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December 4, 2021
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Updates » Indie
How players use the Switch eShop in 2021  
by Gamasutra Staff [03.22.21]
A new survey asks 11,000 Nintendo Switch players a bunch of questions, and we wanted to highlight the eShop section & talk about takeaways for devs and publishers.
Console/PC, Indie, Design, Production, Business/Marketing

How to differentiate your game for success in 2021  
by Gamasutra Staff [03.17.21]
Switch and Xbox aren't the same: what does it take to get somewhere - revenue and success-wise - on various game platforms in the hot, hot video game market of 2021?
Console/PC, Indie, Design, Production, Business/Marketing

Digging deep and learning to make your marketing failures matter  
by Alissa McAloon [03.17.21]
Innersloth community director Victoria Tran shares her tips for turning your failures into opportunities for growth!
Social/Online, Indie, Business/Marketing

How do you get 'More..' recommendations on Steam?  
by Gamasutra Staff [03.15.21]
It's important to understand how and when Steam recommends your game to others - so we look at the 'More Like This' to understand its importance to today's Steam game.
Console/PC, Indie, Design, Business/Marketing

Turning an audience into an engaged fandom, the Monster Prom way  
by Alissa McAloon [03.15.21]
The right level of attention can cultivate an audience into a dedicated fanbase that weaves itself into the worlds and characters powering the games you create. Here's why you should!
Console/PC, Social/Online, Indie, Business/Marketing

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Tips to speed up the launch of your hyper-casual game 1
by Gamasutra Community [03.12.21]
To get your hyper-casual game to global launch faster and beat out competitors, here are six tips for speeding up the launch process at each step of publishing.
Smartphone/Tablet, Indie, Programming, Art, Design

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Deep Dive: Inside King Of Crabs' Steam F2P success 3
by Gamasutra Staff [03.10.21]
We check out King Of Crabs' Steam download, user & wishlist data, in a rare look behind the scenes of a free-to-play game on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Cyberpunk 2077, expectation management & your game 1
by Gamasutra Staff [03.08.21]
For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Start building your schedule for GDC Showcase  
by Staff [03.08.21]
The platform for GDC Showcase is open! You can now start building your schedule for this all-free, all-digital event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [03.08.21]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Behind the AI and physics of Wobbledogs' procedurally goofy Wobbledogs  
by John Harris [03.04.21]
We asked Wobbledogscreator and developer Tom Astle some questions about his project, the journey it has been and its direction for the future.
Console/PC, Indie, Design

Which genre should your next PC game be in?  
by Gamasutra Staff [03.03.21]
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
Console/PC, Indie, Design, Production, Business/Marketing

Get to know Swapcard, the platform powering GDC Showcase  
by Staff [03.03.21]
Take a closer look at Swapcard, the platform used for hosting GDC Showcase later this month!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Don't Miss: Designing for seasons in bumbling platform royale Fall Guys  
by Chris Kerr [03.02.21]
"With Fall Guys, one thing that's fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
Social/Online, Indie, Design

How do you fund that game prototype?  
by Gamasutra Staff [03.01.21]
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!
Console/PC, Indie, Design

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Deep dive: how Steam followers and wishlists relate  
by Gamasutra Staff [02.24.21]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Console/PC, Indie, Design, Production, Business/Marketing