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November 14, 2019
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Updates » Console/PC
Video: How Inkle created a dynamic detective story in Heaven's Vault  
by Staff [11.06.19]
In this 2018 GDC talk, inkle's Jon Ingold outlines the strategies the team employed to design their sci-fi detective game Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Zordix secures $1.4 million in funding, acquires Dimfrost Studio  
by Alissa McAloon [11.06.19]
Moto Racing developer Zordix has acquired fellow game developer Dimfrost Studio, the Swedish team behind the in-development Bramble: The Mountain King.
Console/PC

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet

How Blasphemous' level design iterates on classic Metroidvanias  
by Jack Yarwood [11.06.19]
The Game Kitchen's Enrique Colinet, level designer on Blasphemous, gives a behind the scenes look at the design and iteration of levels, from whiteboard to final product.
Console/PC, Indie, Design, Video

Don't Miss: Composing the music of Red Dead Redemption  
by Jeriaska [11.05.19]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Video: Game preservation lessons learned on EA's biggest sports games  
by Staff [11.05.19]
In this 2019 GDC talk EA's Garrett Fredley discusses the struggles and challenges of his work preserving releases for AAA sports franchises, detailing processes nearly every team can benefit from.
Console/PC, History, Video, Vault

The Nintendo Switch has sold over 10 million units in Japan  
by Chris Kerr [11.05.19]
The Nintendo Switch has sold over 10 million units in Japan, according to the latest official figures from Nintendo.
Console/PC, Business/Marketing

Hong Kong protesters shine, but don't quite spark at BlizzCon 3
by Bryant Francis [11.05.19]
Pro-Hong Kong shared their stories with Gamasutra this weekend, but it's unclear if their presence will spark change in how Blizzard approaches the ban of Hearthstone pro player Blitzchung.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Lighting Artist  
by Staff [11.04.19]
Insomniac Games is looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools.
Console/PC, Art, Recruitment

Don't Miss: Designing the stealth, economy, and encounters of Horizon Zero Dawn  
by Staff [11.04.19]
Horizon Zero Dawn designer Eric Boltjes shares some of the lessons learned making an open-world game filled with machines meant to act like living creatures.
Console/PC, Design

Jeff Kaplan: Leaks impact developer morale more than anything else  
by Alissa McAloon [11.04.19]
Overwatch game director Jeff Kaplan explores the impact leaks have on developers when high-profile announcements are uncovered before their big planned reveal.
Console/PC, Social/Online

Global second party games head Gio Corsi departs PlayStation  
by Alissa McAloon [11.04.19]
Longtime PlayStation developer and famed PlayStation Vita advocate Gio Corsi has announced his time at the company has come to a close.
Console/PC, Business/Marketing

Improbable and Tencent Cloud team up to help devs bring games to China  
by Alissa McAloon [11.04.19]
Improbable's partnership with Tencent Cloud both brings its platform to devs in China and sets up a program to aid teams to build games for the Chinese market.
Console/PC, Social/Online

Designing the gameplay and aesthetic of Diablo IV 2
by Bryant Francis [11.04.19]
Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy share insights into how the development of Blizzard's latest loot-driven RPG is proceeding.
Console/PC, Design

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Inside BioWare's embedded QA process  
by Staff [11.01.19]
In this 2017 GDC session, BioWare's Barbara Klimek explains why BioWare QA has invested in its internal QA analysts, embedding them directly in the teams they support.
Console/PC, Production, Video, Vault

Don't Miss: David Brevik's tale of designing the original Diablo 13
by Alex Wawro [11.01.19]
With Diablo IV recently confirmed, take a moment to refresh yourself on where the series started with this report from designer David Brevik's GDC 2016 postmortem of the original Diablo.
Console/PC, Smartphone/Tablet, History

ZeniMax to grant Fallout 76 refunds under pressure from Australian commission 1
by Alissa McAloon [11.01.19]
Bethesda parent company ZeniMax has admitted it was "likely to have misled" Australian Fallout 76 purchasers about their consumer rights after initially denying several refund requests.
Console/PC, Social/Online

Blizzard announces Overwatch sequel at BlizzCon 2
by Bryant Francis [11.01.19]
Blizzard debuted a new Overwatch that remixes the game's multiplayer design and introduces a new focus on co-op, story driven gameplay.
Console/PC, Business/Marketing

Hearthstone Battlegrounds is Blizzard's card-based take on auto chess  
by Bryant Francis [11.01.19]
Blizzard is getting into the 'auto chess' business with a new mode for Hearthstone that appears to pit 8 players against each other in combat akin to DotA Auto Chess and other 'auto chess' games.
Console/PC, Business/Marketing