Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others  
by Chris Kerr [11.20.19]
A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch.
Smartphone/Tablet, Business/Marketing

Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem 2
by Gamasutra Community [11.20.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing

Viveport president Rikard Steiber is leaving HTC  
by Chris Kerr [11.19.19]
Viveport president and SVP of virtual reality, Rikard Steiber, is leaving HTC at the end of the year.
VR, Business/Marketing

Mixed reality game streaming platform LIV secures $2.6 million in funding  
by Chris Kerr [11.19.19]
Mixed reality game streaming platform LIV has secured $2.6 million in Series A funding to expand its development team and integrate more third party studios.
VR, Business/Marketing

German government to continue $55 million game development fund  
by Chris Kerr [11.19.19]
The German government has approved plans to set aside €50 million ($55.4 million) in the federal budget for 2020 to promote game development in the country.
Production, Business/Marketing

Blog: A guide to scrappy social media management 3
by Gamasutra Community [11.19.19]
Reduce, reuse, recycle! Oh, and also do the same to your social media content.
Business/Marketing

How players shop during a Steam sale: An in-depth analysis 11
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 4
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Console/PC, Social/Online, Business/Marketing

Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp  
by Chris Kerr [11.18.19]
Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
Smartphone/Tablet, Business/Marketing

Google expands Stadia launch lineup to 22 titles right before launch 1
by Chris Kerr [11.18.19]
Google has expanded its Stadia launch lineup to 22 games, mere hours before the cloud-gaming platform officially rolls out on November 19.
Console/PC, Business/Marketing

Genre viability on Steam and other trends - An analysis using review count 19
by Danny Weinbaum [11.18.19]
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Console/PC, Indie, Business/Marketing

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Double Fine VP of business development Greg Rice departs studio 2
by Alissa McAloon [11.15.19]
Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
Business/Marketing

Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3  
by Chris Kerr [11.15.19]
Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
Console/PC, Business/Marketing

Tencent grabs 10 percent stake in UK game company Sumo Group  
by Chris Kerr [11.15.19]
Chinese company Tencent has purchased a 10 percent stake in Sumo Group, the owner of Crackdown 3  and LittleBigPlanet 3 developer Sumo Digital.  
Production, Business/Marketing

Net game sales up 117% at THQ Nordic parent Embracer Group  
by Alissa McAloon [11.14.19]
Embracer Group, the entity previously known as THQ Nordic AB and parent of the publisher THQ Nordic, saw net sales for its game group jump 117 percent for the quarter ending September 30.
Console/PC, Business/Marketing

Rune II publisher Ragnarok 'shocked' by closure of dev Human Head Studios  
by Chris Kerr [11.14.19]
Rune II publisher Ragnarok Game has expressed surprise at the closure of developer Human Head Studios, which came just a day after the title launched.
Console/PC, Business/Marketing

Goodbye Kansas grabs 45 percent stake in Norwegian studio Misc Games  
by Chris Kerr [11.14.19]
The deal saw Goodbye Kanas pay roughly $650,000 for a 25 percent share in the company, before  purchasing an additional 20 percent stake from previous stakeholder Validé AS.
Console/PC, Business/Marketing

Blog: Going indie in Syria 10
by Gamasutra Community [11.14.19]
We all had to struggle to make something out of life, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
Design, Business/Marketing

John Carmack steps down as Oculus CTO to explore artificial intelligence  
by Chris Kerr [11.14.19]
During his time at the VR company, Carmack oversaw the development and commercial launch of the original Oculus Rift headset, its successor the Oculus Rift S, and the standalone Oculus Quest.
VR, Business/Marketing