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July 13, 2020
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Updates » Console/PC
Xbox is hosting a demo event for Geoff Keighley's Summer Game Fest  
by Alissa McAloon [07.01.20]
We've seen Steam rally behind the idea of digitally-hosted game demo events, and now Xbox is doing the same through a partnership with Summer Game Fest.
Console/PC, Indie

Kongregate shuts off game submissions as Flash's final days approach 1
by Alissa McAloon [07.01.20]
Support for Flash is expected to cease at the end of 2020, and Kongregate is changing some of its platform features to ready for that shift.
Console/PC, Social/Online

Video: The mechanics of explosive growth in Roblox 1
by Staff [07.01.20]
In this 2018 GDC talk, Roblox's Adam Miller dissects the explosive growth of Roblox as a company and platform and shares lessons that can help other companies looking to accomplish similar feats.
Console/PC, Social/Online, Business/Marketing, Video, Vault

PlayStation now has a dedicated initiative for indie games: PlayStation Indies 1
by Alissa McAloon [07.01.20]
PlayStation has unveiled a new indie-driven initiative and the first nine games it's elevating as part of a new drive to 'spotlight and support the best of the best indie games being published on PlayStation.'
Console/PC, Indie

The Ubisoft paradox: How the publisher enabled a culture of abuse and control 8
by Chris Kerr [07.01.20]
"It is such a well-functioning system of control, because there is a lot of conversation happening in the company. It just leads nowhere. An audit in Ubisoft leads nowhere 9 times out of 10."
Console/PC, Production, Business/Marketing

Learn hidden histories of women in computing with Brenda Romero at GDC Summer  
by Staff [07.01.20]
Veteran game maker Brenda Romero will be presenting a fascinating talk at GDC Summer next month about some of the overlooked but vital contributors to the history of computing and game development.
Console/PC, History, GDC

European retailers can no longer sell download codes for Nintendo-published titles  
by Chris Kerr [07.01.20]
Nintendo said the decision was made after carefully examining the "evolving European marketplace," and came into effect today.
Console/PC, Business/Marketing

Sinespace dev partners with Unity to let Asset Store creators sell models in-game  
by Chris Kerr [07.01.20]
A new partnership will let Unity Asset Store creators sell their 3D models to players in free-to-play MMO Sandbox, Sinespace.
Console/PC, Production, Business/Marketing

Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features  
by Alissa McAloon [06.30.20]
In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options.
Console/PC, Design, Production

Don't Miss: Designing CrossCode to stand out in the retro RPG market 1
by Bryant Francis [06.30.20]
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
Console/PC, Indie, Design

Video: An architectural approach to video game level design  
by Staff [06.30.20]
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world.
Console/PC, Indie, Design, Video, Vault

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Console/PC, Indie, Art, Design, Business/Marketing, GDC

Discord is pivoting away from games to become 'your place to talk' 1
by Chris Kerr [06.30.20]
"Today, many of you use Discord for day-to-day communication. You’re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends."
Console/PC, Business/Marketing

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Blizzard's postmortem of Diablo II 4
by Gamasutra Community [06.29.20]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Programming, Design

Report: Latest Xbox Lockhart rumors point towards an August announce  
by Alissa McAloon [06.29.20]
These latest rumblings suggest that Xbox is looking to reveal a sister system for the Series X via online showcase in August.
Console/PC

Video: Devs share their experiences going from corporate to indie and back again  
by Staff [06.29.20]
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie.
Console/PC, Indie, Business/Marketing, Video, Vault

Learn to better design game communities for kindness at GDC Summer  
by Staff [06.29.20]
Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members.
Console/PC, Social/Online, GDC

Report: Ubisoft suspends two executives accused of sexual and physical abuse  
by Bryant Francis [06.26.20]
According to a report from Bloomberg, executives Tommy François and Maxime Béland have been suspended from Ubisoft after allegations of sexual and physical abuse.
Console/PC, Business/Marketing

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing