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November 17, 2019
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Updates » Design
Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Methods of creating invisible tutorials 7
by Gamasutra Community [09.11.19]
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
Design

Q&A: How a part-time team turned Hamlet into the time-looping Elsinore  
by Bryant Francis [09.11.19]
Elsinore developers Connor Fallon and Eric Butler discuss the underlying simulation theory behind their Shakespeare-themed game, and how Golden Glitch Studios handled part-time development.
Console/PC, Design, Video

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [09.10.19]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Pitch your great game writing talk for the GDC 2020 Game Narrative Summit!  
by Staff [09.10.19]
Are you an experienced game narrative expert with something to share? Pitch a talk to the GDC 2020 Game Narrative Summit, which aims to showcase game narrative innovation in all its forms!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Designing the satisfying space combat of Rebel Galaxy Outlaw 1
by Nic Reuben [09.10.19]
Travis Baldree, co-founder at Double Damage, digs into the design that makes Rebel Galaxy Outlaw's combat some of the must fun, accessible space encounters in recent memory.
Console/PC, Design

Don't Miss: 7 great examples of foreshadowing in games that devs should study 1
by Staff [09.09.19]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Blog: How I discovered the world of user acquisition and advertising 6
by Gamasutra Community [09.09.19]
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do, and thought I'd share my results with you!
Design, Business/Marketing

Dreamcast 20th anniversary interview extravaganza 2
by Gamasutra Community [09.09.19]
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Design, Business/Marketing, History

Practical game writing insight from No Man's Sky: Atlas Rises' Greg Buchanan  
by Jason Coles [09.09.19]
Greg Buchanan, writer of the No Man's Sky campaign Atlas Rises and other games including his own American Election, shares his thoughts on writing for open world and linear games.
Console/PC, Design

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Blog: Unity Addressables - It's never too big to fit 7
by Gamasutra Community [09.06.19]
You're leading a team of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have 1 month to halve your memory budget and 6 months to complete it. What's your first move?
Design

Video: Designing levels for a video game mixtape  
by Staff [09.06.19]
In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game FRKN WKND, a kind of video game mixtape that's made up of a collection of autobiographical vignette games.
Console/PC, Indie, Design, Video, Vault

The beauty industry is getting an AR makeover; learn how at XRDC!  
by Staff [09.06.19]
Cutting-edge AR beauty tech (like augmented reality mirrors) is here; ModiFace's Jennifer Tidy will give you the inside scoop on how, why, and what it means for you at XRDC in San Francisco next month!
VR, Design, Business/Marketing, XRDC

Blog: I am the cheapest bastard in indie games 15
by Gamasutra Community [09.06.19]
In this indie biz deep dive, we share a bunch of budget and sales numbers to show how accepting our limitations helps our business succeed.
Design, Business/Marketing

Don't Miss: From concept to doubt to reevaluation: Designing Creature in the Well  
by Staff [09.05.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC, Design

Blog: Finding and eliminating bugs in NES development 1
by Gamasutra Community [09.05.19]
If bugs didn't bother us, the development process would be faster and more enjoyable. Unfortunately, they do, but there are many tools and strategies for eliminating bugs - even for retro programmers.
Programming, Design

IGF 2020 Inspiration: Star Maid's Nuovo Award-winning Cibele  
by Staff [09.05.19]
Submissions for the 2020 Independent Games Festival are open through September 30th, and to give you a little inspiration, today we look back on IGF 2016 Nuovo Award winner Cibele!
Indie, Design, IGF