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July 22, 2019
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Updates » Console/PC
Epic launches its overhauled Unreal Online Learning portal  
by Alissa McAloon [06.07.19]
The new portal introduces improved search, progress tracking, quizzes, and badges to Epic’s Unreal Engine developer resource.
Console/PC

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Gamasutra Community [06.07.19]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming

Video: Efficient texture streaming in Titanfall 2  
by Staff [06.07.19]
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
Console/PC, Social/Online, Programming, Art, Video, Vault

Sony trialing new PlayStation voice chat transcription feature  
by Chris Kerr [06.07.19]
Sony is looking to make PlayStation voice chat more accessible with the addition of a new chat transcription feature.
Console/PC, E3

Inside the work to get Doom on the Super Nintendo  
by Fabien Sanglard [06.07.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM" examines the trials and triumphs of porting DOOM to the SNES, and the pivotal role played by Star Fox developer Argonaut Games.
Console/PC, Programming, History

Sony chief: 'There's no scenario where the PlayStation and Xbox platforms combine' 3
by Chris Kerr [06.07.19]
Sony and Microsoft have no intention of merging the worlds of PlayStation and Xbox, despite the two companies having recently joined forces to explore the world of cloud streaming and AI.
Console/PC, Business/Marketing, E3

Divinity: Original Sin developer Larian Studios is behind Baldur's Gate 3 3
by Alissa McAloon [06.06.19]
Larian Studios is picking up the franchise nearly 20 years after BioWare delivered Baldur’s Gate 2.
Console/PC, Social/Online, E3

Report: Blizzard cancels StarCraft spinoff to double down on new Diablo, Overwatch games 2
by Alissa McAloon [06.06.19]
Blizzard has reportedly canceled a StarCraft project it has had in the works for a couple of years, a decision that was driven by the desire to have more hands on upcoming Diablo and Overwatch games.
Console/PC

Video: Creating a tools pipeline for Horizon Zero Dawn 1
by Staff [06.06.19]
In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how the Horizon Zero Dawn team created a tools pipeline to support their foray into a new genre!
Console/PC, Production, Video, Vault

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [06.06.19]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Design, Production

Destiny goes free-to-play as Destiny 2: New Light  
by Alissa McAloon [06.06.19]
New Light aims to entice new players by offering an appealing place to start playing Destiny 2 without needing to play a pricey game of catch-up.
Console/PC, Social/Online, E3

Watch Void Bastards' co-designer break down its punchy, randomized design  
by Bryant Francis [06.06.19]
Watch the co-designer of Void Bastards break down some of the core design ideas that brought the game to life.
Console/PC, Design, Video

Stadia 'Founder's Edition' launches in November, base version in 2020 11
by Alissa McAloon [06.06.19]
Google has finally offered more details on the Stadia game streaming service it announced earlier this year, shedding light on pricing details and the platform’s game offerings in a pre-E3 stream today.
Console/PC, Social/Online, Smartphone/Tablet, E3

Naughty Dog is shutting down PS3 servers for Uncharted 2, 3, and The Last of Us  
by Chris Kerr [06.06.19]
Naughty Dog is shutting down the PlayStation 3 servers for Uncharted 2, Uncharted 3, and The Last of Us after almost 10 years.
Console/PC, Business/Marketing

Blog: Admiring the design in hyper-casual games 20
by Gamasutra Community [06.06.19]
Game designers: here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.
Console/PC, Smartphone/Tablet, Design

Don't Miss: 9 things we can learn about game design from Dark Souls 19
by Gamasutra Community [06.05.19]
In this article, Robert Boyd examines nine areas that Dark Souls excels in and discuss how devs can apply those lessons towards improving game design.
Console/PC, Design

Video: Rebooting the immersive sim with Prey's Mooncrash DLC  
by Staff [06.05.19]
In this 2019 GDC talk, Arkane Studios' Rich Wilson dissects the design and development of the Mooncrash DLC, which introduces a roguelike structure and systems to its 2017 sci-fi immersive sim Prey.
Console/PC, Design, Video, Vault

Report: Destiny 2 is coming to Google Stadia  
by Alissa McAloon [06.05.19]
Multiple sources speaking to Kotaku say that Bungie’s online space shooter is launching on the cloud-based game platform,
Console/PC, Social/Online

Chat with Void Bastards' co-designer at 7PM EST  
by Bryant Francis [06.05.19]
The co-designer of Void Bastards is taking your questions starting at 7PM EST on the GDC Twitch channel.
Console/PC, Design, Video

Blog: Marketing an upcoming Steam game 9
by Gamasutra Community [06.05.19]
This is a collection of guidelines for building a marketing plan of upcoming Steam games. I am not an expert on this area, but I gathered some resources to guide myself and others about the topic.
Console/PC, Business/Marketing