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November 14, 2019
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Updates » Console/PC
Why the Hearthstone devs wanted to make an auto battler 1
by Bryant Francis [11.11.19]
Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
Console/PC, Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Death Stranding will launch simultaneously on Steam and the Epic Games Store 1
by Alissa McAloon [11.08.19]
Death Stranding's current timed PlayStation 4 exclusivity is the only such deal in its future. PC publisher 505 Games has confirmed that its coming PC release will hit both storefronts at launch.
Console/PC

Blizzard plans to merge Overwatch 1 and 2 clients down the line 1
by Alissa McAloon [11.08.19]
Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting.
Console/PC, Social/Online

Player spending in Grand Theft Auto Online jumped 23% following casino update 2
by Alissa McAloon [11.08.19]
Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren’t mentioned beyond just that percentage.
Console/PC, Social/Online

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Console/PC, Art, Business/Marketing

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam game sales for 'the other 50%' 11
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

CoD and WoW push Activision Blizzard to better-than-expected Q3 1
by Alissa McAloon [11.07.19]
Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Designing decisions that matter in Orwell 2
by Daniel Marx [11.07.19]
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game."
Console/PC, Indie, Programming, Design

Nintendo's 3DS support will continue into 2020  
by Alissa McAloon [11.07.19]
Nintendo doesn't yet consider the 3DS a dead platform, and NoA president Doug Bowser tells The Verge that current plans see Nintendo supporting the "3DS this holiday and into 2020."
Console/PC

Video: Creating better game audio with tools for live performance  
by Staff [11.07.19]
In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio.
Console/PC, Indie, Audio, Video, Vault

China details new play time and spending restrictions for minors playing online games  
by Alissa McAloon [11.07.19]
A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games.
Console/PC, Social/Online, Smartphone/Tablet

Revenue down at Nexon as Dungeon&Fighter works to win back players  
by Alissa McAloon [11.07.19]
Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.
Console/PC, Social/Online, Smartphone/Tablet

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Console/PC, Indie, Business/Marketing

Blog: When theme and mechanics collide 5
by Gamasutra Community [11.07.19]
Examining the disconnect between mechanics and theme in games like Overland and The Banner Saga.
Console/PC, Design

So far, game spending is over $27 billion for 2019 in the US  
by Alissa McAloon [11.06.19]
Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Free Range Games is hiring a Senior Engineer  
by Staff [11.06.19]
Free Range Games is looking for a Senior Engineer to help jump-start its transition to Unreal for AAA console games.
Console/PC