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February 22, 2020
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Updates » Business/Marketing
Gio Corsi is now IllFonic's Chief Product Officer  
by Alissa McAloon [01.15.20]
PlayStation's previous global second party games head and noted PS Vita advocate Gio Corsi has joined up with IllFonic as the studio’s new product chief.
Production, Business/Marketing

Report: Valve Index headset sold out globally as Half-Life: Alyx nears launch  
by Chris Kerr [01.15.20]
Valve's own Index VR headset appears to have sold out globally following the unveiling of Half-Life: Alyx, the prophesied third entry in the acclaimed Half-Life series.
VR, Business/Marketing

GameStop stock tumbles by 16 percent following poor holiday sales  
by Chris Kerr [01.15.20]
GameStop has seen its stock tumble by 16 percent after it notified investors of a 25.7 percent drop in holiday sales.
Console/PC, Business/Marketing

Blog: Kickstarter and games in 2019  
by Thomas Bidaux [01.15.20]
A year has passed and it is time again to look at how the Kickstarter landscape for games has evolved over the past 12 months.
Console/PC, Business/Marketing

Subnautica has surpassed 5 million sales worldwide 1
by Chris Kerr [01.15.20]
Aquatic survival title Subnautica has sold 5.3 million copies worldwide according to developer Unknown Worlds.
Console/PC, Business/Marketing

Square Enix is shutting down Mobius Final Fantasy after four years  
by Chris Kerr [01.15.20]
Square Enix is shutting down the global version of Mobius Final Fantasy four years after the episodic mobile RPG launched.
Smartphone/Tablet, Business/Marketing

Kansas Game Invest rebrands as Amplifier after THQ Nordic acquisition  
by Chris Kerr [01.15.20]
Kansas Game Invest has rebranded as Amplifier Game Invest around six months after being acquired by THQ Nordic.
Business/Marketing

Exclusives helped the Epic Games Store earn $680 million during 2019 1
by Chris Kerr [01.14.20]
The Epic Games Store has generated over $680 million in revenue during its first year.
Console/PC, Business/Marketing

ForwardWorks creating new mobile game with Kadokawa and Cave Interactive  
by Chris Kerr [01.14.20]
Sony’s in-house mobile studio ForwardWorks has announced its partnering with publisher Kadokawa and developer Cave Interactive on a new smartphone project due in 2020.
Smartphone/Tablet, Production, Business/Marketing

Sony's skipping E3 again in 2020 1
by Alex Wawro [01.13.20]
Today a Sony representative told GamesIndustry.biz that the company won't be attending E3 because 'we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.'
Console/PC, Business/Marketing

Blog: A TILTit postmortem (or how to not publish a game in today's market) 2
by Gamasutra Community [01.13.20]
A postmortem of my physics based, falling blocks, puzzle game TILTit, including some marketing lessons learned the hard way.
Design, Production, Business/Marketing

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Nintendo looking at 'interesting' ways it can use AR technology 1
by Chris Kerr [01.13.20]
Nintendo president Shuntaro Furukawa has revealed the company is looking at "interesting" ways it can use augmented reality technology.
VR, Design, Business/Marketing

Awesome Games Done Quick 2020 raises a record $3.13 million for charity  
by Chris Kerr [01.13.20]
Charity speedrunning event Awesome Games Done Quick 2020 has raised $3.13 million for the Prevent Cancer Foundation, breaking the previous fundraising record by over $100,000.
Console/PC, Business/Marketing

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Control and Death Stranding lead nominations for 2020 DICE Awards 1
by Chris Kerr [01.10.20]
The Academy of Interactive Arts & Sciences has announced the nominees for the 23rd Annual D.I.C.E. Awards, and both Control and Death Stranding are leading the charge.
VR, Console/PC, Smartphone/Tablet, Design, Business/Marketing

Sign up now for GDC Connect and start making connections for GDC 2020!  
by Staff [01.10.20]
The GDC Connect tools for arranging meetings with business contacts & mentors at GDC 2020 is now online with significantly expanded access -- so sign up today and start setting up productive meetings!
Console/PC, Social/Online, Indie, Business/Marketing

Terry Cavanagh has released the source code for VVVVVV on Github 1
by Chris Kerr [01.10.20]
The source code for acclaimed 2D puzzler platformer VVVVVV has been released by creator Terry Cavanagh to celebrate the title's 10th anniversary.
Console/PC, Programming, Design, Business/Marketing

Report: China to further regulate online games and streaming to curb addiction 1
by Chris Kerr [01.10.20]
Regulators in China intend to further scrutinize the impact games and online content can have on mental health in a bid to protect young people.
Console/PC, Business/Marketing