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October 22, 2019
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Updates » Console/PC
Facebook is using Minecraft to train an AI Assistant  
by Alissa McAloon [08.29.19]
Facebook is using Mojang’s Minecraft to train an AI that it hopes will eventually be molded into an AI assistant in the vein of Apple’s Siri, but with more flexibility to help people with day-to-day tasks.
Console/PC, Social/Online

A dev's guide to sustainably supporting live games without crunching  
by Alex Wawro [08.29.19]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Richard Rouse III discuss the design of The Church in the Darkness  
by Bryant Francis [08.28.19]
Veteran game designer Richard Rouse III dropped by the GDC Twitch channel to discuss the underlying design of The Church in the Darkness
Console/PC, Design, Video

Chat with Church in the Darkness dev Richard Rouse III at 3PM EST  
by Bryant Francis [08.28.19]
Join the developer of cult infiltration simulator The Church in the Darkness for a chat about hte game's design and development at 3PM EST.
Console/PC, Design, Video

Ubisoft exec claims Valve needs to modify Steam's 'unrealistic' business model 7
by Chris Kerr [08.28.19]
Ubisoft exec Chris Early has branded Steam's business model "unrealistic," and suggested the popular online marketplace needs to devise a more modern approach.
Console/PC, Production, Business/Marketing

20 years after Seaman, Saito reflects on creativity and making new, strange things 1
by Kris Graft [08.28.19]
Two decades after the release of virtual pet oddity Seaman, the game's designer Yoot Saito answered our questions about working on the Dreamcast and making new, weird things.
Console/PC, Design

Don't Miss: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [08.27.19]
Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming

Australian police make arrests as part of investigation into esports match fixing  
by Chris Kerr [08.27.19]
Australian police have arrested six men as part of an investigation into esports match fixing, and warned they plan to take any allegations of criminal activity within the industry very seriously.
Console/PC, Business/Marketing

Nintendo removes credit card payment option from Wii U, 3DS eShop in EU and UK  
by Alissa McAloon [08.26.19]
Starting in September, the Wii U and Nintendo 3DS versions of the Nintendo eShop will no longer allow customers in the EU and UK to use credit cards for purchases directly through their devices.
Console/PC

Video: A soft skills survival guide for game developers  
by Staff [08.26.19]
In this 2019 GDC session, Certain Affinity's Richard Vogel discusses what it's like working in the games industry for over 20 years and the most important soft skills needed for success.
Console/PC, Indie, Production, Video, Vault

Emulator aims to keep Flash games alive and kicking after official support ends 1
by Alissa McAloon [08.26.19]
An open-source emulator is in the works called Ruffle that would allow Flash games on platforms like Newgrounds to remain playable after Adobe and web browsers officially end support for Flash in 2020.
Console/PC

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Vida Starcevic [08.26.19]
Some folks from Control dev Remedy write about how they began experimenting with mocapping a studio dog, what they learned about putting pups in mocap suits, and how they might use the results.
Console/PC, Production

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Cold Iron Studios is hiring a Principal Character Artist  
by Staff [08.23.19]
Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Recruitment

Don't Miss: The level design of Celeste  
by Staff [08.23.19]
Lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game.
Console/PC, Indie, Design

Valve tweaks bug bounty program after 'mistakenly' turning away researchers  
by Alissa McAloon [08.23.19]
Valve has expanded the scope of its HackerOne bug bounty program after a researcher was turned away for submitting a valid vulnerability found in Valve’s game distribution platform Steam.
Console/PC

Play Ventures raises $40 million to fuel game-focused VC fund  
by Alissa McAloon [08.23.19]
The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
Console/PC, Smartphone/Tablet, Business/Marketing

DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs  
by Chris Kerr [08.23.19]
DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
Console/PC, Production, Business/Marketing

Game stores: you need more real-time charts! 2
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing