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August 15, 2020
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Updates » Console/PC
EA's strategy for remastering Command & Conquer 1
by Bryant Francis [07.24.20]
Learn some of the challenges Electronic Arts faced when remastering Command & Conquer.
Console/PC, Design, Production

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [07.23.20]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Design, Production

Xbox's cross-gen pledge might not apply to every upcoming first-party game 1
by Alissa McAloon [07.23.20]
It looks like Xbox's cross-platform pledge might not cover every first-party release headed to the Xbox Series X over the next few years as previously thought.
Console/PC

Video: ILMxLab's perspective on pioneering immersive entertainment  
by Staff [07.23.20]
In this GDC 2018 Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future of immersive entertainment, including in-home and location-based experiences being developed at ILMxLAB.
VR, Console/PC, Video, Vault

Learn from Microsoft and other industry leaders in the GDC Summer Sponsor Showcase  
by Staff [07.23.20]
The online platform where we'll be hosting GDC Summer next month is filling out with attendees, speakers, and sponsors, so now's the time to start planning out who you'd like to meet and learn from!
Console/PC, Social/Online, Business/Marketing, GDC

Final Fantasy XIV Online has surpassed 20 million registered users  
by Chris Kerr [07.23.20]
Final Fantasy XIV Online has crossed 20 million registered users, according to developer Square Enix.
Console/PC, Business/Marketing

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11  
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Ubisoft is keeping its next-gen games priced at $60, for now  
by Alissa McAloon [07.22.20]
Ubisoft’s current plans don’t see it following in the footsteps of game makers like Take-Two Interactive.
Console/PC

Xbox closes Q4 with gains in hardware revenue, record engagement  
by Alissa McAloon [07.22.20]
Microsoft saw an uptick in console sales during the last quarter of its 2020 financial year, reporting a 49 percent increase in hardware revenue due to an increase in consoles sold.
Console/PC

Don't Miss: The collision of collaboration, curation in Sunset Overdrive  
by Kris Graft [07.22.20]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design

Video: An overview of knowledge representation in game AI  
by Staff [07.22.20]
In this GDC 2018 talk Daniel Brewer and Rez Graham explain best practices for helping video game AI make decisions that will feel impactful to the player.
Console/PC, Programming, Video, Vault

Today's the last day to get your GDC Summer advance registration discount  
by Staff [07.22.20]
The advance registration discount period for August's all-digital GDC Summer event ends today (July 22nd) at 11:59 PM PT, so register now to secure your seat at a cheaper rate!
Console/PC, Business/Marketing, GDC

A record quarter at Ubisoft can't distract from its troubled studio culture  
by Alissa McAloon [07.22.20]
Ubisoft ended Q1 with record engagement and record net bookings, but issues with its studio culture that led to several recently unearthed abuse allegations aren't going to be swept under the rug.
Console/PC, Business/Marketing

Please welcome Spawn On Me's Kahlief Adams as the official MC of GDC Summer!  
by Staff [07.22.20]
Organizers of the Game Developers Conference are excited to announce that next month's all-digital GDC Summer will benefit from the MC talents of Kahlief Adams from the Spawn On Me podcast!
Console/PC, GDC

Ubisoft has a five pronged plan to address the studio's culture of misconduct 7
by Alissa McAloon [07.22.20]
Ubisoft says that it is still working on a number of internal changes to address other accusations as well as the claim that the structure of the company enables and protects abusers.
Console/PC

Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [07.21.20]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Console/PC, Indie, Design

Rocket League will tone down its Steam presence following free-to-play shift  
by Alissa McAloon [07.21.20]
Rocket League is going free-to-play later this summer and while the game is set to remain on Steam for current owners, new players will have to pick up the game through the Epic Games Store. 
Console/PC, Social/Online

A complete 'game discovery' primer: 12 links to increase your discoverability factor  
by Simon Carless [07.21.20]
I’ve picked out around ten of the most ‘universal’ articles around how people find your game - thosethat will stand out in a few months (or maybe years!), and themed them for your pleasure.
Console/PC, Indie, Design, Production, Business/Marketing

Get practical tips on jumpstarting your creativity & career at GDC Summer  
by Staff [07.21.20]
Staying motivated and finishing projects is key to being successful, and at GDC Summer next month you'll get practical advice to help you do just that!
Console/PC, Indie, Production, GDC

Unwind at GDC Summer with guided yoga, tai chi, or a Monterey Bay Aquarium live feed  
by Staff [07.21.20]
GDC organizers are pleased to partner with the Monterey Bay Aquarium to provide a special Relaxation Live Feed to every GDC Summer attendee!
Console/PC, GDC