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February 22, 2020
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Updates » Business/Marketing
Crytek wants to dismiss its own lawsuit against Star Citizen developers 4
by Chris Kerr [01.06.20]
Crytek is attempting to temporarily dismiss its own lawsuit against Star Citizen creator Cloud Imperium Games and Roberts Space Industries until spin-off Squadron 42 has launched.
Console/PC, Production, Business/Marketing

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Indie game marketing tips with Failbetter's Hannah Flynn  
by Staff [01.03.20]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing

Ragnarok acquires Rune II source code and assets following legal complaint  
by Chris Kerr [01.03.20]
Rune II publisher Ragnarok Game has secured the game’s source code and assets weeks after filing a legal complaint against developer Human Head Studios.
Production, Business/Marketing

These are the highest grossing Steam games of 2019  
by Chris Kerr [01.03.20]
Valve has revealed which games made the most bank on Steam in 2019, and there are more than a few familiar names at the top of the list.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.02.20]
With AGDQ on the horizon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Programming, Design, Production, Business/Marketing

Team 17 acquires UK studio Yippee Entertainment for $1.85 million  
by Chris Kerr [01.02.20]
Worms developer-publisher Team 17 has acquired UK studio Yippee Entertainment for $1.85 million.
Production, Business/Marketing

Untitled Goose Game has topped 1 million sales in three months  
by Chris Kerr [01.02.20]
Internet-breaking puzzler Untitled Goose Game has amassed over 1 million sales in its first three months on shelves.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC for key community management lessons from the Dwarf Fortress team!  
by Staff [12.27.19]
Game Developers Conference organizers have confirmed that GDC 2020 will play host to a unique talk about the care and cultivation of the amazing Dwarf Fortress community!
Console/PC, Indie, Business/Marketing, GDC

Watch GDC Play devs practice pitching their games at GDC Pitch 2020!  
by Staff [12.26.19]
GDC 2020 will again host GDC Pitch, a live event in which 10 GDC Play dev teams practice pitching their game in front of a live audience! Sign up now to pitch your game, or register for GDC to attend!
Console/PC, Indie, Business/Marketing, GDC

Gamasutra's Best of 2019: Katherine Cross' Top 5 Games  
by Katherine Cross [12.23.19]
Video games had an incredibly strong year, casting a bright spotlight on some genuine artistic beauty amidst a burning world.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ethics in the video game industry: A mythbusting and scientific approach  
by Celia Hodent [12.23.19]
This article offers a perspective on ethics in the game industry from a cognitive science standpoint, while debunking certain claims. Addiction (and attention economy), loot boxes, dark patterns, and violence are discussed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Kongregate is hiring a Business Development Manager  
by Staff [12.20.19]
The Business Development Manager is an integral member of the Business Development team driving growth in Kongregate's publishing program.
Business/Marketing, Recruitment

CD Projekt and The Witcher author Andrzej Sapkowski settle royalties disagreement 4
by Alissa McAloon [12.20.19]
CD Projekt and The Witcher author Andrzej Sapkowski have forged an agreement that ensures CD Projekt Red can continue to use Sapkowski’s creation, ending a disagreement that sprung up last year.
Console/PC, Business/Marketing

Best of 2019: Big game, small team, no crunch - Behind the success of Outward 15
by Bryant Francis, Kris Graft [12.20.19]
Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun."
Indie, Design, Production, Business/Marketing