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September 21, 2019
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Updates » Console/PC
Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault

Watch John Pearl discuss the procedural design of Remnant: From the Ashes  
by Bryant Francis [09.05.19]
Take a look at the procedural game design that drives Remnant: From the Ashes.
Console/PC, Video

Call of Duty developer Sledgehammer Games opens new studio in Australia  
by Chris Kerr [09.05.19]
Call of Duty: WWII developer Sledgehammer Games has opened a new studio in Melbourne, Australia.
Console/PC, Production

Nintendo Direct shows off surprise sequels, new ports in aggressive year-end pitch  
by Bryant Francis [09.04.19]
Today's Nintendo Direct revealed a slew of ports, sequels, and new content that bolsters the Nintendo Switch's lineup.
Console/PC, Business/Marketing

Watch Rex Crowle discuss the design choices behind Knights And Bikes  
by Bryant Francis [09.04.19]
Watch Knights And Bikes co-designer Rex Crowle discuss the visual and gameplay style behind Foam Sword's debut game.
Console/PC, Design, Video

Video: How indies and small studios can succeed with licensed games  
by Staff [09.04.19]
In this 2019 GDC talk Devolver Digital's Nigel Lowrie, Nerial's Francois Alliot, and HBO's Jeff Peters explore how smaller devs can succeed with licensed games like Reigns: Game of Thrones
Console/PC, Indie, Business/Marketing, Video, Vault

Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech  
by Alissa McAloon [09.04.19]
Square Enix's Luminous Productions studio, the team assembled from FFXV developers last year, has released a short video to show off the work the studio has been doing with advanced rendering tech.
Console/PC, Programming, Video

Steam Library redesign ushers in new features for devs alongside spruced up game pages 1
by Diego Arguello [09.04.19]
Valve has unveiled a number of new updates coming to Steam, including several developers have been asking about for quite some time.
Console/PC, Social/Online, Business/Marketing

Chat with the Knights And Bikes and Remnant: From the Ashes devs today!  
by Bryant Francis [09.04.19]
A rare double feature on the GDC Twitch channel today will let you chat with the developers of Knights And Bikes and Remnant: From the Ashes.
Console/PC, Design, Video

How Remedy harnessed the ethereal beauty of brutalism to shape Control 1
by Chris Kerr [09.04.19]
"The mundanity of the space is important, because 10 seconds later everything's going to be trashed, and there's going to be chaos."
Console/PC, Design

This fall's MacOS update ends support for all 32-bit apps 1
by Alissa McAloon [09.03.19]
Back at WWDC 2019, Apple announced that its next big MacOS update would spell the end for 32-bit apps. That update is now nearly upon us.
Console/PC

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Chris Priestman [09.03.19]
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Console/PC, Indie, Design

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A data-driven deep dive into the 12 motivations for players  
by Staff [09.03.19]
In this 2019 GDC talk, Quantic Foundry's Nick Yee take a deep dive into 12 major player motivations, based on Quantic Foundry's survey of over 400,000 game players!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Gearbox launches Homeworld 3 crowdfunding campaign with $1 goal  
by Alissa McAloon [09.03.19]
Gearbox has announced that Homeworld 3 is in development at Blackbird Interactive, and the publisher is soliciting additional funds and input from the community through the crowdfunding platform Fig.
Console/PC, Production

Trine 4 publisher Modus Games acquires Brazilian studio The Balance  
by Chris Kerr [09.03.19]
Trine 4 and Cris Tales publisher Modus Games has acquired Brazillian game studio The Balance for an undisclosed fee.
Console/PC, Production, Business/Marketing

Blog: The UX of the Overwatch role queue 1
by Gamasutra Community [09.02.19]
A UX analysis of the Overwatch role queue beta considering the psychology of design and usability principles.
Console/PC, Design

Chucklefish responds to accusations it exploited Starbound volunteers 3
by Chris Kerr [09.02.19]
Developer-publisher Chucklefish has responded to a series allegations that it exploited volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Fate/Grand Order dev Type-Moon opens new studio  
by Alissa McAloon [08.30.19]
Type-Moon, the developer behind the fighting game series Melty Blood and the mobile gatcha Fate/Grand Order, has opened a new subsidiary studio called Type-Moon Studio BB.
Console/PC, Smartphone/Tablet