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August 5, 2020
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Updates » Audio
Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Behind the beautiful audio of PSVR game Paper Beast  
by Staff [05.08.20]
In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes.
VR, Console/PC, Audio, Video

After deadline issues for Doom Eternal's OST, a new composer will score its DLC 1
by Alissa McAloon [05.04.20]
Mick Gordon, the composer behind the both Doom (2016) and this year's followup Doom Eternal, officially isn't working on Eternal’s DLC and the reason for the split is a bit of a complicated affair.
Console/PC, Audio

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Go behind the unsettling rat sounds of A Plague Tale: Innocence  
by Staff [05.01.20]
Learn about the sound design of A Plague Tale: Innocence in this rat-tacular GDC talk.
Console/PC, Audio, Video

Get a job: Join the Remedy Entertainment team as an Audio Designer  
by Staff [04.28.20]
As an Audio Designer, you will be creating compelling and immersive content for all our projects together with rest of the audio team and creative stakeholders.
Audio, Recruitment

Don't Miss: Behind the audio of Total War: Three Kingdoms 1
by Staff [04.27.20]
Creative Assembly's audio designer and senior audio designer offer an inside look at the audio of Total War: Three Kingdoms - including how ASMR influenced the sound design.
Audio, Design

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Charting The Pathless - Part 1  
by Gamasutra Community [04.17.20]
The first in a multi-blog series exploring the development of the score to Giant Squid's follow-up to their underwater hit ABZU: THE PATHLESS.
Console/PC, Audio, Production

Get a job: Remedy seeks an Audio Designer  
by Staff [04.15.20]
The team at Control developer Remedy Entertainment are hiring an Audio Designer to take a key role on a project currently in development at the studio's offices in Finland.
Console/PC, Audio, Recruitment

Blog: Composing the interactive music of SPYDER  
by Gamasutra Community [04.15.20]
In the first of a two-part series, game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER, which was developed by Sumo Digital for Apple Arcade.
Audio, Production

Don't Miss: Firaxis Games' classic postmortem of XCOM: Enemy Unknown 4
by Staff [04.14.20]
After this week's surprise announcement of XCOM: Chimera Squad, reflect back on this classic postmortem of XCOM: Enemy Unknown, Firaxis Games' X-COM reimagining which launched a new franchise.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History

Blog: The making of Warcraft II 1
by David Craddock [04.14.20]
Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically acclaimed strategy titles of all time.
Console/PC, Programming, Art, Audio, Design, Production

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

SteelSeries acquires game audio software developer A-Volute  
by Chris Kerr [04.07.20]
A-Volute is best known for creating a range of 3D sound processing solutions, and is the owner of immersive audio tool Nahimic.
Audio, Production, Business/Marketing

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How sound tells the story of Night in the Woods  
by Staff [03.23.20]
In this 2018 GDC talk Em Halberstadt explores the atmospheric audio of Night in the Woods, including the ways in which it changes over time, and brings life to that which cannot be seen.
Indie, Audio, Design, Video, Vault

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing