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October 17, 2019
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Updates » Business/Marketing
Video: How to survive and thrive as a small studio without a big hit  
by Staff [09.09.19]
In this 2019 GDC panel, Christopher Langmuir, Theresa Duringer and Tanya X. Short give realistic examples of how to run a small game studio without a surprise runaway hit.
Indie, Business/Marketing, Video, Vault

Blog: How I discovered the world of user acquisition and advertising 6
by Gamasutra Community [09.09.19]
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do, and thought I'd share my results with you!
Design, Business/Marketing

Dreamcast 20th anniversary interview extravaganza 2
by Gamasutra Community [09.09.19]
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Design, Business/Marketing, History

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

The role of Double Fine's publishing biz is still up in the air after joining Microsoft 2
by Alissa McAloon [09.06.19]
Double Fine founder Tim Schafer says that exactly what will happen to Presents in the wake of that acquisition is still uncertain, even to those involved with the business.
Console/PC, Business/Marketing

The beauty industry is getting an AR makeover; learn how at XRDC!  
by Staff [09.06.19]
Cutting-edge AR beauty tech (like augmented reality mirrors) is here; ModiFace's Jennifer Tidy will give you the inside scoop on how, why, and what it means for you at XRDC in San Francisco next month!
VR, Design, Business/Marketing, XRDC

A platter of experimental discovery features are heading to Steam  
by Chris Kerr [09.06.19]
Steam has rolled out a number of new and updated experimental discovery features though its Steam Labs initiative.
Console/PC, Business/Marketing

How Steam users see your game: An analysis of what players are looking for 39
by Gamasutra Community [09.06.19]
"If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for."
Console/PC, Indie, Business/Marketing

Celeste developers form new studio Extremely OK Games  
by Chris Kerr [09.06.19]
The developers behind acclaimed platformer Celeste have formed a new studio called Extremely OK Games.
Production, Business/Marketing

Blog: I am the cheapest bastard in indie games 15
by Gamasutra Community [09.06.19]
In this indie biz deep dive, we share a bunch of budget and sales numbers to show how accepting our limitations helps our business succeed.
Design, Business/Marketing

MWM Immersive turns game publisher, debut title will be Creature in the Well  
by Chris Kerr [09.05.19]
The division is being rebranded as MWM Interactive, and will make its publishing debut with Flight School Studios' hack-n-slash pinball mashup Creature in the Well.
Production, Business/Marketing

Blog: Kickstarter tactics based on our campaign for Unbound: Worlds Apart 3
by Gamasutra Community [09.05.19]
Earlier this year we launched a Kickstarter campaign for our game, Unbound: Worlds Apart. We aimed to raise $25,000 in 30 days. By the end of the campaign we had raised $41,000.
Design, Business/Marketing

Nintendo Direct shows off surprise sequels, new ports in aggressive year-end pitch  
by Bryant Francis [09.04.19]
Today's Nintendo Direct revealed a slew of ports, sequels, and new content that bolsters the Nintendo Switch's lineup.
Console/PC, Business/Marketing

Video: How indies and small studios can succeed with licensed games  
by Staff [09.04.19]
In this 2019 GDC talk Devolver Digital's Nigel Lowrie, Nerial's Francois Alliot, and HBO's Jeff Peters explore how smaller devs can succeed with licensed games like Reigns: Game of Thrones
Console/PC, Indie, Business/Marketing, Video, Vault

Steam Library redesign ushers in new features for devs alongside spruced up game pages 1
by Diego Arguello [09.04.19]
Valve has unveiled a number of new updates coming to Steam, including several developers have been asking about for quite some time.
Console/PC, Social/Online, Business/Marketing

Microsoft partners with SK Telecom for 5G game-streaming in Korea  
by Chris Kerr [09.04.19]
The Xbox maker announced the partnership at a press conference in Seoul, and explained the pair will work together to roll out cloud-based games via Project xCloud. 
Smartphone/Tablet, Business/Marketing

Ukie launches diversity census to analyse shape of the UK games industry  
by Chris Kerr [09.04.19]
Ukie has launched the UK Games Industry Diversity Census in a bid to better understand the make-up and shape of the UK games industry.
Business/Marketing

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Trine 4 publisher Modus Games acquires Brazilian studio The Balance  
by Chris Kerr [09.03.19]
Trine 4 and Cris Tales publisher Modus Games has acquired Brazillian game studio The Balance for an undisclosed fee.
Console/PC, Production, Business/Marketing