers Unite and other international game worker unions!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Road to the IGF: Analgesic Productions' Anodyne 2: Return to Dust  
by Joel Couture [01.30.20]
Melos Han-Tani and Marina Ayano Kittaka, developers of the Seumas McNally Grand Prize-nominated game, chat with Gamasutra about the development companionship that fuels the ideas of Anodyne games. 
Indie, Design, Video, IGF

GDC State of the Industry: Devs torn on whether subscription services devalue games  
by Staff [01.29.20]
'Payback rates for most content creators in subscription-based models cannot justify the cost to make the products subscribers use,' writes one respondent in the GDC 2020 State of the Industry report.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Learn to physics up your game the Landfall way at GDC 2020!  
by Staff [01.29.20]
From Totally Accurate Battle Simulator to Clustertruck, Swedish indie Landfall has launched a slew of successful physics-driven games, and at GDC 2020 you'll get an inside look at how they do it!
Console/PC, Indie, Design, GDC

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: What a decade with Thoreau can teach you about game design  
by Staff [01.28.20]
In this 2019 GDC talk, designer Tracy Fullerton discusses the design challenges of translating Henry David Thoreau's classic work Walden into a game and shares what game devs can learn from Thoreau.
Indie, Design, Video, Vault

Road to the IGF: Sisi Jiang's LIONKILLER  
by Joel Couture [01.28.20]
The Excellence in Narrative-nominated LIONKILLER casts the player as Hua Mulan, conscripted into into the First Opium War against the British Empire.
Indie, IGF

The State Of Game Discoverability: January 2020 2
by Simon Carless [01.28.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Console/PC, Indie, Design, Business/Marketing

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Q&A: How Steam co-op hit GTFO chooses depth over breadth in game design  
by John Harris [01.28.20]
"Our philosophy was that we’d rather be one of few ducks in a small pond, than being one of many ducks--and probably a comparatively small one--in a big pond," says 10 Chambers Collective co-founder Simon Viklund.
Console/PC, Indie, Design, Video

Video: Subtitles are changing; don't be left behind 2
by Staff [01.27.20]
In this 2019 GDC talk, advocate Ian Hamilton breaks down the best practices for developers to accommodate the growing demand for well-executed subtitles.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Breaking down the scenography of Kentucky Route Zero  
by Staff [01.27.20]
Kentucky Route Zero developer Tamas Kemenczy breaks down the game's artistic inspiration.
Console/PC, Indie, Art, Design

GDC State of the Industry: Most devs feel Steam's 30% cut isn't justified; many prefer 10-15% 1
by Staff [01.27.20]
The majority of the nearly 4,000 game makers surveyed for the GDC 2020 State of the Industry survey feel Steam's benefits don't justify a 30% revenue cut; learn more by downloading the free report!
Console/PC, Indie, Business/Marketing, Whitepaper, GDC

Cast your vote in the 2020 IGF and Game Developers Choice Audience Awards!  
by Staff [01.27.20]
Online voting for the Audience Awards for both the 2020 Game Developers Choice Awards and the Independent Games Festival Awards is now open through next Monday, February 10th at 11:59pm PT!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, IGF

Road to the IGF: Zachtronics' Eliza 1
by Joel Couture [01.27.20]
Seumas McNally Grand Prize-nominated Eliza puts therapy in the hands of an AI, using algorithm and data to attempt to solve humanity's problems and asking what problems will come of this.
Indie, Video, IGF

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Whitepaper, GDC

Road to the IGF: inkle's Heaven's Vault  
by Joel Couture [01.24.20]
Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time.
Indie, Video, IGF