Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Devs can now check out Epic Games' MetaHuman Creator, now in early access  
by Alissa McAloon [04.15.21]
Epic Games is slowly opening up access to its MetaHuman Creator, a browser and cloud-based tool that allows devs to create high-fidelity (and fully rigged!) human models in a matter of minutes.
Console/PC, Art, Video

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Hinterland Studio is hiring an Art Director  
by Staff [04.07.21]
In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players.
Art, Recruitment

Resident Evil Village director shares the process behind creating its imposing antagonist  
by Alissa McAloon [04.06.21]
In a larger interview with IGN, Resident Evil Village director Morimasa Sato notes that the setting of the upcoming horror game was built around the character concepts that emerged, similar, he says, to Resident Evil 4.
Console/PC, Art, Design

Blog: Out of Weakness, Strength - The Three Ds of Narrative Design  
by Gamasutra Community [04.05.21]
An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration.
Console/PC, Art, Design

Don't Miss: A Classic Postmortem of The Sims 2 and how Maxis avoided sequel-itis 1
by Staff [04.02.21]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Programming, Art, Design, Production

Video: Using sketches to fuel your passion project  
by Staff [04.02.21]
In this 2018 GDC talk, Joseph Sanabria explains how developers, designers and artists can use sketches to help create a vision and bring teams together.
Console/PC, Art, Video

How some indies are approaching photography mechanics in their games 1
by Jack Yarwood [04.02.21]
We interviewed creators of photography-centric games to learn about techniques and challenges when making a game where the main mechanic is snapping pics.
Console/PC, Indie, Art, Design

Video: Three tips for becoming a better artist immediately  
by Staff [04.01.21]
In this 2018 GDC session, ArenaNet's Horia Dociu shares three, simple, honest, and actionable steps that anyone can apply right now to become a better artist instantly.
Console/PC, Art, Video

Blog: The absolute basics of good gyro controls 3
by Jibb Smart [03.31.21]
There's no question about it: a controller's gyroscope offers far more precision than a thumbstick for aiming. But without adhering to some very simple standards, most games fall far short of what's possible.
Console/PC, Programming, Art

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here are your juries for the IGF 2021 Design, Student, and Visual Art Awards  
by Staff [03.29.21]
Meet the first batch of your IGF 2021 Jurors!
Console/PC, Indie, Art, Design, GDC

Former Naughty Dog tech art director details Promethean AI world-building technology  
by Chris Kerr [03.29.21]
Former Naughty Dog technical art director Andrew Maximov has shared an in-depth video keynote detailing how his next venture, Promethean AI, will help devs more easily create rich virtual worlds.
Programming, Art, Business/Marketing, Video

Q&A: Hand-painting the unfamiliar and unforgettable world of Voyage  
by Chris Kerr [03.26.21]
"It's always hard to guess how people will react to an unfamiliar art style. We leave it up to our audience to interpret a lot in the game which can be a double-edged sword depending on expectations."
Console/PC, Art, Design, Video

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

One-off narrative games & Steam/console success  
by Gamasutra Staff [03.24.21]
Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why.
Console/PC, Indie, Art, Design

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

How XCOM 2's environmental storytelling overlapped its combat system  
by Bryant Francis [03.17.21]
XCOM 2 senior environment artist Justin Rodriguez took to GDC Showcase to offer additional lessons from Firaxis Games' turn-based strategy game.
Console/PC, Art, Design, GDC