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July 24, 2019
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Updates » GDC
Pokemon Go's PvP was designed to appeal to players new and old--and it worked 1
by Alissa McAloon [03.19.19]
"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together."
Smartphone/Tablet, Design, GDC

Google unveils first-party game studio led by Jade Raymond  
by Kris Graft [03.19.19]
As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond.
Console/PC, Social/Online, Business/Marketing, GDC

'No console required': Google unveils streaming game platform, 'Stadia' 27
by Kris Graft [03.19.19]
At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
Console/PC, Social/Online, GDC

How The Haunted Island: A Frog Detective Game subverted genre for laughs  
by Emma Kidwell [03.19.19]
The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Indie, Design, GDC

Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 9
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man 1
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

A Dream Daddy dev's guide to survive being always online 1
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC

Unity and Nvidia partner to launch real-time raytracing tech  
by Alissa McAloon [03.18.19]
Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.
Console/PC, GDC

Oculus grabs Beat Saber as an Oculus Quest launch title  
by Alissa McAloon [03.18.19]
Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year.
VR, GDC

InnoGames looks to acquire F2P mobile titles  
by Emma Kidwell [03.18.19]
InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio.
Smartphone/Tablet, Business/Marketing, GDC

Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay  
by Chris Kerr [03.18.19]
"Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
Console/PC, Design, Production, Business/Marketing, GDC

Don't miss all the cool stuff happening next week on the new GDC Main Stage!  
by Staff [03.15.19]
Media Molecule, Hello Games' Sean Murray, and industry veteran Laralyn McWilliams will be part of this inspiring GDC Main Stage event (which will also be livestreamed!) next Wednesday at 12:30 PM PDT!
Console/PC, Indie, GDC

PSA: Know and abide by your GDC 2019 Code of Conduct! 2
by Staff [03.15.19]
As you lock in your plans for GDC in San Francisco next week, take time to review and commit to the Code of Conduct, which applies to everyone at the show!
Console/PC, Indie, GDC

Come to GDC for an inside look at the AI built to playtest Battlefield V!  
by Staff [03.15.19]
Come to GDC next week to learn about the birth of AutoPlayers, autonomous bots used for playtesting Battlefield V in scenarios ranging from full 64-player soak tests to specific scripted test cases.
Console/PC, Social/Online, Programming, GDC

Steam devs can now use the networking APIs created for CS:GO and Dota 2  
by Alissa McAloon [03.14.19]
Valve has opened up the use of a handful of APIs to partnered Steam developers, granting them tools geared toward better multiplayer play.
Console/PC, Social/Online, GDC