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July 19, 2019
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Updates » Indie
Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: 9 takeaways of Duelyst's journey from tabletop to digital game  
by Staff [06.14.19]
In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
Console/PC, Indie, Design, Video, Vault

Video: 5 more game design techniques from rather clever devs  
by Staff [06.13.19]
In this 2018 GDC talk game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande share unique game design rules they've used in their work.
Console/PC, Indie, Design, Video, Vault

Video: How cheating and making player life easier helped Dead Cells shine  
by Staff [06.12.19]
In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting.
Indie, Design, Video, Vault

Video: Inside the theme-oriented design of Phantom Doctrine  
by Staff [06.11.19]
In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore.
Indie, Design, Video, Vault

Ooblets to self-publish after Double Fine joins Microsoft  
by Alissa McAloon [06.11.19]
Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
Console/PC, Indie, E3

Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Console/PC, Smartphone/Tablet, Indie, Art, Design, Video, Vault

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Opinion: Observation's AI is a brilliant narrative device 1
by Katherine Cross [06.07.19]
"There are so many ways to describe the brilliance of No Code's Observation, but the strangest may be the most apposite: it turns everything inside out."
Indie, Design

How Darkwood's visibility mechanics create a new kind of horror 1
by Cian Maher [06.06.19]
"Darkwood was made by three people, and we're all scaredy-cats,” dev Gustaw Stachaszewski. "“We find it much more engaging to experience horror that stimulates our imagination."
Indie, Design

PSA: Tomorrow's your last day to save by registering early for XRDC!  
by Staff [06.04.19]
Heads up: The deadline to register for premier AR/VR/MR dev event XRDC at a discount is tomorrow, Wednesday June 5th, at 11:59 PM PT!
VR, Console/PC, Social/Online, Indie, Business/Marketing, XRDC

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Alissa McAloon [06.04.19]
In this 2016 story, Gamasutra speaks with the developers of games that are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art

Cuphead is launching for Tesla cars 3
by Alissa McAloon [06.03.19]
Studio MDHR has created a version of its cartoony platformer Cuphead that is playable on a Tesla’s built-in touchscreen and expects the game to launch for Model 3, Model S, and Model X cars later this summer.
Indie

Don't Miss: How Dicey Dungeons balances chance and predictability 1
by Staff [06.03.19]
Veteran game dev Terry Cavanagh (VVVVVV, Super Hexagon) opens up about the design process of his latest game, Dicey Dungeons, and explains how he created and playtested a specific class: the Witch.
Indie, Design

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The things I wish I knew before becoming an art director  
by Staff [05.31.19]
In this 2017 GDC talk, veteran dev Denis Rogic presents nine major lessons drawn from the missteps he made as an art director so that you can learn from them (and hopefully avoid the same mistakes!)
Console/PC, Indie, Art, Production, Video, Vault

Don't Miss: A Cultist Simulator retrospective 5
by Alissa McAloon [05.31.19]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Indie, Production, Business/Marketing

Video: Using empathy as a game mechanic in Unravel  
by Staff [05.30.19]
In this 2017 GDC talk, Coldwood's Martin Sahlin explores how the Swedish studio used empathy as a game mechanic in its striking 2016 puzzle-platformer Unravel
Indie, Design, Video, Vault

Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists  
by Alissa McAloon [05.30.19]
Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year’s show.
Console/PC, Social/Online, Indie