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May 29, 2020
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Updates » Console/PC
Don't Miss: Firaxis Games' classic postmortem of XCOM: Enemy Unknown 4
by Staff [04.14.20]
After this week's surprise announcement of XCOM: Chimera Squad, reflect back on this classic postmortem of XCOM: Enemy Unknown, Firaxis Games' X-COM reimagining which launched a new franchise.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History

Nintendo's latest Switch update ushers in system-level button remapping  
by Alissa McAloon [04.14.20]
The latest firmware update for the Nintendo Switch brings the system up to version 10 and adds new data transfer and controller-remapping options.
Console/PC

PlayStation is pulling together a $10 million fund to support indie devs during COVID-19  
by Alissa McAloon [04.14.20]
Sony Interactive Entertainment's Play At Home initiative aims to help independent devs weather the current financial uncertainty brought on by the coronavirus pandemic.
Console/PC, Indie, Business/Marketing

Blog: The making of Warcraft II 1
by David Craddock [04.14.20]
Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically acclaimed strategy titles of all time.
Console/PC, Programming, Art, Audio, Design, Production

Breaking Walls nets $1.75 million to push ahead with Away: The Survival Series  
by Chris Kerr [04.14.20]
Canadian studio Breaking Walls has raised $1.75 million to boost development on Away: The Survival Series.
Console/PC, Business/Marketing

Roundtable: The unique allure of Animal Crossing: New Horizons 1
by Bryant Francis [04.14.20]
The Gamasutra editorial team weighs in on why Animal Crossing: New Horizons has won over so many fans in this turbulent era.
Console/PC, Design

Valve is looking for devs to showcase games in the summer Steam Game Festival  
by Alissa McAloon [04.13.20]
Valve is hosting yet another Steam Game Festival this summer, and once again offering developers a chance to digitally showcase their game demos during the six day event.
Console/PC, Indie

Don't Miss: 7 twin-stick shooters that game developers should study 3
by Staff [04.13.20]
It was an arcade mainstay in the early 1980s, and devs are still finding ways to work fresh twists on its simple, endlessly compelling formula. Here are seven instructive examples of the genre.
Console/PC, Design

Ubisoft delays next For Honor season after sudden shift to work-from-home  
by Alissa McAloon [04.13.20]
The For Honor team says teams have adjusted quickly to their new entirely remote workforce, but that disruptions from the initial transition mean some short-term delays are in order.
Console/PC, Social/Online

Video: How to sell your game without feeling sleazy  
by Staff [04.13.20]
In this 2020 GDC virtual talk, Chris Zukowski teaches you the basics of copywriting for video game marketing in a way that doesn't feel sleazy.
Console/PC, Indie, Business/Marketing, Video, Vault

ESRB ratings will now note if in-game purchases involve random items  
by Alissa McAloon [04.13.20]
The Entertainment Software Rating Board is adding a new clarification to its on-package ratings guides, and will now specify if a game's real-money transactions involve any sort of random element like a loot box mechanic.
Console/PC, Business/Marketing

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A bevy of COVID-19 issues lead to delay in planned Final Fantasy XIV update  
by Alissa McAloon [04.10.20]
The Final Fantasy XIV team at Square Enix has altered its update plans for this summer, namely pushing back the planned mid-June patch to a yet-undetermined date.
Console/PC, Social/Online

Don't Miss: How Maxis put the 'sim' in SimCity 33
by Staff [04.10.20]
In this classic chat, then-SimCity creative director Ocean Quigley reveals how Maxis designed systems that offer satisfying decisions for players & also accurately reflect aspects of the real world.
Console/PC, Design

Blog: The likelihood of making $10,000 in your first month on Steam 2
by Gamasutra Community [04.10.20]
In this article I discuss a recent post from Valve about game revenues, and point out the difficult task they are undertaking and offer some practical strategies for smaller developers
Console/PC, Business/Marketing

Deep Dive: The subtle art of building tension in Yes, Your Grace  
by Brave At Night [04.10.20]
Yes, Your Grace developer Brave At Night discusses what went into designing one of the most important, tense moments of the game with limited resources.
Console/PC, Programming, Design, Production, Business/Marketing

With well over 2.5 million sold, 2019 was The Witcher 3's best-ever year on PC  
by Alissa McAloon [04.09.20]
The PC version of The Witcher 3 very nearly outsold 2018's total multiplatform sales, and other fun facts from CDPR’s light breakdown of lifetime The Witcher 3 sales.
Console/PC

CD Projekt reports yearly gains in sales as it looks toward Cyberpunk 2077 launch  
by Alissa McAloon [04.09.20]
Both sales and net profit are up year-over-year at CD Projekt, figures that include sizable gains at its previously precarious PC game storefront GOG.com.
Console/PC, Business/Marketing

Blog: Animal Crossing in the age of social distancing  
by Gamasutra Community [04.09.20]
Urustar co-founder and creative director Federico Fasce serves up ann analysis of Animal Crossing as a playful space during the pandemic lockdown.
Console/PC, Design

Sega Europe appoints Tim Heaton as chief studio officer  
by Chris Kerr [04.09.20]
The veteran exec previously served as Sega Europe's vice president of studios while also working as the studio director at Total War developer Creative Assembly.
Console/PC, Business/Marketing