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November 27, 2021
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Updates » Art
Assassin's Creed art director Raphael Lacoste leaves Ubisoft for Haven Studios  
by Chris Kerr [07.22.21]
Lacoste worked on flagship Assassin's Creed titles including Revelations, Black Flag, Origins, and the latest entry in the franchise, Valhalla.
Art, Business/Marketing

Get a job: Mountaintop Studios needs a Lead Tech Artist  
by Staff [07.21.21]
Mountaintop Studios is looking for a Lead Tech Artist who’s passionate about building extraordinary new experiences that inspire others.
Console/PC, Art, Recruitment

The collaborative process behind Miles Morales' iconic Bodega Cat Suit 1
by Chris Kerr [07.21.21]
"While it may just seem like another suit, this symbolized the team spirit we have at Insomniac and serves as a great example of our collaborative nature."
Console/PC, Art, Design, Production, GDC

Designing biomes to create memorable adventures in Assassin's Creed Valhalla  
by Chris Kerr [07.20.21]
"From all the sources, and after a lot of iteration separating mountain biomes, grasslands, forests, we were able to boil it down to two main biomes: essentially lush and dry."
Console/PC, Art, Design, Production, GDC

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Head in the cloud: Flight Simulator's cutting-edge tech, today and tomorrow 1
by Kris Graft [07.15.21]
With the console release of Flight Simulator on the horizon, we speak with Microsoft Flight Simulator head Jorg Neumann about how the game aspired to "twin" the planet, and potential for cloud computing in future games.
Console/PC, Programming, Art, Production, Video

Exploring the art and animation behind hand-painted odyssey Planet of Lana  
by Chris Kerr [07.14.21]
"I painted this image in Photoshop. And when it was done I knew that I had to try to bring this game to life. That image has been our guiding star style-wise since then."
Console/PC, Art, Production, Business/Marketing

Sponsored Content
Six key tools to help break into the game industry
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Get a job: Genvid Technologies is hiring a Senior UX Designer  
by Staff [07.09.21]
The Senior UX designer, acting as the first dedicated subject matter expert in UX, will be pivotal in shaping the framework of the Genvid user experience.
Art, Design, Recruitment

Q&A: Developing the visually striking Death Trash  
by John Harris [07.07.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Indie, Art, Design, Production, Video

Sponsored Content
As demand rises, Autodesk looks to the next decade of game development  
by Staff [07.05.21]
Sponsored: Video games continue to become more and more complex, and developers need to know that the tools they use are up to the challenge.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Sponsored Article, Video Q&A

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Creating conversations from card game mechanics in Signs of the Sojourner  
by Joel Couture [06.28.21]
"Our hope is that while playing, folks will consider who they want to build relationships with, and how, and why, rather than the equivalent of blasting through every branch in a dialogue tree."
Indie, Art, Design, Video, IGF

How Rare designed Sea of Thieves' infinite pirate generator 2
by Jack Yarwood [06.24.21]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

Blog: Designing an effective logo for your game  
by Gamasutra Community [06.22.21]
This is an article explaining the step-by-step process on how to design a logo for your game, from the initial research to final logo design.
Art, Business/Marketing

Sign up for a virtual portfolio review at GDC 2021!  
by Staff [06.18.21]
You can now sign up for a 10-minute portfolio review session at GDC 2021.
Console/PC, Art, GDC

Get a job: InnoGames is hiring a concept artist  
by Staff [06.18.21]
InnoGames is hiring a concept artist to work on a new mobile game.
Console/PC, Art, Recruitment

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Game artists--submissions for the 2021 Game Makers' Sketchbook are now open!  
by Staff [06.15.21]
The Academy of Interactive Arts and Sciences is now taking submissions for the first-ever Game Makers' Sketchbook. Submit your art today!
Console/PC, Art, GDC