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Updates » Console/PC
Video: Go behind the unsettling rat sounds of A Plague Tale: Innocence  
by Staff [05.01.20]
Learn about the sound design of A Plague Tale: Innocence in this rat-tacular GDC talk.
Console/PC, Audio, Video

Don't Miss: A level designer breaks down The Last of Us 2's trailer level 5
by Bryant Francis [05.01.20]
A professional level designer reviews the level Naughty Dog used to reveal The Last of Us 2's gameplay.
Console/PC, Design

Phil Spencer says COVID-19 could delay Xbox Series X launch titles  
by Bryant Francis [05.01.20]
Phil Spencer acknowledged yesterday that COVID-19 might impact game releases for the Xbox Series X's scheduled launch later this year, though the console itself is expected to launch on time.
Console/PC, Production, Business/Marketing

Sony says The Last of Us Part 2 leak didn't leak from employees 1
by Bryant Francis [05.01.20]
Sony says it's identified the individuals who leaked footage and game content for The Last of Us 2, and that they are not employees of the company.
Console/PC, Design

Summer Game Fest is a new 'all-digital consumer' showcase for the lockdown era  
by Chris Kerr [05.01.20]
The Game Awards producer and host Geoff Keighley has announced a new "all-digital consumer" showcase event called Summer Game Fest.
Console/PC, Business/Marketing

Indivisible publisher 505 Games says release tool mishap caused surprise launch 1
by Chris Kerr [05.01.20]
Indivisible publisher 505 Games has explained how the title managed to launch on the Switch without it or developer Lab Zero Games' knowledge. 
Console/PC, Production, Business/Marketing

Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo 3
by Gamasutra Community [05.01.20]
David Lightbown, UX director for the technology group at Ubisoft Montreal, offers an in-depth account of the people and events behind the Gamebryo engine and tools that powered games including Oblivion, Civilization IV, and many more.
Console/PC, Programming, Production, History

New Guild Wars 2 content won't have voice acting at launch due to COVID-19  
by Alissa McAloon [04.30.20]
Rather than delay an upcoming content drop altogether, the Guild Wars 2 team has made the call to launch the next episode of its Icebrood Saga arc without any voice acting for the time being.
Console/PC, Social/Online

Assassin's Creed Valhalla won't be launching on Steam  
by Alissa McAloon [04.30.20]
Ubisoft's freshly unveiled next Assassin's Creed game, Assassin's Creed Valhalla, won't be up for purchase on Steam at launch (or possibly at any point in the future).
Console/PC, Business/Marketing

Report: Work-from-home issues to blame as Nintendo axes June Direct  
by Alissa McAloon [04.30.20]
Nintendo has reportedly reached out to its partners to say it no longer plans to hold one of its Nintendo Direct announcement sprees during the month of June.
Console/PC, Social/Online

GDC Summer is going fully digital  
by Staff [04.30.20]
While GDC organizers look forward to meeting again in person as soon as possible, this August's GDC Summer will be transformed into an all-digital event in order to best serve our community.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [04.30.20]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Fortnite's newest mode cuts combat to create a purely social space  
by Alissa McAloon [04.30.20]
Building off the virtual concerts that have graced the battlefields of Fortnite's traditional battle royale maps, Epic Games' latest addition to the game eschews combat to instead focus on online hangouts.
Console/PC, Social/Online

Xbox Game Pass now has over 10 million subscribers  
by Chris Kerr [04.30.20]
Xbox Game Pass has attracted over 10 million subscribers since launching in June 2017, according to the latest figures from Microsoft.
Console/PC, Business/Marketing

The impact of one streamer on a game after release 2
by Victoria Tran [04.30.20]
How much did a streamer with 250k followers impact the sales of Six Ages, five months after release? Kitfox Games communications director Victoria Tran has the answer.
Console/PC, Business/Marketing

As Xbox hardware sales fall, stay-at-home orders help drive up content & services revenue  
by Alissa McAloon [04.29.20]
Microsoft says that Xbox content and services revenue increased by $33 million year-over-year during the quarter, thanks in no small part to stay-at-home order-driven jumps in engagement.
Console/PC

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 12
by Staff [04.29.20]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Video: Optimizing game server performance for The Division 2  
by Staff [04.29.20]
In this GDC 2020 virtual talk Ubisoft's David Lind walks you through the challenges faced and solutions found to optimize game server performance in Tom Clancy's The Division 2.
Console/PC, Social/Online, Programming, Design, Video, Vault

It's not just you, COVID-19 is making remote work challenging everywhere  
by Bryant Francis [04.29.20]
It's now clear that remote work under the threat of COVID-19 isn't the same your average work-from-home process.
Console/PC, Production

Techland's shelved Hellraid project lives on as DLC in Dying Light  
by Alissa McAloon [04.29.20]
Techland is making use of a currently stalled game project by bringing maps and enemies from the dungeon crawler into its parkour driven zombie game Dying Light.
Console/PC, Social/Online