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October 14, 2019
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Updates » Audio
Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Get a job: Sony PlayStation is hiring a Sr. Audio Designer  
by Staff [10.02.19]
This role is responsible for being an active and key contributor for the creative direction and style for audio assets and workflow processes throughout a production cycle.
Audio, Recruitment

Duke Nukem 3D's composer is suing Gearbox, CEO Pitchford, and Valve  
by Alissa McAloon [09.30.19]
The composer alleges that Gearbox used his compositions in a recent Duke Nukem 3D rerelease without following the proper channels, or compensating him for his work.
Console/PC, Audio

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Creating the adaptive score for Temtem  
by Gamasutra Community [09.25.19]
Hi there! This is Damian Sanchez, the music composer for Temtem and I'm going to share some of the adaptive music approaches I used when creating the score for the game.
Audio, Production

Getting goosey with Debussy: Creating an adaptive score for Untitled Goose Game  
by Chris Kerr [09.24.19]
Untitled Goose Game composer Dan Golding explains how Debussy's Preludes were broken down and reworked to create a charming adaptive score.
Console/PC, Audio, Production

Don't Miss: Mario maestro Koji Kondo on composing the classics 6
by Christian Nutt [09.23.19]
In this classic 2014 interview, the composer behind everything from Ocarina of Time to Super Mario 64 offers timeless advice to fellow video game composers.
Console/PC, Audio

Get a job: PlayStation, Game Closure, and more are hiring now!  
by Staff [09.20.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Audio, Design, Production

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Keywords expands game audio services with TV+Synchron Berlin acquisition  
by Chris Kerr [09.18.19]
Keywords Studios has added to its audio service line with the acquisition of German voice-over studio TV+Synchron Berlin (TVS) for €3.7million in cash and ordinary shares.
Audio, Business/Marketing

Don't delay: Pitch your best AR/VR talks for VRDC at GDC 2020!  
by Staff [09.17.19]
Hey game makers, quick reminder today that organizers of the 2020 Game Developers Conference are still accepting VRDC talk submissions -- but only until Monday, September 30th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC, GDC

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Crafting the musical identity and style of your game  
by Staff [09.12.19]
In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
Console/PC, Indie, Audio, Video, Vault

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Join PlayStation as a Senior Sound Designer  
by Staff [09.10.19]
We are looking for a Senior Sound Designer to join our award-winning team to craft high quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Blog: How music enhances virtual presence - Part 3  
by Gamasutra Community [09.10.19]
Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.
Audio

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing