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July 17, 2019
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Updates » Console/PC
Tel Aviv is now home to Nintendo's second official store  
by Alissa McAloon [06.25.19]
Nintendo has opened up its second official Nintendo Store, this time in a shopping mall in Tel Aviv, Israel.
Console/PC

Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [06.25.19]
We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
Console/PC, Indie, Art, Design

Video: Tips on art directing VFX for stylized games  
by Staff [06.25.19]
In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
Console/PC, Indie, Art, Design, Video, Vault

World War Z has topped 700,000 sales on the Epic Games Store 1
by Chris Kerr [06.25.19]
Saber Interactive's co-op shooter World War Z has sold 700,000 copies on the Epic Games Store alone.
Console/PC, Business/Marketing

Humble has raised $150M for charity through bundles and storefront  
by Chris Kerr [06.25.19]
Humble has raised $150 million for charity since launching its pay-what-you-like game bundles back in 2010.
Console/PC, Business/Marketing

Square Enix partners with Gary Sinise Foundation to raise cash for first responders  
by Chris Kerr [06.25.19]
Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States.
Console/PC, Business/Marketing

Building interesting emergence in Dying Light 2 2
by Bryant Francis [06.25.19]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Design, Video, E3

Sea of Thieves is the game it is today because of Game Pass, says Xbox head  
by Alissa McAloon [06.24.19]
"As [Xbox] Game Pass continues to grow, it’s been an interesting way to watch our whole dynamic of, ‘What does it mean to engage customers with that game?’"
Console/PC

Bungie pushes back Destiny 2 fix to maintain dev work-life balance  
by Alissa McAloon [06.24.19]
Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream.
Console/PC, Social/Online, Production

Sponsored: How Lord of the Rings Online cranked up store conversions  
by Xsolla [06.24.19]
Here are some best practices that, alongside a partnership with Xsolla, helped Lord of the Rings Online developer Standing Stone Games level up their store conversions and prevent fraud.
Console/PC, Social/Online, Business/Marketing

Report: Microsoft has laid off content creation staff at Mixer and Inside Xbox  
by Chris Kerr [06.24.19]
Microsoft appears to have laid off an unknown number of staff from its internal content creation teams at Mixer and Inside Xbox.
Console/PC, Business/Marketing

The U.S. Government has blocked League of Legends in Iran and Syria  
by Chris Kerr [06.24.19]
League of Legends has been blocked in Iran due to rising political tensions between the Middle Eastern country and the United States.
Console/PC, Business/Marketing

How id built Wolfenstein 3D using Commander Keen tech 3
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Dissecting the revolutionary game design of Super Mario Kart 2
by Staff [06.21.19]
Over 25 years ago, one of the weirdest, most innovative, influential and enduring games was released. Gamasutra talked to a dev, a historian, and pro players about the legacy of Super Mario Kart.
Console/PC, Design

Subscription services unlikely to replace traditional game sales, says WBIE 2
by Alissa McAloon [06.21.19]
Warner Bros Interactive Entertainment president David Haddad tells VentureBeat that streaming and traditional premium sales serve two different types of players.
Console/PC, Social/Online

Blog: Consoles are resilient for now, but cloud gaming poses new challenges 1
by Gamasutra Community [06.21.19]
Senior Analyst Matthew Bailey shares insights from Ovum's latest Game Console Device Forecast -- analyzing key trends shaping the future of the home game console market.
Console/PC, Business/Marketing

Report: The rumored second next-gen Xbox model likely won't see the light of day 1
by Alissa McAloon [06.21.19]
One of the originators behind earlier rumors of a multi-console Xbox generation explains why those internal plans appear to have changed.
Console/PC

Minecraft: Education Edition is getting an Immersive Reader and new educator resources  
by Chris Kerr [06.21.19]
Mojang is making some notable tweaks to Minecraft: Education Edition to help make the learning tool even more accessible.
Console/PC, Business/Marketing, Video

Dota Underlords has topped 170,000 concurrent users in 24 hours  
by Chris Kerr [06.21.19]
Dota Underlords might have only launched yesterday, but Valve's new strategy battler has already surpassed 170,000 concurrent users on PC. 
Console/PC, Business/Marketing