Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 15, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Christophe Derennes named head of Ubisoft Montreal after Yannis Mallat's resignation 1
by Alissa McAloon [07.14.20]
Ubisoft has placed Christophe Derennes at the head of Ubisoft Montreal after its previous head, Ubisoft Canada CEO Yannis Mallat, resigned in response to stories of misconduct throughout Ubisoft.
Console/PC

Enjoy musical performances from these remarkable artists during GDC Summer  
by Staff [07.14.20]
We're just a few weeks away from GDC Summer, and today we're excited to give you a sneak peek at the musical artists (from Mega Ran to 88bit) you can expect to enjoy (live!) during the event.
Console/PC, Audio, GDC

Blog: A beginner's guide to making your own games  
by Gamasutra Community [07.14.20]
This guide is made for new and aspiring indie devs who have no prior knowledge of game development, covering essential parts of game development from the idea to the finished game.
Console/PC, Indie, Design, Production

Submit your video game artwork now for the GDC Summer Art Gallery  
by Staff [07.14.20]
Heads up, creators: Game Developers Conference organizers want to be sure you don't miss out on the opportunity to showcase some of your remarkable artwork at next month's exciting all-digital GDC Summer!
Console/PC, Art, Audio, GDC

The surprising way that paid DLC works 3
by Simon Carless [07.14.20]
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why!
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: Inside Steam Diving Bell, a tool for 'wikipedia binging' Steam games 8
by Lars Doucet [07.13.20]
Designing a tool for browsing Steam games "Wikipedia binge" style.
Console/PC, Indie, Programming, Design, Business/Marketing

What did (and didn't) work for the first year of Valve's Steam Labs experiments  
by Alissa McAloon [07.13.20]
Valve has shared a bit of a rapid fire micro-postmortem of Steam Labs' first-year experiments, offering devs a look at how certain creations evolved through feedback and which features were left on the cutting room floor.
Console/PC, Social/Online, Business/Marketing

Sponsored: Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.13.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar

Free-to-play brawler Ninjala surpasses 3 million downloads on Switch  
by Alissa McAloon [07.13.20]
GungHo Online's free-to-play online brawler Ninjala has officially surpassed 3 million downloads worldwide. 
Console/PC, Social/Online

Video: The secrets to creating an indie game franchise 1
by Staff [07.13.20]
In this GDC 2018 session Christy Dena details what players find appealing about narrative game franchises, and explores the value of building your game world outside of your game.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Attend GDC Summer for a behind-the-scenes look at Hardspace: Shipbreaker's origins  
by Staff [07.13.20]
At GDC Summer next month you'll learn how Blackbird's processes brought such a unique game starship salvaging game to market, and how you can apply the team's learnings to your own work!
Console/PC, Indie, Design, GDC

Former Ubisoft developers open new Canadian studio Beans  
by Chris Kerr [07.13.20]
Former Ubisoft developers Gabriela Salvatore and Dean Evans have quietly established a new studio called Beans.
Console/PC, Business/Marketing

Animoca Brands buys social gaming platform Gamee for $6.53 million  
by Chris Kerr [07.13.20]
Mobile studio Animoca Brands has acquired social casual gaming platform Gamee for $6.53 million in shares.
Console/PC, Business/Marketing

Ubisoft executives resign amid sexual misconduct allegations 2
by Bryant Francis [07.11.20]
Three Ubisoft execs are departing the company after weeks of allegations about sexual, physical, and emotional abuse have emerged around company leadership.
Console/PC, Business/Marketing

Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Don't Miss: What the Golf? is going on in this Q&A 1
by Staff [07.10.20]
Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
Console/PC, Smartphone/Tablet, Indie

Video: A game dev's guide to organizing your levels and mechanics  
by Staff [07.10.20]
In this GDC 2018 session game dev Nathan Fouts looks at different methods to organize level designs and mechanics in a way that's effective and easy to implement in your own game development process.
Console/PC, Indie, Design, Video, Vault

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
VR, Console/PC, Smartphone/Tablet, Programming, Art

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Emergent storytelling techniques in The Sims  
by Staff [07.09.20]
In this GDC 2018 session game dev Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
Console/PC, Design, Video, Vault