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February 22, 2020
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Updates » Business/Marketing
Switch production delayed in China due to coronavirus outbreak  
by Chris Kerr [02.06.20]
Nintendo has told consumers in Japan to expect Switch production and shipping delays as a result of the coronavirus outbreak.
Console/PC, Production, Business/Marketing

Rod Fergusson is jumping from Gears of War to Diablo  
by Bryant Francis [02.05.20]
Rod Fergusson is saying "goodbye" to Gears of War and "hello" to the hellfire of Diablo.
Console/PC, Business/Marketing

Video: Why forums can be great for indie discoverability and community  
by Staff [02.05.20]
In this 2019 GDC talk, Stray Fawn Studio's Philomena Schwab explains how forums (and useful plugins) can still be useful for indie devs looking to build stable online communities around their games.
Social/Online, Indie, Business/Marketing, Video, Vault

Code Vein passes 1 million sales in under five months  
by Chris Kerr [02.05.20]
Bandai Namco's open world action RPG Code Vein has sold 1 million copies worldwide in under five months.
Console/PC, Business/Marketing

Improbable has purchased online game hosting company Zeuz  
by Chris Kerr [02.05.20]
SpatialOS developer Improbable has purchased online game hosting company Zeuz for an undisclosed fee.
Console/PC, Production, Business/Marketing

Phil Spencer claims Amazon and Google are 'main competitors' to Xbox 2
by Chris Kerr [02.05.20]
Xbox head Phil Spencer has suggested Sony and Nintendo are no longer the company's main competition in the world of games.
Console/PC, Business/Marketing

Digital games driving growth at Sega as packaged titles underperform  
by Chris Kerr [02.05.20]
Both sales and profits are up at Sega Sammy, which said its video game business "performed solidly" during the quarter.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Yacht Club Games is hiring a Marketing/Community Manager  
by Staff [02.04.20]
Yacht Club Games is looking for a Marketing/Community Manager to serve as the link between Yacht Club’s teams and Shovel Knight players and fans while engaging and empathizing with all stakeholders!
Business/Marketing, Recruitment

Don't Miss: A Classic Postmortem on how Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [02.04.20]
The Sims franchise has launched several sequels and spin-offs since getting its start 20 years ago today, so here's a look at how the team conquered challenges when making the first The Sims sequel.
Console/PC, Design, Production, Business/Marketing

GDC Arcade Play showcases contemporary arcade cabinets for all to try!  
by Staff [02.04.20]
GDC 2020 attendees are invited to GDC Arcade Play, a new community space dedicated to giving you the chance to check out the newest physical arcade and pinball games from Sega, Raw Thrills, and more!
Console/PC, Business/Marketing, GDC

Fable Fortune is being shut down two years after launch 1
by Chris Kerr [02.04.20]
Fable Fortune, the freemium digital card game set in the Fable universe, is shutting down after two years.
Console/PC, Business/Marketing

First ever UK Games Industry Census highlights need for more diversity 1
by Chris Kerr [02.04.20]
UKIE has launched the UK Games Industry Census to deliver a comprehensive assessment of diversity within the UK games industry.
Production, Business/Marketing

Blog: Lessons and statistics after four years as an indie developer  
by Gamasutra Community [02.04.20]
A look at four years of running an indie studio, including some statistics and a few lessons learned.
Design, Production, Business/Marketing

PS4 hardware and software sales down as next-gen looms large  
by Chris Kerr [02.04.20]
Sales and operating income in Sony's video game division are down as a result of waning PlayStation 4 hardware and software sales.
Console/PC, Business/Marketing

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Fall Guys developer Mediatonic to open new UK studio  
by Chris Kerr [02.03.20]
Fall Guys: Ultimate Knockout developer Mediatonic has announced plans to open a new studio in Leamington Spa.
Production, Business/Marketing

Blog: How Tencent's global mobile games biz took the crown in 2019  
by Gamasutra Community [02.03.20]
According to Priori Data, Tencent saw international mobile games market growth of 278 percent in 2019, out-performing domestic rival NetEase. Here's how.
Smartphone/Tablet, Business/Marketing

Astro Bot director Nicolas Doucet to lead SIE Japan Studio  
by Chris Kerr [02.03.20]
Astro Bot: Rescue Mission producer and director Nicolas Doucet has been made the new studio director of Sony Interactive Entertainment Japan Studio.
Production, Business/Marketing

Supercell sinks $1.1 million into fledgling Swedish studio Wild Games  
by Chris Kerr [02.03.20]
Supercell has invested $1.1 million into Wild Games, a new Swedish studio that was quietly established last December by a group of former DICE employees.
Production, Business/Marketing

Ubisoft acquires mobile studio Kolibri Games to expand into 'idle' genre  
by Chris Kerr [02.03.20]
Ubisoft has acquired a 75 percent stake in mobile game developer Kolibri Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing