Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 14, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC
See how Media Molecule architected the code Dreams are made of at GDC!  
by Staff [11.22.19]
The creative team at Media Molecule have built something truly special in Dreams, and at GDC 2020 in March they'll share a rare programmer-minded look under the hood that you won't want to miss!
Social/Online, Programming, GDC

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

GDC 2020 debuts new Summit to help devs find funding and forge deals!  
by Staff [11.20.19]
The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Play through the first-ever GDC Narrative Wall Twine games, created by GDC attendees!  
by Staff [11.19.19]
GDC organizers are excited to publish three Twine games created from the contributions of GDC 2020 attendees to the inaugural GDC Narrative Wall, each telling a tale of love, loss, and adventure!
Console/PC, Design, GDC

Get key game design insights from Riot's Teamfight Tactics at GDC 2020!  
by Staff [11.19.19]
This summer League of Legends maker Riot Games added a mega-popular auto-battler mode to the game called Teamfight Tactics, and at GDC 2020 you'll have a chance to see how it was made!
Console/PC, Social/Online, Design, GDC

Attend GDC and see how Borderlands 3 was optimized for 'bazillions' of guns  
by Staff [11.15.19]
The Gearbox team have always made a point of talking up just how many guns they cram into Borderlands, and at GDC 2020 in San Francisco you'll have a rare chance to see how they fit 'em all in!
Console/PC, Design, Production, GDC

Learn the painterly tricks used to model Mortal Kombat 11 at GDC 2020!  
by Staff [11.13.19]
The NetherRealm team imbued Mortal Kombat 11's characters with remarkably lifelike details, and at GDC 2020 you'll have a unique opportunity to learn the tricks and techniques used to pull it off!
Console/PC, Art, GDC

Come to GDC and see how Indivisible's striking art style was achieved!  
by Staff [11.08.19]
Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved!
Indie, Art, GDC

Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020  
by Staff [11.07.19]
World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built!
Social/Online, Design, GDC

Don't Miss: Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Staff [11.06.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Learn about the state and art of Japanese game preservation at GDC 2020  
by Staff [10.29.19]
At GDC 2020 Necrosoft Games director Brandon Sheffield will share a firsthand account of his work traveling Japan as a writer and researcher contributing to Other Ocean's classic game collections!
Console/PC, Design, GDC

Don't overlook your GDC 2020 scholarship opportunities!  
by Staff [10.28.19]
Want to attend GDC 2020? Check out the GDC scholarship partners list, where you'll find links to each program as they're announced as well as further details on other low-cost ways of attending GDC.
Indie, Business/Marketing, GDC

Now's the time: Apply to be a GDC 2020 Conference Associate!  
by Staff [10.25.19]
Consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of (paid) on-site work!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Console/PC, Indie, Design, Business/Marketing, GDC

Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Kris Graft [10.17.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC