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April 4, 2020
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Updates » Indie
Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [04.03.20]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Our Sutured City  
by Joel Couture [04.03.20]
Our Sutured City holds a story within a woven tapestry, having players touch places within the art to progress through a point & click-like game.
Indie, Video, alt ctrl gdc

Journey to the Savage Planet a reaction to a past life of AAA development  
by Aron Garst [04.03.20]
After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio.
Indie, Design, Production, Video

ALT.CTRL.GDC Showcase: Red Planet Games' Vincere  
by Joel Couture [04.02.20]
Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them.
Indie, Video, alt ctrl gdc

Don't Miss: Give players a place to feel 'cozy' and they'll keep coming back  
by Alissa McAloon [04.01.20]
"It's like eating mac-and-cheese in video game form." Slime Rancher dev Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again.
Console/PC, Indie, Design

ALT.CTRL.GDC Showcase: Hug Machine  
by Joel Couture [04.01.20]
Hug Machine takes players to a distant future where humanity is learning how to hug again, using a convenient person-shaped machine to practice their hugging techniques.
Indie, Video, alt ctrl gdc

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Using forgiveness mechanics to design better games  
by Staff [03.31.20]
In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results.
Console/PC, Indie, Design, Video, Vault

ALT.CTRL.GDC Showcase: People of the Moon  
by Joel Couture [03.31.20]
People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark.
Indie, Video, alt ctrl gdc

Showcasing on Steam's Game Festival: the real numbers!  
by Simon Carless [03.31.20]
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Video: Storytelling with verbs to better integrate narrative and gameplay  
by Staff [03.30.20]
In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

ALT.CTRL.GDC Showcase: Far Away Cage  
by Joel Couture [03.30.20]
Far Away Cage has players crawling through the guts of a spaceship, seeking control panels they can use to find information they need to avoid an alien that stalking the ducts.
Indie, Video, alt ctrl gdc

ALT.CTRL.GDC Showcase: The Unfathomed Voyager  
by Joel Couture [03.27.20]
The Unfathomed Voyager puts three players in charge of controlling a malfunctioning submarine, using a variety of wild, wacky inputs to keep it moving.
Indie, Video, alt ctrl gdc

Get a job: Crossy Road dev Hipster Whale is hiring a Server Engineer  
by Staff [03.26.20]
We're looking for somebody to help us create and maintain an online infrastructure that supports millions of concurrent players in a secure, stable, highly performant and reliable manner.
Indie, Programming, Recruitment

ALT.CTRL.GDC Showcase: Pat Pat Please!  
by Joel Couture [03.26.20]
Pat Pat Please! gives players a plush puppy to care for, asking them to love, pat, and talk to it to earn its affection.
Indie, Video, alt ctrl gdc

Deep Dive: Making a cozy, therapeutic experience in Coffee Talk 1
by Coffee Talk Team [03.26.20]
The developers behind Coffee Talk go deep on explaining the cozy, welcoming ambience of their "heart-to-heart talking simulator."
Console/PC, Indie, Art, Design, Deep Dive

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
VR, Console/PC, Smartphone/Tablet, Indie, Programming

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Console/PC, Social/Online, Indie, Art, Design

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design