Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Xbox Game Studios, Codemasters, and others pull games from GeForce Now  
by Chris Kerr [04.21.20]
Warner Bros. Interactive Entertainment, Xbox Game Studios, Codemasters, and Klei Entertainment have pulled their games from Nvidia's GeForce Now streaming service.
Console/PC, Business/Marketing

Nintendo working with suppliers to boost Switch production in 2020  
by Alissa McAloon [04.20.20]
Nintendo has reportedly told suppliers it wants to crank up Switch production by about 10 percent in 2020, according to a story from Nikkei.
Console/PC

Video: The origin story of Void Bastards' striking art style  
by Staff [04.20.20]
In this GDC 2020 virtual talk Blue Manchu's Ben Lee breaks down the various influences and events that shaped the art style of Void Bastards throughout the game's production.
Console/PC, Indie, Art, Video, Vault

Riot posts $100,000 bug bounty to track down flaws in Valorant's anti-cheat  
by Alissa McAloon [04.20.20]
Riot is incentivizing internet security enthusiasts to report vulnerabilities and exploits in its offerings with newly posted bug bounties, including a sizable fund for specific Valorant flaws.
Console/PC, Social/Online

Facebook has launched its dedicated 'Facebook Gaming' mobile app  
by Chris Kerr [04.20.20]
UPDATE: Facebook has rolled out its standalone 'Facebook Gaming' mobile app to rival Twitch, Mixer and YouTube.
Console/PC, Smartphone/Tablet, Business/Marketing

Artful platformer Gris has sold over 1 million copies  
by Chris Kerr [04.20.20]
Stylish platformer Gris has sold over 1 millions copies since launching in December 2018, according to developer Nomada Studio. 
Console/PC, Smartphone/Tablet, Business/Marketing

Steam gets 'editorial' when we weren't looking  
by Simon Carless [04.20.20]
I thought Valve’s greater moves towards (someone) editorially picking what gets featured on their platform was worth remarking on.
Console/PC, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Charting The Pathless - Part 1  
by Gamasutra Community [04.17.20]
The first in a multi-blog series exploring the development of the score to Giant Squid's follow-up to their underwater hit ABZU: THE PATHLESS.
Console/PC, Audio, Production

Video: Less stressful game development via DevOps 1
by Staff [04.16.20]
In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [04.16.20]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Art, Design, Production

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Don't Miss: The afterimage of Final Fantasy VII 17
by Christian Nutt [04.15.20]
In the wake of the HD remake's release, now's a good time to look back on this recent reflection about what lessons the original, decades-old Final Fantasy VII holds for modern game devs.
Console/PC, Design

Cooking Mama: Cookstar drama thickens as publisher asserts right to publish 2
by Alex Wawro [04.15.20]
In a statement today Cooking Mama: Cookstar publisher Planet Entertainment defended the company's right to publish the game, which was released on Switch last month and quickly pulled from stores.
Console/PC, Business/Marketing

Get a job: Remedy seeks an Audio Designer  
by Staff [04.15.20]
The team at Control developer Remedy Entertainment are hiring an Audio Designer to take a key role on a project currently in development at the studio's offices in Finland.
Console/PC, Audio, Recruitment

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Gamescom eyes digital show as Germany extends COVID-19 ban on events through August  
by Alex Wawro [04.15.20]
Update Following Germany's announcement that its ban on big public gatherings will be extended through August, Gamecom organizers have made the call to host an online event instead.
Console/PC, Indie, Business/Marketing

Cooking Mama license holder threatens legal action against Cookstar publisher  
by Chris Kerr [04.15.20]
Cooking Mama license owner Office Create Corp is preparing to take legal action against Cooking Mama: Cookstar publisher Planet Entertainment LLC for releasing the game without authorization. 
Console/PC, Production, Business/Marketing

Design notes from the making of Treachery in Beatdown City 1
by Bryant Francis [04.15.20]
Treachery in Beatdown City's lead developer breaks down a different way to do retro-themed games for your benfit.
Console/PC, Design

Latest iteration of EGM ceases publication of daily features  
by Alex Wawro [04.14.20]
Update EGM's Josh Harmon published a post to the EGM website today explaining that the outlet will stop publishing new features, though its archive will remain online "for the foreseeable future."
Console/PC, Business/Marketing