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January 19, 2021
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Features » Business/Marketing
A Game Studio in the Clouds 11
by Emeric Thoa [10.19.12]
How does an indie studio come together -- and ship games together -- if they're not located in the same city? Emeric Thoa, former Ubisoft developer and current creative director of The Game Bakers, explains what tech and techniques can make it work.
Business/Marketing, Indie

The Next Twenty Years: What Windows 8's Closed Distribution Means for Developers 73
by Casey Muratori [10.16.12]
In this highly detailed article which originally appeared on his site, programmer and game industry veteran Casey Muratori takes a long, hard look at what the closed game market in Windows 8 will mean for developers not just immediately, but down the road.
Business/Marketing

Postmortem: Stardock Entertainment and Ironclad Games' Sins of a Solar Empire: Rebellion 2
by Chris Bray, Blair Fraser [10.09.12]
The story of the development of the expansion to the acclaimed strategy game -- including tips on distributed co-development across two studios, why you should do a public beta, and what happens when irreplaceable staff has to be replaced.
Business/Marketing, Design, Postmortem, Production

The State of the Vita, 2012 7
by Eric Caoili [10.04.12]
Sony won't cut the price of its new handheld in 2012, which many worry could stall its chances of success. With a few big games left in the year and some promising 2013 titles, as well as new indie-friendly programs, can the system pull through?
Business/Marketing

Peter Molyneux: Everything's Changing 16
by Christian Nutt [09.28.12]
Former Lionhead boss Peter Molyneux spills the beans on his inspirations and discusses what's going on with the evolution of the triple-A console industry he abandoned when he left his post as Microsoft's European creative director.
Business/Marketing, Design, Interview

Memorial: Composer Ryu Umemoto 10
by Audun Sorlie [09.25.12]
Though not very well known in the West, Ryu Umemoto (a composer for shmup creator Cave, among others) was a beloved member of the Japanese game industry who tragically died at the young age of 37 just last year -- and in this article, journalist and friend Audun Sorlie explores his life and work.
Audio, Business/Marketing

Game Developer Flashcards: The Gamasutra Community Edition 8
by Gamasutra staff [09.24.12]
Epic's Cliff Bleszinski offered up a set of flashcards representing types of developers and the arguments they make -- and Gamasutra's community responded with a set of its own, and we here present the best and most interesting examples.
Business/Marketing

Can Film-Inspired Project Financing Work for Games? 9
by Yann Suquet [09.20.12]
In this extensively-researched piece, former Ubisoft associate producer, who has a masters in corporate finance, takes a long hard look at precisely how films are funded and pulls apart the question of whether the same could work for games.
Business/Marketing

Inafune's Onward March to Independence 3
by Christian Nutt [09.18.12]
The former Capcom R&D head keeps Gamasutra abreast of his latest attitudes and approaches to running independent development from his Comcept studio -- as he works on Soul Sacrifice for the PlayStation Vita.
Business/Marketing, Design, Interview

Kickstarter for the Average Indie 10
by Keith Burgun [09.12.12]
Much has been made of the major success of companies like Double Fine and inXile have found with Kickstarter -- but what can an average small team with a solid idea expect? Dinofarm Games developer Keith Burgun recounts a tale of two Kickstarters: one failed, one successful.
Business/Marketing, Indie