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April 4, 2020
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Updates » Console/PC
Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [04.03.20]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What does games culturalization involve?  
by Gamasutra Community [04.03.20]
This article introduces the 'Three Levels of Culturalization' model to demonstrate why knowing your global players and their context is critical to the success of games studios.
Console/PC, Design, Production

Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online

Atari VCS system architect Rob Wyatt is suing Atari over missed payments 1
by Chris Kerr [04.03.20]
Rob Wyatt, the system architect behind the original Xbox, is suing Atari for failing to pay him for work he did on the company's retro VCS console. 
Console/PC, Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

Phil Spencer talks how Xbox teams are weathering remote work in the lead-up to Series X  
by Alissa McAloon [04.02.20]
Xbox head Phil Spencer talks about how Xbox teams are handling the sudden swap to entirely remote development.
Console/PC, Production

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Console/PC, Serious, Business/Marketing

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

The Last of Us Part II and Iron Man VR delayed as COVID-19 complicates release plans  
by Alissa McAloon [04.02.20]
Sony Interactive Entertainment says logistical problems spanning from the current global crisis have made delivering both games on time an impossible feat.
Console/PC

Sony forms $100 million global relief fund to help those affected by COVID-19  
by Chris Kerr [04.02.20]
PlayStation maker Sony has established a $100 million global relief fund to help those around the world affected by the COVID-19 pandemic.
Console/PC, Business/Marketing

Interview: Tuning promotion to make Academia a success  
by Simon Carless [04.02.20]
How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
Console/PC, Design, Production, Business/Marketing

Report: Gearbox overspent on Borderlands 3, and devs see bonuses cut in response 3
by Alissa McAloon [04.01.20]
Sources speaking to Kotaku say Gearbox dangled the carrot of six figure bonuses in front of underpaid developers, only cut promised profit sharing at the last minute.
Console/PC, Business/Marketing

Don't Miss: Give players a place to feel 'cozy' and they'll keep coming back  
by Alissa McAloon [04.01.20]
"It's like eating mac-and-cheese in video game form." Slime Rancher dev Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again.
Console/PC, Indie, Design

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Console/PC, Serious, Design, Video, Vault

Terraria has sold over 30 million copies across all platforms 1
by Chris Kerr [04.01.20]
Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
Console/PC, Smartphone/Tablet, Business/Marketing

Rockstar pledges 5% of Red Dead and GTA Online revenue to fight COVID-19  
by Chris Kerr [04.01.20]
Rockstar will be donating 5 percent of revenue from purchases made in GTA Online and Red Dead Online from April 1 to May 31 to COVID-19 relief efforts. 
Console/PC, Business/Marketing

Activision has dished out over 50,000 permabans in Call of Duty: Warzone  
by Chris Kerr [04.01.20]
Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.
Console/PC, Production, Business/Marketing

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Don't Miss: The Valkyrie Profile-inspired design of Indivisible 1
by Bryant Francis [03.31.20]
Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life.
Console/PC, Design