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September 29, 2020
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Updates » Indie
Does your game have 'staying power'?  
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability  
by Simon Carless [09.28.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Console/PC, Indie, Design, Production, Business/Marketing

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.25.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Social/Online, Indie, Design, Production, Business/Marketing

50 standout indie games nominated in this year's IndieCade Awards  
by Alissa McAloon [09.24.20]
The folks at IndieCade have announced the finalists for this year’s IndieCade awards, ultimately selecting 50 of the games submitted to the now-digital event for consideration in this year’s awards show.
Indie

Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13  
by Kris Graft [09.24.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Frictional Games' Amnesia: The Dark Descent, A Machine for Pigs are now open source 1
by Alissa McAloon [09.23.20]
Frictional Games has given fellow devs and modders the go-ahead to explore what makes both iconic horror games tick.
Console/PC, Indie, Programming

Don't Miss: How Supergiant Games adds new deities to Hades' pantheon 1
by Jay Castello [09.22.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Indie, Design

Bethesda x Xbox - what does it mean for 'regular' game devs? 1
by Simon Carless [09.21.20]
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?
Console/PC, Indie, Design, Production, Business/Marketing

Future Club is a new dev-owned studio from ex-Lab Zero staff 1
by Alissa McAloon [09.21.20]
The developers that once worked on games like Skullgirls and Indivisible at Lab Zero games have started a new studio that, from day one, places ownership in the hands of its employees.
Indie

Sponsored: Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Console/PC, Smartphone/Tablet, Indie, Programming, Whitepaper

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Don't Miss: Inside the development of Supergiant Games' Hades  
by Bryant Francis [09.17.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Indie, Design

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [09.15.20]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Console/PC, Indie, Design

Mediatonic's plan to exile Fall Guys cheaters to a cheaters-only queue backfired 1
by Alissa McAloon [09.14.20]
The plan was to have cheaters matchmake exclusively with other cheaters, but the Fall Guys team noticed its plans for Cheater Island were actually hurting the game's reputation.
Console/PC, Social/Online, Indie

Behind the dizzying ride to the top for Among Us  
by Simon Carless [09.11.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Indie, Production, Video, Vault

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Console/PC, Indie, Production, Video, Vault

Remaining Lab Zero staff laid off following dev exodus  
by Alissa McAloon [09.04.20]
Skullgirls developer Lab Zero has laid off the remainder of its staff shortly after many members of the team departed the studio over issues with its owner Mike Zaimont.
Console/PC, Indie

Video: How a newbie solo dev landed their game on Xbox Game Pass  
by Staff [09.04.20]
In this 2020 GDC Summer talk Studio Zevere's Davionne Gooden discusses his four-year journey taking She Dreams Elsewhere from a scrappy solo project begun in high school to a fully-realized game.
Indie, Business/Marketing, Video, Vault

Game Discoverability Now: Are the 'store wars' really upon us? 1
by Simon Carless [09.04.20]
Unfortunately for everyone hoping that royalty percentages for third-party game studios will improve, I'm not sure it's going to happen soon. Theories - and plenty of other game discovery news - within.
Console/PC, Indie, Design, Production, Business/Marketing