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July 24, 2019
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Updates » E3
Building interesting emergence in Dying Light 2 2
by Bryant Francis [06.25.19]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Design, Video, E3

Q&A: After the Microsoft acquisition, what's next for Double Fine? 6
by Bryant Francis [06.21.19]
Double Fine CEO Tim Schafer discusses Microsoft's purchase of the company, what GamePass means for mid-sized studios, and what his hopes are if his employees decided to unionize.
Console/PC, Design, E3

From The Witcher 3 to Cyberpunk: The evolution of CD Projekt's quest design 3
by Bryant Francis [06.19.19]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design, Production, E3

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick  
by Bryant Francis [06.14.19]
Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
Console/PC, Design, E3

E3 2019 saw fewer attendees than last year 1
by Chris Kerr [06.14.19]
E3 attendances have dropped slightly since 2018, with the Entertainment Software Association revealing this year's show attracted 66,100 attendees from around the world.
Business/Marketing, E3

Nintendo is 'evaluating' game streaming technology 1
by Chris Kerr [06.14.19]
If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo.
Console/PC, Business/Marketing, E3

Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds 2
by Kris Graft [06.14.19]
Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Console/PC, Design, E3

Cyberpunk designer says CDPR is working on transgender character options
by Bryant Francis [06.13.19]
CD Projekt Red lead quest designer Mateusz Tomaszkiewicz says that the team hopes the still-in-progress character creator will allow for a broader range of gender expression for Cyberpunk.
Console/PC, Design, E3

EA pledges new reporting tools, periodic Community Reports to combat toxicity  
by Alissa McAloon [06.13.19]
The company is taking deliberate steps to keep the community involved in that process, including the creation of policies and programs.
Social/Online, E3

Next Games is making a location-based Stranger Things mobile game  
by Alissa McAloon [06.12.19]
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Social/Online, Smartphone/Tablet, E3

Xbox head: xCloud aims to complement video game hardware, not replace it  
by Alissa McAloon [06.12.19]
Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
Console/PC, Social/Online, E3

Breath of the Wild sequel partially inspired by Red Dead Redemption 2 1
by Chris Kerr [06.12.19]
Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
Console/PC, Design, Production, E3

What Massive has learned making live content for The Division 2  
by Bryant Francis [06.12.19]
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
Console/PC, Production, E3

New Nintendo of America president Doug Bowser speaks against crunch  
by Alissa McAloon [06.11.19]
Bowser says it's important that the industry has conversations about crunch and that companies like Nintendo "need to make sure that our employees have good work-life balance."
Production, E3

Nintendo's E3 Direct had nothing new for the 3DS 1
by Alissa McAloon [06.11.19]
This year’s show offered no new announcements or upcoming games for the long-running handheld what-so-ever, though Nintendo has yet to officially end support for the 3DS.
Console/PC, E3

Nintendo is working on a direct Breath of the Wild sequel  
by Alissa McAloon [06.11.19]
Nintendo's E3 live stream this year was light on big announcements, save for a teaser of a follow up to The Legend of Zelda: Breath of the Wild at the end of the show.
Console/PC, Video, E3

Ooblets to self-publish after Double Fine joins Microsoft  
by Alissa McAloon [06.11.19]
Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
Console/PC, Indie, E3

Microsoft revamping Xbox Live gamertags so users can share the same name  
by Chris Kerr [06.11.19]
Microsoft is changing how Xbox Live gamertags work so multiple users can (sort of) claim the same name.
Console/PC, Business/Marketing, E3

Microsoft ending Xbox One backwards compatibility efforts to focus on next-gen 3
by Chris Kerr [06.11.19]
Microsoft is winding down its Xbox One backwards compatibility efforts so it can focus on bringing "thousands of games from all four console generations" to Project Scarlett.
Console/PC, Business/Marketing, E3

New Ubisoft tool lets Assassin's Creed Odyssey players create custom quests  
by Alissa McAloon [06.10.19]
Ubisoft's freshly announced Story Creator Mode lets Assassin’s Creed Odyssey players create and share their own quests for the game.
Console/PC, Social/Online, Video, E3