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Updates » Console/PC
20% of last year's Nintendo Switch sales were to households that already owned one  
by Alissa McAloon [05.13.21]
Even before releasing its entirely portable Switch Lite in 2019, Nintendo frequently named the fabled Second Household Switch as its biggest growth opportunity in the West.
Console/PC's first Creator Day gives devs 100% of game revenue for 24 hours  
by Alissa McAloon [05.13.21]
Game platform is hosting its first Creator Day on May 14, and will forgo its usual cut of game sales made through its platform for a solid day.
Console/PC, Indie

Don't Miss: Inside the deveptively simple design of Doom (2016) 10
by Staff [05.13.21]
Doom's apparent simplicity belies a core design that is difficult to achieve. On the 5 year anniversary of its release, find out how Id Software tackled its demon-slaying game design.
Console/PC, Design

Video: Animating God of War  
by Staff [05.13.21]
In this 2019 GDC talk, Sony Santa Monica's Bruno Velazquez discusses the process of transforming the studio's approach to how it animated Kratos in 2018's God of War.
Console/PC, Art, Video

Sega Sammy reports year-over-year jump in game sales despite fewer new releases  
by Alissa McAloon [05.13.21]
Sega Sammy credits the performance of its game business to pandemic-driven the stay-at-home orders that defined the last year, but is approaching the next year with caution for the same reason.
Console/PC, Social/Online, Smartphone/Tablet

Go behind the making of Marvel’s Spider-Man: Miles Morales at GDC 2021  
by Staff [05.13.21]
Insomniac Games creative director Brian Horton is giving a talk on the making of Marvel’s Spider-Man: Miles Morales at GDC 2021.
Console/PC, Design, Production, GDC

Xbox Party Chat is becoming more accessible with speech transcription and synthesis   
by Chris Kerr [05.13.21]
Xbox Party Chat is being bolstered with support for speech into text transcription and synthesis of speech from text.
Console/PC, Business/Marketing

Discord shows off Stages discoverability features, push for inclusivity  
by Bryant Francis [05.13.21]
Discord's upgrading its "Stage Channels" feature to help server owners attract new audiences and making a vocal push toward more inclusivity on the online communications platform.
Console/PC, Business/Marketing

Sponsored: What game devs need to know about Criminal Economics and the Game Industry  
by Akamai Technologies [05.13.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Nintendo Switch production 'more uncertain' due to semiconductor shortage  
by Chris Kerr [05.13.21]
Nintendo president Shuntaro Furukawa has warned that Switch production may be affected by the ongoing semiconductor shortage. 
Console/PC, Business/Marketing

Monster Hunter: World has sold over 17.1 million copies worldwide  
by Chris Kerr [05.13.21]
Monster Hunter: World has topped 17.1 million sales in just over three years, according to the latest figures from developer Capcom.
Console/PC, Business/Marketing

Digital software and catalog titles are driving sales at Square Enix  
by Chris Kerr [05.13.21]
Growing digital sales and "brisk" sales of catalog titles drove profits and sales in Square Enix's game division.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic, Blizzard alums gather to form all-remote studio Lightforge Games  
by Bryant Francis [05.12.21]
A band of Epic Games & Blizzard Entertainment alumni have announced the formation of Lightforge Games, a new all-remote studio dedicated to “changing how RPGs are played.”
Console/PC, Business/Marketing

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.12.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design

Former Hitman, Halo devs form new AAA studio Twin Suns Corp.  
by Alissa McAloon [05.12.21]
A trio of longtime game developers have joined forces to create Twin Suns Corp., a new studio taking aim at triple-A game development (with an initial funding boost from Hiro Capital and 1Up Fund.)

At GDC 2021, you can learn about the making of Resident Evil Village  
by Staff [05.12.21]
The makers of Resident Evil Village will be breaking down the game’s creation at the all-digital GDC 2021!
Console/PC, Programming, Art, Design, GDC

Embracer Group buys four more game studios for a combined $8.5 million 1
by Chris Kerr [05.12.21]
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million).
Console/PC, Production, Business/Marketing

Ubisoft evolving production strategy to include 'high-end' freemium releases  
by Chris Kerr [05.12.21]
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold.
Console/PC, Production, Business/Marketing

Live services push EA to $6.19 billion in full year net bookings  
by Alissa McAloon [05.11.21]
"With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson.
Console/PC, Social/Online