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Updates » Console/PC
Blog: Open-world enemy AI in Mafia III  
by Gamasutra Community [05.19.20]
A broad survey of the most important systems that went into creating the AI of Mafia III, such as perception, position selection and the cover system.
Console/PC, Programming, Design

Q&A: Making XCOM tighter and more focused with Chimera Squad 1
by Alex Wawro [05.19.20]
XCOM: Chimera Squad lead designer Mark Nauta explains some of the reasoning behind the game's big changes to XCOM's turn-based tactical combat and offers some design insights straight from Firaxis.
Console/PC, Design

Epic rolls easier refunds, keyless third-party sales into its Epic Games Store  
by Alissa McAloon [05.18.20]
Epic's latest feature additions to the Epic Games Store center around how players buy games, and request games purchased be refunded.
Console/PC, Business/Marketing

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Composing the music of Red Dead Redemption  
by Staff [05.18.20]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Minecraft has sold 200 million copies in 11 years  
by Alissa McAloon [05.18.20]
Mojang Studios' blocky sandbox game Minecraft has sold over 200 million copies since its debut almost exactly 11 years ago.
Console/PC, Smartphone/Tablet

Disney clamps down on Club Penguin clones following abuse allegations 1
by Chris Kerr [05.18.20]
Disney has ordered the closure of all unauthorized Club Penguin clones after it was revealed some players have been using the platform to share explicit messages.
Console/PC, Business/Marketing

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Remedy is hiring a Senior Programmer  
by Staff [05.15.20]
The developers behind Alan Wake and Control are looking for a Senior Programmer!
Console/PC, Design

Video: How to consider player skill growth in esports-friendly games  
by Staff [05.15.20]
Learn how to improve your players' skill growth in competitive games in this useful GDC talk.
Console/PC, Design, Video

Don't Miss: A Postmortem of Double Fine's seminal classic Psychonauts  
by Caroline Esmurdoc [05.15.20]
Make your weekend reading a bit more illuminating with a look at this classic Game Developer Magazine postmortem of Double Fine's Psychonauts.
Console/PC, Design

Nintendo notes COVID-19 is delaying Switch production, might hit game development 1
by Bryant Francis [05.15.20]
Nintendo president Shuntaro Furukawa has informed investors that the company is anticipating delays in hardware and potentially software development thanks to COVID-19.
Console/PC, Production, Business/Marketing

Blog: Steam's wishlist-to-sales %: thoughts & a call for data!  
by Simon Carless [05.15.20]
Simon Carless shares some data on converting wishlist numbers to game sales.
Console/PC, Business/Marketing

Sumo Group acquires UK work-for-hire studio Lab42  
by Chris Kerr [05.15.20]
Sumo Group has acquired work-for-hire development studio Lab42 for an undisclosed fee. 
Console/PC, Business/Marketing

Valve launches Play Next feature to help Steam users choose their next game 1
by Chris Kerr [05.15.20]
Earlier this year, 'Experiment 008: Play Next' entered the company's Steam Labs initiative for testing, and after receiving positive feedback from customers has now been rolled out proper.
Console/PC, Business/Marketing

Half of all New Horizons sales in the U.S., Japan, and Europe were digital  
by Chris Kerr [05.15.20]
Around 50 percent of Animal Crossing: New Horizons sales in the U.S., Japan, and Europe were digital, according to Nintendo. 
Console/PC, Business/Marketing

Four better ways to talk about immersion in video games 7
by Gamasutra Community [05.15.20]
Dr. Mata Haggis-Burridge, whose credits include Resident Evil Resistance, Dying Light 2, and more, approaches the nebulous concept of "immersion" and breaks it down into four different types.
Console/PC, Design

Humble's indie game publishing biz is now Humble Games  
by Alissa McAloon [05.14.20]
Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams.
Console/PC, Indie, Business/Marketing

Former Xbox exec J Allard is now Intellivision's global managing director  
by Alissa McAloon [05.14.20]
J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company’s big Intellivision Amico launch later this year.
Console/PC, Business/Marketing

Ubisoft beats Q4 forecasts, thanks in no small part to player recurring investment  
by Alissa McAloon [05.14.20]
Player recurring investment, or the sort of player spend that comes from in-game purchases, DLC sales, season passes, and subscriptions, helped Ubisoft beat its expectations for the 3 month period ending March 31, 2020.
Console/PC, Social/Online, Business/Marketing