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September 21, 2019
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Updates » Console/PC
Blog: Delivering a closed alpha build to a store channel on Discord  
by Gamasutra Community [08.12.19]
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option.
Console/PC, Production

Valve turns to hands-on moderation to solve Steam Workshop woes  
by Alissa McAloon [08.12.19]
Valve has tweaked the approval process for Steam Workshop submissions, adding a human element to the second step of the process for "certain Workshops."
Console/PC, Social/Online

Spilt Milk Studios cancels upcoming sci-fi MMO, Lazarus  
by Chris Kerr [08.12.19]
Spilt Milk Studios has canceled its upcoming sci-fi MMO Lazarus after deeming the project too much of a financial risk.
Console/PC, Production, Business/Marketing

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Epic is being sued over a security issue that left Fortnite player data exposed 1
by Chris Kerr [08.12.19]
Epic Games is being sued over its handling of a security breach that could've exposed the accounts and personal information of millions of Fortnite players.
Console/PC, Business/Marketing

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A decade of improving the approachability of fighting games  
by Staff [08.09.19]
In this 2019 GDC talk, Iron Galaxy Studios' Noah Sasso surveys the ways devs have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Don't Miss: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art 1
by Staff [08.09.19]
Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
Console/PC, Art

ESPN, ABC delay Apex Legends tournament broadcast in wake of shootings 2
by Alissa McAloon [08.09.19]
ESPN and ABC have delayed the broadcast of an Apex Legends tournament that was set to air this weekend, a decision ABC says was made out of respect to those impacted by recent mass shootings in the US.
Console/PC, Social/Online

Discord is launching in-server streaming later this month with new 'Go Live' feature  
by Chris Kerr [08.09.19]
Discord is rolling out a new feature called 'Go Live' that's designed to replicate the feeling of playing games on the couch with your best pals.
Console/PC, Business/Marketing

Australian ratings board working to completely ban DayZ for promoting cannabis 2
by Chris Kerr [08.09.19]
The Australian Classification Board is working to have all versions of DayZ banned in the country for incentivising cannabis use.
Console/PC, Business/Marketing

Walmart tells staff to pull violent game ads and demos, but guns still for sale  
by Chris Kerr [08.09.19]
Walmart has told employees to remove advertising and displays that reference violence, including those promoting video games.
Console/PC, Business/Marketing

Activision Blizzard's Q2 net revenue falls year-over-year to $1.4 billion  
by Alissa McAloon [08.08.19]
Net revenue and net bookings were both down year-over-year at Activision Blizzard, but the company says that the quarter still outperformed its expectations.
Console/PC, Social/Online

The Final Fantasy XIV team is reworking base game content to be 'more compact'  
by Alissa McAloon [08.08.19]
One of the items on the to do list for the developers behind the MMORPG Final Fantasy XIV is reworking some of the earlier bits of the game to be “more compact.”
Console/PC, Social/Online

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by Staff [08.08.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Twitch launches beta for all-in-one streaming app Twitch Studio  
by Alissa McAloon [08.08.19]
The streaming platform Twitch is looking to cut out the middleman, announcing today that it has its own program in the works to handle both setting up streams and going live on Twitch.
Console/PC, Social/Online

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Devs are now required to contact Valve for release date changes on Steam 5
by Alissa McAloon [08.08.19]
Update: Valve says the change was made to counteract frequent changes that were "confusing to players and frustrating for other developers"
Console/PC, Social/Online

Breaking down the rich and complex AI of Hitman  
by Gamasutra Community [08.08.19]
One of the most complex simulations in triple-A games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.
Console/PC, Programming, Design