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September 21, 2019
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Updates » Console/PC
Don't Miss: The story behind Remedy's viral dog mocap star 1
by Vida Starcevic [08.26.19]
Some folks from Control dev Remedy write about how they began experimenting with mocapping a studio dog, what they learned about putting pups in mocap suits, and how they might use the results.
Console/PC, Production

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Cold Iron Studios is hiring a Principal Character Artist  
by Staff [08.23.19]
Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Recruitment

Don't Miss: The level design of Celeste  
by Staff [08.23.19]
Lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game.
Console/PC, Indie, Design

Valve tweaks bug bounty program after 'mistakenly' turning away researchers  
by Alissa McAloon [08.23.19]
Valve has expanded the scope of its HackerOne bug bounty program after a researcher was turned away for submitting a valid vulnerability found in Valve’s game distribution platform Steam.
Console/PC

Play Ventures raises $40 million to fuel game-focused VC fund  
by Alissa McAloon [08.23.19]
The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
Console/PC, Smartphone/Tablet, Business/Marketing

DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs  
by Chris Kerr [08.23.19]
DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
Console/PC, Production, Business/Marketing

Game stores: you need more real-time charts! 2
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

PlayStation Productions joins the Uncharted movie as another director exits  
by Chris Kerr [08.23.19]
PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
Console/PC, Production, Business/Marketing

Using UI as a means to tell a story, convey emotion, and create personality
by Nathalie Lawhead [08.23.19]
Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building.
Console/PC, Design

Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena  
by Staff [08.22.19]
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
Console/PC, Programming, Recruitment

Video: Inside the transmedia storytelling of Final Fantasy XV  
by Staff [08.22.19]
In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
Console/PC, Design, Video, Vault

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Staff [08.22.19]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design

Report: Microsoft used human contractors to listen in on Xbox-recorded audio 2
by Alissa McAloon [08.21.19]
Several sources speaking to Vice say that Microsoft hired contractors to listen in on audio picked up by Xbox One consoles.
Console/PC

Government regulation means Steam China will be a curated platform 7
by Alissa McAloon [08.21.19]
Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.
Console/PC, Social/Online

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

DayZ has ban lifted in Australia following modification 2
by Chris Kerr [08.21.19]
DayZ has been re-approved for release in Australia as a result of modifications made to the survival shooter by developer Bohemia Interactive.
Console/PC, Business/Marketing

Steam is heading to China as a separate marketplace  
by Chris Kerr [08.21.19]
Steam is heading to China as a separate marketplace co-created by Valve and Chinese developer-publisher Perfect World.
Console/PC, Business/Marketing

From concept to doubt to reevaluation: Designing Creature in the Well  
by Bryant Francis, Kris Graft [08.21.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC

Microsoft has no plans to bring Xbox first-party exclusives to other consoles  
by Alissa McAloon [08.20.19]
Microsoft says that Xbox has no plans to bring its existing first-party exclusives to other consoles moving forward, though cross-platform play and progression remain on the table.
Console/PC