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November 14, 2019
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Updates » Audio
Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC speaker Q&A: Elitsa Alexandrova and the music of Assassin's Creed: Origins  
by Staff [01.30.19]
If you were entranced by the music of Assassin's Creed: Origins' DLC you can learn from one of composers at GDC 2019!
Console/PC, Audio

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'BOY' does GDC 2019 offer more great God of War talks than you can shake an axe at! 1
by Staff [01.28.19]
An axe won't be the only thing you recall after you check out some of the 15+ fantastic God of War talks on offer at GDC 2019, each of which offers a unique look at the game's design and development!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Come out to GDC for an inside look at the making of Divinity: Original Sin 2!  
by Staff [01.25.19]
Larian Studios' Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019 Larian chief Swen Vincke will show you how it was made!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Making game music with external collaborators
by Gamasutra Community [01.25.19]
The creative and technical challenges of designing video game music are sometimes hard to discuss with people outside the core developer's team. Let's dig in to our process.
Audio, Design

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Strap in for a Panzer Dragoon Classic Game Postmortem at GDC 2019!  
by Staff [01.23.19]
This is a special Classic Game Postmortem because you get 2 speakers and not 1 but 3 Saturn games discussed in-depth: the original Panzer Dragoon, Panzer Dragoon Zwei and RPG Panzer Dragoon Saga.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!  
by Staff [01.22.19]
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
Indie, Audio, Design, GDC

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How working on gross, violent games can affect developers 20
by Staff [01.17.19]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Art, Audio

Blog: VR assets for the game music composer  
by Gamasutra Community [01.15.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.
VR, Audio

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Carving out a successful freelance career in game audio  
by Staff [01.09.19]
At GDC 2018, experienced audio professional Akash Thakkar breaks down the process of successfully freelancing in video game audio, exploring everything from finding high-quality work to setting rates.
Console/PC, Indie, Audio, Video, Vault

Blog: A guide for optimizing audio imports in Unity 9
by Gamasutra Community [01.09.19]
Freelance game audio designer Zander Hulme has put together a guide that explains how to use Unity's audio import settings to improve game performance.
Programming, Audio, Design

Sony Interactive Entertainment to acquire Wwise owner Audiokinetic 1
by Alissa McAloon [01.08.19]
Sony Interactive Entertainment has penned an agreement that will see the company pick up full ownership of Audiokinetic, the company behind game dev tools like the widely used audio middleware product Wwise. 
Audio