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December 4, 2021
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Updates » Indie
Blog: 7 nudges and manipulative techniques present in Undertale 2
by Gamasutra Community [04.16.21]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Console/PC, Indie, Design

Blog: Publishing a game on Epic Games Store - Three (not so) simple steps 2
by Gamasutra Community [04.15.21]
Making sure your game reaches the widest audience used to be a straight-forward process: make your it available on the big digital storefronts, a few key retailers, and that was it. It all changed with Epic Games Store. How did we get there?
Console/PC, Indie, Business/Marketing

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Making Marketing Mistakes with Innersloth's Victoria Tran  
by Staff [04.07.21]
Innersloth Games' Victoria Tran goes through her own mistakes as a game marketer to explain that mistakes are inevitable, there are ways to correctly fail, and what lessons you can take away from failure.
Indie, Business/Marketing, Video

Steam's marketing tracking, Epic's exclusivity data & more  
by Gamasutra Staff [04.07.21]
The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.
Console/PC, Indie, Design, Business/Marketing

Day of the Devs is taking game submissions for its Summer Game Fest showcase  
by Alissa McAloon [04.06.21]
Day of the Devs announced details about its next big showcase, and is currently looking for games to feature (digitally!) during Summer Game Fest in June 2021.
Indie

Five lessons from a year of online GDC events  
by Katie Stern [04.06.21]
GDC General Manager Katie Stern shares lessons learned from a year of adapting the conference to an online format.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Apple's Arcade shifts, Steam's cookies & more  
by Gamasutra Staff [04.05.21]
We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Console/PC, Indie, Design, Production, Business/Marketing

How some indies are approaching photography mechanics in their games 1
by Jack Yarwood [04.02.21]
We interviewed creators of photography-centric games to learn about techniques and challenges when making a game where the main mechanic is snapping pics.
Console/PC, Indie, Art, Design

Which YouTubers are the right ones for your game?  
by Gamasutra Staff [03.31.21]
We know just how many games there are out there, and how tricky it can be to get featured by notable streamers. So let's talk about 'variety' streamers and the best targets for your game.
Indie, Design, Production, Business/Marketing

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The benefits and risks of using Patreon to crowdfund games 1
by Diego Arguello [03.31.21]
We speak to a number of developers to talk about the advantages of using Patreon, the challenge that comes from trying to keep a consistent number of subscribers, and whether or not it can be considered a viable option depending on your project.
Indie, Business/Marketing

5 ways to boost Steam wishlists: The Wandering Village edition  
by Gamasutra Staff [03.29.21]
Stray Fawn Studio was kind enough to provide us with an annotated version of The Wandering Village's impressive daily Steam wishlist numbers to date - let's analyze.
Console/PC, Indie, Design, Business/Marketing

Here are your juries for the IGF 2021 Design, Student, and Visual Art Awards  
by Staff [03.29.21]
Meet the first batch of your IGF 2021 Jurors!
Console/PC, Indie, Art, Design, GDC

[email protected] has paid game devs $2 billion in royalties  
by Kris Graft [03.26.21]
During [email protected]'s games showcase today, Chris Charla, senior director of [email protected] said the program has paid out over $2 billion in royalties to independent game developers since its introduction in August 2013.
Console/PC, Indie, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

One-off narrative games & Steam/console success  
by Gamasutra Staff [03.24.21]
Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why.
Console/PC, Indie, Art, Design

GhostWire: Tokyo creative director Ikumi Nakamura to set up new indie studio  
by Alissa McAloon [03.24.21]
Former Tango Gameworks dev and GhostWire: Tokyo creative director Ikumi Nakamura has lightly announced her next venture, though she has yet to reveal much about the studio itself.
Indie