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October 20, 2019
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Updates » Indie
IGF 2020 Inspiration: 2015 Grand Prize winner Outer Wilds!  
by Staff [08.30.19]
If you need a little inspiration as you prepare for the 2020 Independent Games Festival, consider the underdog story of Mobius Digital’s cozy space exploration game Outer Wilds!
Indie, Design, IGF

Day of the Devs is looking for indie games for its 2019 showcase  
by Alissa McAloon [08.29.19]
The folks behind Day of the Devs are now taking submissions for indie games to join the Day of the Devs 2019 event this November.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: The pros and cons of procedural generation in Overland 3
by Staff [08.29.19]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
Indie, Design

A dev's guide to sustainably supporting live games without crunching  
by Alex Wawro [08.29.19]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Night in the Woods devs cut ties with Alec Holowka after abuse allegations
by Alissa McAloon [08.28.19]
Update: The team has cut ties with Night in the Woods co-creator Alec Holowka following yesterday's allegations of abuse.
Indie

Video: A soft skills survival guide for game developers  
by Staff [08.26.19]
In this 2019 GDC session, Certain Affinity's Richard Vogel discusses what it's like working in the games industry for over 20 years and the most important soft skills needed for success.
Console/PC, Indie, Production, Video, Vault

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The level design of Celeste  
by Staff [08.23.19]
Lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game.
Console/PC, Indie, Design

Game stores: you need more real-time charts! 2
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Behind the hauntingly beautiful music of Outer Wilds  
by Jay Castello [08.22.19]
We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
Indie, Audio

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Staff [08.22.19]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Think you're ready to pitch a publisher? You're not, and here's why  
by Staff [08.20.19]
In this 2019 GDC talk, Finji's Rebekah Saltsman explains how Finji builds and uses pitch documents, key art and game play videos to help developers improve their pitches to publishers.
Indie, Business/Marketing, Video, Vault

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox Game Studios-published Ori and the Blind Forest headed to Switch  
by Alissa McAloon [08.19.19]
Update Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
Console/PC, Indie

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Console/PC, Indie, Audio, Video, Vault

Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Console/PC, Indie, Business/Marketing