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February 22, 2020
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Updates » Console/PC
Xbox continues to expand Project xCloud's preview library as testing continues  
by Alissa McAloon [01.21.20]
Xbox has once again bolstered Project xCloud's testing library, adding over a dozen new games to the streaming service's offerings as Xbox continues to stress test its tech ahead of a full launch.
Console/PC, Social/Online

Video: A performance and memory postmortem of Middle-earth: Shadow of War  
by Staff [01.21.20]
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
Console/PC, Art, Production, Video, Vault

Attend GDC for an inside look at the art design of Total War: Three Kingdoms  
by Staff [01.21.20]
The latest Total War game pushed developer Creative Assembly to completely reimagine the series' look and UI, and at GDC 2020 in Mach you'll have the opportunity to learn how the team pulled it off!
Console/PC, Art, GDC

Court overturns $10.1 million verdict against Nintendo in Wii Remote lawsuit  
by Chris Kerr [01.21.20]
A federal court in Dallas has overturned a jury verdict against Nintendo that ordered the company to pay $10.1 million to iLife Technology for allegedly violating its motion tracking patents.
Console/PC, Design, Business/Marketing

Q&A: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [01.21.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design

GTA developer Rockstar pushes back against UK tax abuse allegations  
by Chris Kerr [01.21.20]
Grand Theft Auto developer Rockstar has refuted the suggestion its abusing the UK government's Video Game Tax Relief initiative and dodging corporation tax.
Console/PC, Business/Marketing

Wherever you are in your game design career, come advance it at GDC!  
by Staff [01.20.20]
Are you a game designer interested in attending GDC 2020 this March? Don't miss these opportunities to attend sessions from industry experts and learn tips and techniques relevant to your needs!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Unsubtle Rainbow Six Siege DDoS dealers hit with Ubisoft lawsuit  
by Alex Wawro [01.17.20]
Ubisoft has filed a lawsuit in California against a group it claims are in the business of selling access to services which can disrupt the servers of (among other things) Rainbow Six Siege.
Console/PC, Social/Online, Business/Marketing

Get a job: Be a Principal Writer at Deep Silver Volition  
by Staff [01.17.20]
The Champaign, Illinois studio seeks a candidate adept at writing and storytelling for AAA open-world action games, while also being able to direct, inspire, and mentor writers and other devs.
Console/PC, Design, GDC

Don't Miss: Making Horizon Zero Dawn's Machines feel like living creatures 4
by Willie Clark [01.17.20]
Horizon Zero Dawn's Machines are clearly automatons, with their inner workings plainly visible. But they also exhibit unmistakable animal-like behavior and movements. Learn how in this classic chat!
Console/PC, Design

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Bungie improved the audio workflow for Destiny: Rise of Iron  
by Staff [01.17.20]
In this 2017 GDC session, Bungie's Kareem Shuman explains how Bungie's audio QA team improved the tools and workflow to assist the content creators from day one of working on Destiny: Rise of Iron.
Console/PC, Social/Online, Audio, Production, Video, Vault

GDC 2020 offers practical tips on hiring and keeping women leaders in games  
by Staff [01.17.20]
It's never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at GDC 2020 in March you'll get the latest tips and tools to do so!
Console/PC, Smartphone/Tablet, Indie, Production, GDC

Microsoft pledges to wipe out its carbon footprint by 2050  
by Chris Kerr [01.17.20]
Microsoft has outlined plans to not just reduce, but completely remove its carbon footprint in an attempt to combat the climate crisis.
Console/PC, Business/Marketing

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google expects 120 games to hit Stadia this year, including some exclusives  
by Alissa McAloon [01.16.20]
Google has shared a bit of a roadmap on what features will arrive on Stadia this year, including a ballpark estimate on how many games will launch for the cloud based game platform within the next 12 months.
Console/PC, Social/Online

Report: PS4 exclusive Horizon Zero Dawn could come to PC 3
by Alissa McAloon [01.16.20]
Sources speaking to Kotaku say that Horizon Zero Dawn is heading to PC later in 2020.
Console/PC

Devs, submit your games now for GDC 2020's Day of the Devs showcase!  
by Staff [01.16.20]
Hey game devs, good news: Double Fine and iam8bit's popular game showcase Day of the Devs returns to GDC this year, and organizers are now accepting submissions from devs who want to participate!
Console/PC, Indie, Business/Marketing, GDC

Don't Miss: Designing the stealth, economy, and encounters of Horizon Zero Dawn  
by Staff [01.16.20]
Horizon Zero Dawn designer Eric Boltjes shares some of the lessons learned making an open-world game filled with machines meant to act like living creatures.
Console/PC, Design

Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault