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August 14, 2020
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Updates » Indie
Examining the indie ins and outs of today's game distribution platforms 2
by Liz Henges [06.19.20]
We take a fresh look at the most prolific storefronts in the game industry, and speak with indie game developers about their experiences with each.
Console/PC, Indie, Business/Marketing

Discoverability, Steam's Summer Festival & 'Not-E3' Showcases 3
by Simon Carless [06.18.20]
Another round-up of all the good things happening in the game discoverability space - from Steam Summer Festival to 'not-E3' showcases.
Social/Online, Indie, Business/Marketing

Chat with game industry experts at GDC Summer's new Ask Me Anything sessions  
by Staff [06.18.20]
GDC organizers debut a new series of "Ask Me Anything" live Q&A sessions at GDC Summer in which attendees will get to ask industry experts practical questions about key topics in game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

This War of Mine is now recommended reading for Polish high school students  
by Chris Kerr [06.18.20]
This War of Mine has been added to the recommended reading list for high school students in Poland. 
Console/PC, Indie, Design

Over 900 demos are featured in Steam's week-long Summer Game Festival  
by Alissa McAloon [06.17.20]
Valve put out an open call for game demos to be featured in its third digital Game Festival, and hundreds of game developers rose to the occasion.
Console/PC, Social/Online, Indie

Video: The distributed art direction of What Remains of Edith Finch  
by Staff [06.17.20]
In this 2018 GDC session, Giant Sparrow's Chelsea Hash describes the cumulative process of organizing a team of competing visions to create the art direction for What Remains of Edith Finch.
Console/PC, Indie, Art, Production, Video, Vault

Video: Golden rules for designing chatbot games  
by Staff [06.16.20]
In this 2018 GDC session, Emmanuel Corno defines some "golden rules" for designing chatbot games using his own experience working on the IGF award-nominated narrative exploration game Event[0].
Console/PC, Indie, Design, Video, Vault

PAX pivots to digital show after canceling PAX West and PAX Aus over COVID-19  
by Alissa McAloon [06.16.20]
PAX organizers Penny Arcade and ReedPOP have announced that two of its remaining 2020 PAX shows have officially been called off.
Console/PC, Social/Online, Indie

Devs can now dig around in the source code for three games from Blendo Games 4
by Alissa McAloon [06.15.20]
The source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page
Console/PC, Indie, Programming

Video: Designing text UX for effortless reading  
by Staff [06.15.20]
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless and easy to interact with in games like 80 Days and Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Creating the 'hidden horror' of Observer  
by Staff [06.11.20]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design

Applications are open for Humble's $1 million Black Game Developer Fund 3
by Alissa McAloon [06.11.20]
Humble has opened up applications for the Black game dev-focused publishing fund announced last week, and shared a handful of details on how the program will work.
Indie, Production, Business/Marketing

Never Mind The Bollocks: Here's The Game Devs 1
by Simon Carless [06.11.20]
What can we learn from controversial Sex Pistols manager Malcolm McLaren about how to make your video game popular? Some experimental thoughts.
Console/PC, Indie, Design, Business/Marketing

Blog: Making a SNES game in 2020 1
by Gamasutra Community [06.10.20]
This article presents the numerous steps of this incredible journey: designing the game, overcoming SNES-related technical issues, manufacturing new SNES cartridges...
Console/PC, Indie, Programming, Design

Video: Designing Headliner to teach players about media manipulation  
by Staff [06.09.20]
In a GDC 2020 virtual talk Jakub Kasztalski explains how to use Google and Facebook to find issues important to players to create relevant narratives in games like his media bias adventure Headliner.
Console/PC, Indie, Design, Video, Vault

Game Discoverabilityland: The Summer Of Games 1
by Simon Carless [06.09.20]
A look at the upcoming Steam Summer Festival for unreleased games, more on Switch and PS4's editorial highlighting, and lots more besides.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Red Candle Games' Devotion is getting a relaunch (in Taiwan)  
by Alissa McAloon [06.08.20]
Red Candle Games' 2019 horror game Devotion is moving closer to a rerelease after a storm of online controversy caused the dev to pull the game from sale early last year. 
Console/PC, Social/Online, Indie

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [06.08.20]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Itchio's Bundle for Racial Justice and Equality has raised $2.4M with one week left to go 2
by Alissa McAloon [06.08.20]
So far, the bundle has raised nearly half of its $5 million goal, with an average contribution of $11.45 across 213,400 or so contributors. 
Console/PC, Indie