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January 25, 2020
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Updates » Console/PC
Learn how the Just Cause 4 physics systems were built at GDC 2020!  
by Staff [12.23.19]
From boat physics to weather systems, enjoy a rare postmortem look at the design of Just Cause 4's physics systems during GDC 2020 in San Francisco this March!
Console/PC, Programming, GDC

Analyst: Red Dead Redemption 2 sold 400k copies on Epic Games Store 1
by Alissa McAloon [12.23.19]
Looking at just those Epic Games Store sales, analyst SuperData says the launch failed to make as much of a splash on the storefront, at least compared to other titles that came to the store before Steam.
Console/PC

Ethics in the video game industry: A mythbusting and scientific approach  
by Celia Hodent [12.23.19]
This article offers a perspective on ethics in the game industry from a cognitive science standpoint, while debunking certain claims. Addiction (and attention economy), loot boxes, dark patterns, and violence are discussed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

CD Projekt and The Witcher author Andrzej Sapkowski settle royalties disagreement 4
by Alissa McAloon [12.20.19]
CD Projekt and The Witcher author Andrzej Sapkowski have forged an agreement that ensures CD Projekt Red can continue to use Sapkowski’s creation, ending a disagreement that sprung up last year.
Console/PC, Business/Marketing

Video: Crafting the unsettling sounds of Resident Evil 7: Biohazard  
by Staff [12.20.19]
In this 2017 GDC session, Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7.
Console/PC, Audio, Video, Vault

Panic will ship Playdate preview units to curious devs ahead of full launch  
by Alissa McAloon [12.20.19]
Panic now aims to sell developer preview units ahead of the Playdate's full launch, giving a small slice of developers a bit of a jump on any Playdate-focused projects they've got in mind.
Console/PC, Indie

Come to GDC for fresh insights on exploring sex and emotions through game design  
by Staff [12.20.19]
At GDC 2020 a panel of seasoned game makers from around the industry will discuss how and why they focus on these types of games in spite of the many challenges that come their way.
Console/PC, Indie, Serious, Design, GDC

Tencent expands 'Start' cloud gaming platform in China  
by Chris Kerr [12.20.19]
Tencent has scaled up its 'Start' cloud gaming platform in mainland China with the help of Nvidia. 
Console/PC, Production, Business/Marketing

Embracer Group acquires Little Nightmares developer Tarsier Studios  
by Chris Kerr [12.20.19]
Little Nightmares developer Tarsier Studios has been acquired by Embracer Group for around $10.5 million.
Console/PC, Production, Business/Marketing

4 events that shook up the game industry in 2019 1
by Alex Wawro [12.20.19]
From the Riot walkout to Activision Blizzard's big layoffs, Gamasutra looks back and reflects on some of the more impactful events to happen in the game industry during 2019.
Console/PC, Indie

Google acquires Typhoon Studios to boost Stadia-exclusive content 1
by Alissa McAloon [12.19.19]
Google is expanding its first-party development efforts through the acquisition of Journey to the Savage Planet developer Typhoon Studios.
Console/PC, Social/Online

The Rainbow Six Siege core team is shifting to new Ubisoft projects  
by Chris Kerr [12.19.19]
The core development team behind Rainbow Six Siege are leaving the project behind to pursue other interests within Ubisoft.
Console/PC, Business/Marketing

Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5  
by Kris Graft [12.19.19]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Blog: The mighty MMM concept in hyper-casual game design 4
by Gamasutra Community [12.19.19]
This article discusses an approach to make more interesting and pleasurable hyper-casual games. The aim is to achieve both higher retention rates and lower CPI numbers for hyper-casual games.
Console/PC, Design

Atari details revenue splits, engine partnerships ahead of Atari VCS 2020 launch 4
by Alissa McAloon [12.18.19]
Atari aims to entice developers to create games for its upcoming throwback console the Atari VCS through competitive revenue splits that askew the near-industry-standard 70/30 split.
Console/PC, Business/Marketing

Video: Networking etiquette for today's game industry professional  
by Staff [12.18.19]
In this 2019 GDC talk, Polytundra's Jarryd Huntley dives into the complex art of professional networking, with tips for aspiring developers looking to make professional connections.
Console/PC, Indie, Business/Marketing, Video, Vault

See the 4D level design of Outer Wilds deconstructed at GDC 2020! 1
by Staff [12.18.19]
Developer Mobius Digital will be at the Game Developers Conference in March to show you exactly how the game was designed!
Console/PC, Indie, Design, GDC

The Xbox Series X will support backwards compatibility at launch 1
by Chris Kerr [12.18.19]
Xbox chief Phil Spencer outlined the decision, and said the oblong unit will be able to play some Xbox 360 and Xbox One titles at launch.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: Alex Wawro's Top 5 Games 1
by Alex Wawro [12.18.19]
The game industry shipped a ton of great games in 2019; here are five! Two of them have at least a little to do with feelings, but three have cool guns, so hopefully it all evens out in the end.
Console/PC, Indie, Design