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October 20, 2019
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Updates » Art
Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

GhostWire: Tokyo creative director Ikumi Nakamura departs Tango Gameworks  
by Alissa McAloon [09.04.19]
Ikumi Nakamura, the creative director on Tango Gameworks' upcoming game GhostWire: Tokyo has departed the studio.
Art

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join the Insomniac Games team as a Character TD  
by Staff [08.29.19]
Insomniac is looking for a Sr Character TD to work with the team to design, implement and maintain the animation and rigging pipeline, and create character setups.
Art, Recruitment

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'Why all of our games look like crap': One dev's lessons in art style 7
by Gamasutra Community [08.27.19]
Independent game developer Jeff Vogel knows his games aren't so pretty, but he's been successfully selling them for 25 years, nonetheless. He's got his reasons for not fixing the "problem."
Art, Design

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Console/PC, Indie, Art, Video, Vault

Get a job: Insomniac Games is hiring a Lead Character TD  
by Staff [08.12.19]
Insomniac Games is looking for a Lead Character TD (may be called a Rigger/Technical Animator) to join our studio.
Art, Recruitment

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Console/PC, Art, Video, Vault

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art 1
by Staff [08.09.19]
Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
Console/PC, Art

Don't Miss: Deconstructing the art design of Journey  
by Staff [08.07.19]
The visual style of thatgamecompany's Journey is dominated by gentle slopes and lean lines. The story of how the game's art design coalesced, however, is peppered with rocky starts, bumps and sharp turns.
Art

Rift surpasses Vive as VR devs' top platform in new XRDC Innovation Report  
by Staff [08.05.19]
The free XRDC 2019 Innovation Report offers nuanced, wide-reaching perspective on the AR/VR/MR industries: verything from what platforms devs are focusing on right now to how they’re being funded!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing