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August 15, 2020
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Updates » Console/PC
PlayStation 4 controllers work on PlayStation 5, but only for supported PS4 games 4
by Alissa McAloon [08.03.20]
In short, developers that launch a game for the PlayStation 5 can count on their players using one of Sony’s new DualSense controllers to play.
Console/PC

Monster Hunter and Resident Evil driving growth at Capcom  
by Chris Kerr [08.03.20]
New releases and digital sales are driving growth at Capcom, which just published its financials for the first quarter ended June 30, 2020.
Console/PC, Business/Marketing

Ubisoft exec Tommy Francois departs after misconduct allegations 2
by Chris Kerr [08.03.20]
Ubisoft editorial vice president Tommy Francois has left the company after being accused of workplace misconduct.
Console/PC, Business/Marketing

Halo Infinite's multiplayer is a free-to-play mode  
by Alissa McAloon [07.31.20]
Microsoft and 343 Industries look to be taking a page from Call of Duty: Modern Warfare's free-to-play Warzone mode for Halo Infinite.
Console/PC, Social/Online, Business/Marketing

Epic Games Store now offers mod support for some games  
by Alissa McAloon [07.31.20]
MechWarrior 5 is the first game to roll mod support into its Epic Games Store page as Epic moves the feature into beta testing.
Console/PC, Social/Online

Blog: Historians play Ghost of Tsushima 1
by Staff [07.31.20]
Historians John Harney and Bob Whitaker stream Ghost of Tsushima while discussing the game's historical setting and depiction of 13th-century Japan.
Console/PC

Don't Miss: Making the tactics genre more accessible & less intimidating in Fae Tactics 1
by Staff [07.31.20]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Design

New partnership will give 2K access to over 2000 NFL player likenesses 1
by Chris Kerr [07.31.20]
2K has signed a new partnership that will allow it to include the likenesses of NFL players in multiple football games. 
Console/PC, Business/Marketing

The Sims 4 passes 30 million lifetime players, doubles Q1 net bookings  
by Alissa McAloon [07.30.20]
The Sims 4 has officially surpassed 30 million players across all platforms, a milestone that comes as the game exits its highest quarter in terms of daily, weekly, and monthly active users to date.
Console/PC, Social/Online

Don't Miss: The creative camaraderie behind Wilmot's Warehouse 1
by Staff [07.30.20]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Indie, Design

Engagement hits unexpected highs at EA as Q1 live services revenue crosses $1.1bn  
by Alissa McAloon [07.30.20]
EA is reporting better than forecasted player engagement for its most recent quarter due in no small part to the current global pandemic and its own 'Stay Home, Play Together' initiatives.
Console/PC, Social/Online, Smartphone/Tablet

Blog: Has your game got 'juice'? (& more!)  
by Simon Carless [07.30.20]
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
Console/PC, Indie, Design, Production

GDC Summer's Sponsor Showcase offers access to industry leaders like Tencent  
by Staff [07.30.20]
Ready for GDC Summer next week? Industry leaders like Microsoft, Google, Unity, and Tencent are all available for scheduling meetings in the GDC Summer Sponsor Showcase!
Console/PC, Business/Marketing, GDC

Riot quickly drops controversial LEC sponsor after outrage from devs, community 3
by Alissa McAloon [07.29.20]
Updated: Riot has announced it is dumping its partnership with Saudi Arabia's NEOM project after devs, players, protest Saudi Arabian anti-LGBT connections.
Console/PC, Social/Online

Video: Crafting multiplayer maps for casual and competitive play  
by Staff [07.29.20]
In this GDC 2018 talk Hi-Rez Studios' Andrew Yoder describes key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, referencing his own work on Paladins.
Console/PC, Social/Online, Design, Video, Vault

Watch speedrunners break games in front of the devs who made them at GDC Summer!  
by Staff [07.29.20]
Sometimes, the best way to learn about your game is to watch someone else play it in a way you never intended; at GDC Summer 3 notable games will be speedrun live, as a dev offers commentary!
Console/PC, Design, GDC

Popular game pitch-off GDC Pitch returns for GDC Summer next week  
by Staff [07.29.20]
Game Developers Conference are excited to confirm that the popular GDC Pitch event will return in a special online-only format for next week's all-digital GDC Summer!
Console/PC, Indie, Business/Marketing, GDC

Epic Games' Sweeney calls out Apple, Google for 'exploitative' platform fees 4
by Chris Kerr [07.29.20]
Epic Games founder Tim Sweeney has branded Apple and Google "exploitative" for imposing a 30 percent store fee on their respective mobile marketplaces.
Console/PC, Business/Marketing

Blog: Using emergent systems to improve interactive storytelling 9
by Gamasutra Community [07.29.20]
In this post I point out narratological limitations within games and suggest possible solutions, based on my research and my experimental project Fabula Persona.
Console/PC, Design, Production

Moss developer Polyarc raises $9 million to explore AR development  
by Chris Kerr [07.29.20]
Moss developer Polyarc has secured $9 million in Series B funding to create augmented reality experiences. 
VR, Console/PC, Business/Marketing