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January 28, 2020
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Updates » Console/PC
Battleborn pulled from digital stores, going offline in 2021  
by Alissa McAloon [11.25.19]
Battleborn publisher 2K Games has announced that Gearbox’s ill-fated, hero-shooter will be going offline for in January 2021, and has already been pulled from digital shelves ahead of the shutdown.
Console/PC, Social/Online

Behaviour Interactive scrapping Deathgarden due to lack of players  
by Chris Kerr [11.25.19]
The multiplayer survival title only hit shelters on August 14, 2018, but it has struggled to attract players leaving Behaviour with no choice but to abandon the project.
Console/PC, Production, Business/Marketing

Google responds to claims it misled consumers over Stadia launch performance 2
by Chris Kerr [11.25.19]
Google has responded to accusations it deceived consumers by making false promises about the performance of Stadia titles.
Console/PC, Business/Marketing

Shovel Knight Showdown: Designing a roulette of gameplay 1
by Gamasutra Community [11.25.19]
In the upcoming platforming brawler game Shovel Knight Showdown, Yacht Club Games designed a mode called Chester's Choice that randomizes the game's many options. Yacht Club programmer David D'Angelo explains how it works.
Console/PC, Indie, Design

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sony PlayStation seeks a Concept Artist  
by Staff [11.22.19]
Heads up, artists: the team at Sony are seeking a concept artist to come onboard in San Diego and help out the environment outsource team.
Console/PC, Art, Recruitment

Xbox currently has no plans for xCloud exclusives, though it has been discussed  
by Alissa McAloon [11.22.19]
Update A Microsoft representative says the company is “in early talks” with first and third party studios to create platform exclusives for its in-preview game streaming service Project xCloud.
Console/PC, Social/Online

State of Decay 2, from Xbox Games Studios' Undead Labs, headed to Steam  
by Alissa McAloon [11.22.19]
State of Decay 2, the multiplayer zombie survival game from Xbox Game Studios subsidiary Undead Labs, is headed to Steam next year.
Console/PC

Stadia access codes have now reached Founder's Edition buyers, days after launch  
by Alissa McAloon [11.22.19]
Those access codes allow those that opted to get in on Stadia’s $130 ground floor the ability to actually use the cloud-based streaming service or reserve a username ahead of use.
Console/PC, Social/Online

Why Session's skateboarding design is more Skate than Tony Hawk  
by Steven T. Wright [11.22.19]
"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it’s actually just because you’ve done it that way for so long."
Console/PC, Indie, Design

Blizzard and NetEase win Overwatch copyright lawsuit in China 1
by Chris Kerr [11.22.19]
Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement.
Console/PC, Design, Business/Marketing

Blog: What lessons can action games learn from Doom? 1
by Gamasutra Community [11.22.19]
A deep dive look at what lessons action games can learn from a classic like Doom.
Console/PC, Design

Check out Xbox's latest guidelines for building more accessible games  
by Alex Wawro [11.21.19]
The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games.
Console/PC

The Witcher 3 continues to sell well as CD Projekt reports rising revenue 2
by Alissa McAloon [11.21.19]
CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
Console/PC, Smartphone/Tablet

Valve releasing Source 2 tools alongside Half-Life: Alyx next March  
by Alissa McAloon [11.21.19]
The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
Console/PC

Report: Amazon plans to announce long-rumored game streaming service in 2020 1
by Alissa McAloon [11.21.19]
It’s not the first time talk of a rumored streaming service from Twitch parent company and retail giant Amazon have circulated, but recent chatter indicates an official reveal is on the horizon.
Console/PC, Social/Online

Pokemon Sword and Shield have topped 6 million sales worldwide  
by Chris Kerr [11.21.19]
Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide over the weekend, becoming the fastest-selling Switch game to date.
Console/PC, Business/Marketing

'Perpetual franchises' are key to Activision Blizzard's strategy, says CEO Kotick 2
by Alissa McAloon [11.20.19]
A recent interview with Activision Blizzard CEO Bobby Kotick offers a look at the longtime exec's perspective on the video game industry, alongside a handful of curious anecdotes from his 28-year career.
Console/PC, Social/Online

Steam's online couch co-op feature Remote Play Together leaves beta  
by Alissa McAloon [11.20.19]
The Remote Play Together feature that allows Steam users to play local co-op games together has left beta, opening its use up to Steam’s entire playerbase, as well those on iOS and Android.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Shenmue director Yu Suzuki shares his unique approach to game design  
by Staff [11.20.19]
In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Console/PC, Design, Production