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July 19, 2019
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Updates » Business/Marketing
Don't Miss: A Cultist Simulator retrospective 5
by Alissa McAloon [05.31.19]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Indie, Production, Business/Marketing

Former Gearbox VP joins Nintendo to lead developer and publisher relations  
by Chris Kerr [05.31.19]
Former Gearbox vice president John Vignocchi has joined Nintendo of America to take charge of the company's developer and publisher relations team.
Business/Marketing

Indie publisher Raw Fury has acquired the rights to the Kingdom franchise  
by Chris Kerr [05.31.19]
Indie publisher Raw Fury has purchased the rights to the Kingdom franchise from creator Thomas van den Berg for an undisclosed fee.
Console/PC, Business/Marketing

GameStop COO and CFO Rob Lloyd steps down amid executive shuffle 1
by Alissa McAloon [05.30.19]
GameStop chief operating officer and chief financial officer Rob Lloyd is departing the company, a move that comes amid a mild executive reshuffling at the retailer.
Business/Marketing

Games on the Google Play Store now required to disclose loot box odds 1
by Alissa McAloon [05.30.19]
Google Play's dev guidelines now say that apps with loot boxes "must clearly disclose the odds of receiving those items in advance of purchase.”
Social/Online, Smartphone/Tablet, Business/Marketing

Microsoft is bringing Xbox Game Pass to Windows PC  
by Chris Kerr [05.30.19]
Microsoft is bringing Xbox Game Pass to PC, but plans to tweak the subscription service to meet the specific needs of PC players and game developers.
Console/PC, Business/Marketing

Iron Maiden is suing Ion Maiden dev 3D Realms for trademark infringement 7
by Chris Kerr [05.30.19]
The band claims the studio's first-person shooter Ion Maiden is an "incredibly blatant" infringement on their Iron Maiden trademark, and are demanding $2 million in damages. 
Console/PC, Business/Marketing

Video: A Dream Daddy dev's survival guide for terminally online indies  
by Staff [05.29.19]
At GDC 2019 indie dev Leighton Gray talks about how to weather success (and failure) by cultivating a healthier relationship with the internet, based on her experience releasing Dream Daddy.
Indie, Business/Marketing, Video, Vault

Get a job: Yacht Club Games is hiring a Marketing/Community Manager  
by Staff [05.29.19]
Yacht Club Games is looking for a Marketing/Community Manager to join the team and serve as the link between Yacht Club's teams and Shovel Knight players and fans.
Business/Marketing, Recruitment

AIAS Foundation scholarship and mentorship applications close this week  
by Alissa McAloon [05.29.19]
The Randy Pausch Scholarship, Mark Beaumont Scholarship, and WomenIn Scholarship all close submissions on May 31
Programming, Art, Audio, Design, Production, Business/Marketing

WeQ acquires and rebrands Booster Studios to branch into publishing  
by Alissa McAloon [05.29.19]
The mobile advertising company WeQ has acquired Helix Madness dev Booster Studios and rebranded it as WeQ Studios to expand into mobile game publishing.
Smartphone/Tablet, Business/Marketing

Sponsored: Reaching new markets by enabling cash payments  
by Xsolla [05.29.19]
If your game doesn’t accept cash, you’re going to miss out on a large potential gaming audience in major markets.
Business/Marketing

The Oculus Quest is selling out in the U.S. after one week  
by Chris Kerr [05.29.19]
The Oculus Quest virtual reality headset has sold out at some U.S. retailers just a week after launch, suggesting mainstream interest in virtual reality tech might finally be warming up. 
VR, Business/Marketing

Bossa shutting down Worlds Adrift, says game is 'no longer commercially viable' 4
by Chris Kerr [05.29.19]
Bossa Studios is shutting down its Early Access massively multiplayer sandbox title Worlds Adrift in July, and explained the game is no longer a 'commercially viable' prospect.
Console/PC, Design, Business/Marketing

Zynga sells headquarters for $600 million to help finance acquisitions  
by Chris Kerr [05.29.19]
Social and mobile game developer Zynga has sold its San Francisco headquarters for $600 million, and intends to use some of the cash to finance further acquisitions.
Smartphone/Tablet, Business/Marketing

Four new Pokemon projects have been unveiled, including cross-platform trading hub  
by Chris Kerr [05.29.19]
The Pokemon Company has unveiled four new Pokemon projects including a new Detective Pikachu game for the Nintendo Switch, two new mobile apps, and a cloud-based Pokemon storage and trading service.
Console/PC, Smartphone/Tablet, Business/Marketing

Report: Tencent backs away from Arena of Valor after it fails to take off in the West  
by Alissa McAloon [05.28.19]
Tencent’s Arena of Valor missed the mark in the West, so much so that the company is reportedly shifting resources away from the Honour of Kings spinoff.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: The grind behind Boyfriend Dungeon's $272K funding success  
by Staff [05.28.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran  lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove Boyfriend Dungeon to Kickstarter success. 
Indie, Business/Marketing, Video, Vault

'Gaming disorder' officially recognized as a disease despite industry protests 1
by Chris Kerr [05.28.19]
The World Health Organization has officially recognized 'gaming disorder' as a disease, meaning it will be included in the 11th revision of the International Statistical Classification of Diseases.
Business/Marketing

Proposed anti-loot box bill has big implications for devs and publishers 56
by Chris Kerr [05.24.19]
The proposed bill would serve to "regulate certain pay-to-win microtransactions and loot boxes," and could drastically change how devs and publishers use certain monetisation mechanics in the States.
Design, Business/Marketing